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#1
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SoulFire/Reapers definitely trivialize certain aspects of Velious raids specifically AoW/Tunare where CH gaps should be deadly / where Clerics running OOM should be deadly. But with SoulFire/Reaper you can easily cover these gaps instantly and with enough of them you can sustain a Tank for an extra minute or so if you need to finish off the mob. Don't think that holds a candle to instantly burning a target down from 100%. Once P99 timeline finishes I can get down with classic Luclin class restriction on SoulFire and Reaper though.
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#2
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people only want these items nerfed because they think that it'll hurt raiders (and possibly make it easier for them to score mobs) should honestly revert the nerfs to ivandyr's too, and fix lifetaps. 32k mobs aren't current content and i don't think anyone is going to be butthurt if a guild decides to hoop down a rotated trak or VP dragon | |||
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#3
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Id hope they dont release the shitty parts of luclin nerfs without actually releasing the fun zone parts of luclin..
And luclin will never be released here, so luclin era nerfs should never come. This would just be another way to drift away from a so called 'Classic" server. want it nerfed? go play phinny maybe or another new prog that will be released.
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#4
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The content is already trivial. If you remove all the clickies it would still be trivial. It doesn't solve any of the problems that p99 has imo.
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#5
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These changes would greatly hamper ungeared new guilds looking to compete. This really wouldn't change much for Awakened. For aggro clicks you'd see things like spider nets and scepters used instead.
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#6
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Once they do the chardok revamp....then we shall be approaching the time of Green....when all shall be new again and another generation of neked gnomes will spring forth from Akanon to cover the world!!!
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#7
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They have their artistic license to do whatever they want. They stated as much in the past, they're interested in doing some custom content once the timeline is finished. I think drawing from the mechanics of Luclin, in regards to these two items, would be a good thing to change up the balance of the raid game. Really the only challenge of EQ is isolating the mob from its environment (which P99ers have gotten quite efficient at using bind points, unlimited chase range and counter trains), keeping the mob stationary for DPS to do their thing (basically only relevant on fearing dragons, as I heard CSG got to experience in DN today!) and keeping a Tank alive (which is made far too easy when every player on the raid has access to Reapers and SoulFires). I am not in favor of non-classic game mechanics within the timeline of P99. It's why I hate the Epic level requirements and PBAE target limits. But once the timeline is done, all bets are off and they can change up things to add whatever level of challenge they want. And to the other people posting "you just want this done so you can get free mobs". No, that's not a thing that's a delusion. Most of the people posting this want it does because it either kills their immersion or they just want to stick it to a certain subset of players. I HIGHLY doubt there is any personal motivation in these types of posts. No one is sitting back thinking "finally we will get this Ikatiar now that Awakened can't use Reapers to keep their tanks alive". That just doesn't happen. All of these suggestions in this thread are designed to poke people who enjoy the current raid scene by removing things they heavily lean on to raid the way they do. Likewise the people claiming removing these things prevent newer guilds from climbing the ladder to compete... please. Newer guilds have enough trouble making sure all their raiders are level 60, let alone farming 8-hour respawn mobs for SoulFires or sinking 10-15k in recharges weekly into Reapers. None of these things would even come in a newer guilds radar if it were to get changed except *maybe* the midnight Mallet which can easily be replaced with a root net.
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#8
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make the fresh server not classic, done.
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#9
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Have to click on site link then go to February 2000, Week Ending 13th | ||||
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#10
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