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#81
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#82
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Item loot works better in classic. The no drop gear isn't game breaking and BiS includes plenty of items that are not no drop. Expecting 70 people to go raid and get gear so you and a couple idiots can get high and sit at a wiz spire for 3 hours to 1 shot someone porting in for a raid item is retarded. It would essentially stop anyone that raids from even leaving raid zones. If you think people that raid in Empire just raid and log off now, put in item loot on no drop gear and see how quick the population goes from 150 to 80 every night during prime time after the 2 hour raid is over. | |||
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#83
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I really don't care "what Empire does" or have any specific agenda as a potential player.
I wasn't suggesting that hardcore players be fucked over. What I was suggesting is that there be viable options for low/mid/casual players in terms of NO DROP gear (on a hypothetical item loot pvp server that will probably never happen anyway). As opposed to the extremely limited options you had like wearing Shin Greaves and other useless crap. | ||
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#84
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grats andis
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#85
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The only games that have worked with item loot are ones that minimize the impact of items all together (think UO). You can't create a stable and long term environment when a hundred hours of work can get taken away in a hundred seconds. The vast majority of people who want to kill players for raid loot are people who don't want to spend the time raiding, go figure. At best, all this "red as fuck" item loot talk is just a veiled way of stating you want an avenue to pursue end game loot without putting in the time. At worst, you just want to another avenue to grief people beyond just a corpse recovery or lost exp. | |||
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#86
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i have 2 accounts payed for for 2 months all from player loot I got from pvp while on vacation. i could have put in ALOT of rl time generating that much money but it was much faster (and more fun) killing people and looting their shit. unless eve is an anomaly, i dont see why it wouldnt work like that here.
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Current Games:
Naw | ||
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#87
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EVE is a great example of how item loot can function properly. In that game, for the most part, the "high end loot" is used specifically for the purpose of PVP. The impact of items on the PVE aspect of the game is pretty minimal.
That is based on short and casual observations, but how I understand it. | ||
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#88
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There's plenty of items for each slot in this game. If there are enough no drop options then it's always up to the player. I personally don't think the BIS (for any level range) should be no drop, because it defeats the purpose of a player making a conscious choice to either wear something that can't be looted (but fight with slightly inferior stats) or wear something that can be looted. You're coming at this like I have some ulterior motive against hardcore raid players. I don't. | |||
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#89
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#90
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Hah well, what kergan described would make for a good ruleset to make item loot worth it.
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