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  #1  
Old 01-08-2017, 02:20 PM
Kagey Kagey is offline
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Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
Staring at a wall for 16 hours a day is not competition. It's lunacy.
185ppl on a dragon target and calling it fun is also lunacy. its shooting fish in a barrel.
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  #2  
Old 01-08-2017, 02:30 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
185ppl on a dragon target and calling it fun is also lunacy. its shooting fish in a barrel.
I'd take this over petition quest.
  #3  
Old 01-08-2017, 02:49 PM
Vallanor Vallanor is offline
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Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
185ppl on a dragon target and calling it fun is also lunacy. its shooting fish in a barrel.
For most of us, it's the first time we've ever had a chance to do these mobs. Of course literally everyone is going to try to make it.
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  #4  
Old 01-08-2017, 02:07 PM
manguard manguard is offline
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Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I heard that if you want uncontested pixels, there is plenty of servers out there that will give you that.

I play for the #Classic feeling. On Morell-thule server we had a fierce competition and i loved it. Hope Nilbog/Rogean dont enforce us to be all welfare pixel cry babies in the future.

@Nemce: no idea what you guys agreed to. All i see is that you guys never crawl ToV, EVER. i have seen Cekenar been up for like 3-4 days without any A/A guilds killing it, and not a single casual guild went clear to try it. I have seen Wuoshi up for like 5 days too... and no guild willing to take him down. So i ask myself... if its not for pixels... if its all for the joy of killing the Dragon... why just avoid those 2 targets time and time again?

Just wanted everyone to be more honest. I am here, on this server for the competition and i cant wait to see my Aftermeth rivals at the FTE line next week.

Pras this server to allow us to compete. /bow.
We get it. You want to feel superior to other people and call them welfare pixel crybabies... while crying about them.
  #5  
Old 01-08-2017, 02:48 PM
Kagey Kagey is offline
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why cant these people play on live then? its fit to the 'casual' player waaaaaaay more.
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  #6  
Old 01-08-2017, 03:10 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
why cant these people play on live then? its fit to the 'casual' player waaaaaaay more.
The same reason you don't. Live sucks.
  #7  
Old 01-08-2017, 03:23 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
why cant these people play on live then? its fit to the 'casual' player waaaaaaay more.
You don't want that. Remember back in the day when TMO dominated? Peak population was 400 at prime time on a Friday Night. There was no "competition" and hardly anyone to sell the content to.
Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
Original EQ was meant to be a MMORPG. They wanted subscribers. It was one of the first of its kind and there wasn't a whole lot to model success on. It wasn't meant to be brutally hard, it was meant to be a D&D like game playable by a few thousand people at a time. There's a reason why the brutally hard aspects of it have been tuned out over the years.
Last edited by Ravager; 01-08-2017 at 03:27 PM..
  #8  
Old 01-08-2017, 03:33 PM
Kagey Kagey is offline
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Original EQ was meant to be a MMORPG. They wanted subscribers. It was one of the first of its kind and there wasn't a whole lot to model success on. It wasn't meant to be brutally hard, it was meant to be a D&D like game playable by a few thousand people at a time. There's a reason why the brutally hard aspects of it have been tuned out over the years.[/QUOTE]

I disagree with your "not supposed to be brutal hard"
The VP keys, ST keys. die and thats it, no GM help with CRs. Think about how hard this rpg game was compared to others out at that time.
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  #9  
Old 01-08-2017, 03:37 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
I disagree with your "not supposed to be brutal hard"
The VP keys, ST keys. die and thats it, no GM help with CRs. Think about how hard this rpg game was compared to others out at that time.
Well there wasn't a ton of content when it launched, or even after the first 3 expansions. The time sinks, (and lack of knowledge about quests) had to make up for that fact, otherwise people would have blown through the content in a month like they do today.

But time sink does not equal brutal hard.
  #10  
Old 01-08-2017, 03:16 PM
Kagey Kagey is offline
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It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
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