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  #81  
Old 02-17-2016, 11:24 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
The only way to save both Red and Blue is to use Red as the prison/containment server.

Repeat offenders against the Play Nice Policy get sent to Red with little to no chance of returning.

Blue players rejoice at a cleaner, more efficient server
Red gets their lambs to slaughter
Everybody wins.
So Red = Australia?
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  #82  
Old 02-18-2016, 11:54 PM
Grandbeard Grandbeard is offline
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Quote:
Originally Posted by unleashedd [You must be logged in to view images. Log in or Register.]
me and my brothers been enjoying the exp bonus, the empty camps, and we are supercasual (3-4 hours a week). our endgame plan is to either join the zerg (if they'll have us) for raiding opportunity and/or going around the world, 3v1 or 2v1 anyone we come across. see you on RED
Welcome to red [You must be logged in to view images. Log in or Register.]
  #83  
Old 02-19-2016, 07:27 PM
Grandbeard Grandbeard is offline
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Join Date: Dec 2015
Posts: 42
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Well 6PM EST and the server is under 100 again. So much for VD weekend being the issue.
  #84  
Old 02-20-2016, 01:24 AM
Glosk Glosk is offline
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Join Date: Aug 2013
Posts: 37
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Few of us tried red from blue, nearly full group. I'm really the only one left from the group, but I'm mostly back to blue now. Why?

1) Pvp felt extremely unbalanced, twinks, need I say more

2) Organized pvp was non-existence. Where are guild wars? Where are battles of land/territory or just honor?

For our group, these two were the deal breakers for us to stay. I think if enough effort and cooperation is put into this server, it will thrive and be exciting. We liked the aspect of adventuring to ghost zones (like cazic thule) and xp'ing there because of the xp bonus.

How to fix this? Easier said than done, perhaps I'll try to stab at this beast for a moment and see what happens.

1) Place a resistance cap on each level so a level 20 with 150 MR will not happen. Still favor the twink but not as heavily.

2) Limit guilds to 20 members max. This will allow a more disjointed look to the server and populate server with guilds instead of most everyone on the server in one or two guilds.

--- Let's look at this more closely. Instead of having maybe less than 5 guilds on the server and where 1 or 2 have the majority of players, you will have 20+ guilds and these guilds will join a cause, a faction.

We can design two new factions on the server: Let's say the good guys will be "Freeport Militia" and the bad guys "Dark Brotherhood" (just suggestions). Each guild will align themselves with one of these factions. Once aligned, they will engage the enemy at all cost and fight for their cause.

** These factions will be posted on the forums and each newly formed guild will sign-up. **

Something like this:

Freeport Militia
-------------------
Guild 1
Guild 4
Guild 6

Dark Brotherhood
----------------------
Guild 2
Guild 3
Guild 5

Guilds that don't align themselves to a faction are FFA to both factions.

I know this will be a lot of work to establish and surely there will be lots of questions concerning this, but at this point to save this server, everyone has to put some individual effort. Leaders will need to arise and communicate an effort between guilds to shift into newer and smaller guilds and align themselves to a faction.

Is this idea even possible? I like to come back to red but the current state doesn't appeal to me so I'm proposing this scenario. Again, I understand a lot of effort will be required for something like this to have a chance, but with cooperation I think it's possible.

Comments?
  #85  
Old 02-20-2016, 01:27 AM
Slathar Slathar is offline
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Join Date: Aug 2010
Posts: 2,651
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shut the fuck up idiots ur clueluess, if u come to red ill fucking destroy u
  #86  
Old 02-20-2016, 02:25 AM
Fawqueue Fawqueue is offline
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Join Date: Feb 2010
Posts: 443
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Quote:
Originally Posted by Glosk [You must be logged in to view images. Log in or Register.]
Few of us tried red from blue, nearly full group. I'm really the only one left from the group, but I'm mostly back to blue now. Why?

1) Pvp felt extremely unbalanced, twinks, need I say more

2) Organized pvp was non-existence. Where are guild wars? Where are battles of land/territory or just honor?

For our group, these two were the deal breakers for us to stay. I think if enough effort and cooperation is put into this server, it will thrive and be exciting. We liked the aspect of adventuring to ghost zones (like cazic thule) and xp'ing there because of the xp bonus.

How to fix this? Easier said than done, perhaps I'll try to stab at this beast for a moment and see what happens.

1) Place a resistance cap on each level so a level 20 with 150 MR will not happen. Still favor the twink but not as heavily.

2) Limit guilds to 20 members max. This will allow a more disjointed look to the server and populate server with guilds instead of most everyone on the server in one or two guilds.

--- Let's look at this more closely. Instead of having maybe less than 5 guilds on the server and where 1 or 2 have the majority of players, you will have 20+ guilds and these guilds will join a cause, a faction.

We can design two new factions on the server: Let's say the good guys will be "Freeport Militia" and the bad guys "Dark Brotherhood" (just suggestions). Each guild will align themselves with one of these factions. Once aligned, they will engage the enemy at all cost and fight for their cause.

** These factions will be posted on the forums and each newly formed guild will sign-up. **

Something like this:

Freeport Militia
-------------------
Guild 1
Guild 4
Guild 6

Dark Brotherhood
----------------------
Guild 2
Guild 3
Guild 5

Guilds that don't align themselves to a faction are FFA to both factions.

I know this will be a lot of work to establish and surely there will be lots of questions concerning this, but at this point to save this server, everyone has to put some individual effort. Leaders will need to arise and communicate an effort between guilds to shift into newer and smaller guilds and align themselves to a faction.

Is this idea even possible? I like to come back to red but the current state doesn't appeal to me so I'm proposing this scenario. Again, I understand a lot of effort will be required for something like this to have a chance, but with cooperation I think it's possible.

Comments?
There's only two things I know of that might fix the issues with Red. The same two techniques we've been using for many years to fix things that aren't operating like they should. Unplug it, let it sit for a few minutes, and restart to see if it's any better. And if that doesn't work just beat on it with your fist a few times and see if it clears up. Have we considered this yet?
  #87  
Old 02-20-2016, 06:44 AM
bloodmuffin bloodmuffin is offline
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yoink*
Last edited by bloodmuffin; 02-20-2016 at 06:44 AM.. Reason: Whoops, this isn't rnf.
  #88  
Old 03-31-2016, 12:55 PM
Grandbeard Grandbeard is offline
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Join Date: Dec 2015
Posts: 42
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WIPE AND REBOOT~ Please advertise well before the wipe and reboot.
  #89  
Old 03-31-2016, 09:22 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Grandbeard [You must be logged in to view images. Log in or Register.]
WIPE AND REBOOT~ Please advertise well before the wipe and reboot.
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  #90  
Old 03-31-2016, 09:36 PM
Swish Swish is offline
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More people should give it a try. That's the sensible answer amid all this crazy talk.
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