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#2
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it's everquest dude don't kid yourself
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#3
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I am seriously dumbfounded by you.
We get it. You think your entente is the salvation of this server. Everquest has always been a game of competition not game difficulty. It is a time sink inherent to the coding that makes the game run. Get over you socialistic tendencies. Your merit toward creating a balance between hardcore and casual is undeserving on this server and game. I doubt one-third of the hardcore raiders who play on Project 1999 think their game should be altered by a casual guild leader.
__________________
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#4
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#6
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#7
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__________________
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#8
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It's funny that you mention first person shooters, pure strategy games and puzzles, because they are challenging for the fact that you don't have all of the information. A player with a knowledge of the game mechanics, yet are otherwise unskilled who could spy on their opponent's screen would dominate, regardless of the skill disparity for such games. You can try this for yourself at a lan party, place your monitor so that a weaker opponent can see it and see how you fair. In particular with EverQuest, if you don't know how to spawn Quillmane, the camp becomes significantly more difficult as you try a thousand different theories, whether yours or others on how to get the dumb horse to appear. That's just one example off the top of my head. How many years were people making things more difficult because they believed there was an anti-camp radius, or other such anecdotes going around? | |||
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#9
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ˈsōSHəˌlizəm/Submit noun a political and economic theory of social organization that advocates that the means of production, distribution, and exchange should be owned or regulated by the community as a whole. My ideas are not socialistic in nature at all. I am advocating for a division of (if this was economy) fair trade. A diversified capitalism, if you will. You have a branch of corporate america that compete with their billions (excessive man hours) through marketing (their posted kills each week) and thrive in a competing market system (providing dkp stimulus packages for new members and a promise of x amount of pixels for your invested time to counter the competitor's offer.) The privately owned businesses operate under different legal practices (less strict rules regarding raiding attendance) and are in a different tax bracket (less time invested per kill) at the cost of their significantly less net profit at the end of the day (less pixels). I suggested a competative raid scene for the hard cores that would operate under their spectrum of raiding (cross wing pulls, insta FTEs, Cothing) and a division of competative raiding for the casuals (foot races, FIF rules, no leapfrogging, etc). I don't dictate your competition and you don't dictate my competition. Completely laissez faire for each division. The polar opposite of socialism. | |||
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