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  #81  
Old 01-28-2016, 06:58 PM
Redi Redi is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Would love to chain mez someone and drown them in the shallow pool by the evil eye.
Lot of epic plays and server memories and screens hots occurred around that pool
  #82  
Old 01-28-2016, 06:59 PM
HippoNipple HippoNipple is offline
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Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
Yeah, killing another player (who has a statistical advantage over you) to take an item he's grinded PVE content for is so blue.

Must have slipped my mind.

Item loot works better in classic. The no drop gear isn't game breaking and BiS includes plenty of items that are not no drop.

Expecting 70 people to go raid and get gear so you and a couple idiots can get high and sit at a wiz spire for 3 hours to 1 shot someone porting in for a raid item is retarded. It would essentially stop anyone that raids from even leaving raid zones.

If you think people that raid in Empire just raid and log off now, put in item loot on no drop gear and see how quick the population goes from 150 to 80 every night during prime time after the 2 hour raid is over.
  #83  
Old 01-28-2016, 07:57 PM
Sear Sear is offline
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I really don't care "what Empire does" or have any specific agenda as a potential player.

I wasn't suggesting that hardcore players be fucked over. What I was suggesting is that there be viable options for low/mid/casual players in terms of NO DROP gear (on a hypothetical item loot pvp server that will probably never happen anyway). As opposed to the extremely limited options you had like wearing Shin Greaves and other useless crap.
  #84  
Old 01-28-2016, 09:23 PM
Bazia Bazia is offline
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grats andis
  #85  
Old 01-28-2016, 10:50 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
Yeah, killing another player (who has a statistical advantage over you) to take an item he's grinded PVE content for is so blue.

Must have slipped my mind.
No, the part where you and others argue that the way to make PVP better is by acquiring items is.

The only games that have worked with item loot are ones that minimize the impact of items all together (think UO). You can't create a stable and long term environment when a hundred hours of work can get taken away in a hundred seconds.

The vast majority of people who want to kill players for raid loot are people who don't want to spend the time raiding, go figure. At best, all this "red as fuck" item loot talk is just a veiled way of stating you want an avenue to pursue end game loot without putting in the time. At worst, you just want to another avenue to grief people beyond just a corpse recovery or lost exp.
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  #86  
Old 01-28-2016, 10:52 PM
SamwiseRed SamwiseRed is offline
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i have 2 accounts payed for for 2 months all from player loot I got from pvp while on vacation. i could have put in ALOT of rl time generating that much money but it was much faster (and more fun) killing people and looting their shit. unless eve is an anomaly, i dont see why it wouldnt work like that here.
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  #87  
Old 01-28-2016, 10:58 PM
Kergan Kergan is offline
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EVE is a great example of how item loot can function properly. In that game, for the most part, the "high end loot" is used specifically for the purpose of PVP. The impact of items on the PVE aspect of the game is pretty minimal.

That is based on short and casual observations, but how I understand it.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #88  
Old 01-28-2016, 11:28 PM
Sear Sear is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The only games that have worked with item loot are ones that minimize the impact of items all together (think UO). You can't create a stable and long term environment when a hundred hours of work can get taken away in a hundred seconds.
Sure you can.

There's plenty of items for each slot in this game.

If there are enough no drop options then it's always up to the player. I personally don't think the BIS (for any level range) should be no drop, because it defeats the purpose of a player making a conscious choice to either wear something that can't be looted (but fight with slightly inferior stats) or wear something that can be looted.

You're coming at this like I have some ulterior motive against hardcore raid players. I don't.
  #89  
Old 01-29-2016, 12:26 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
EVE is a great example of how item loot can function properly. In that game, for the most part, the "high end loot" is used specifically for the purpose of PVP. The impact of items on the PVE aspect of the game is pretty minimal.

That is based on short and casual observations, but how I understand it.
It would take many paragraphs to discuss why the comparison doesn't make much sense, but I would summarize by saying I think your understanding of Eve is incorrect (High end "loot", faction mods I guess?, commonly gets used for both PVE and PVP. It makes a substantial difference in both cases.)
  #90  
Old 01-29-2016, 12:31 AM
iruinedyourday iruinedyourday is offline
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Hah well, what kergan described would make for a good ruleset to make item loot worth it.
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