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  #81  
Old 01-01-2011, 04:51 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
OK, but I still don't really understand what you're saying. For how many weapons is DEX effective? At what DEX value does it stop making a difference for proc rates?
Quote:
Originally Posted by Wandor from The Steel Warrior
For mainhand weapons:
305 DEX - 2.0 ppm
205 DEX - 1.5 ppm
105 DEX - 1.0 ppm

For offhand weapons:
105 DEX = .5 proc/min
205 DEX = .75 proc/min
305 DEX = 1 proc/min
This information reflects the way things worked on live in the PoP era, although consensus on the boards there was that the mechanic had not changed up to that point. Of course, that was on live. I have no guarantee that the eqemu code duplicates this accurately.

Also, there were a small number of weapons (less than 50) that had an additional modifier on them to make them proc more or less than this standard rate. However, none of them were in classic iirc.
  #82  
Old 01-01-2011, 06:22 PM
Duma Duma is offline
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Hmm, I didn't know offhand had a different table for procs than main hand. If anything I thought it would be higher than MH to make up for the fact offhand swings less due to dual wield.

Nice find.
  #83  
Old 01-02-2011, 02:17 AM
Noselacri Noselacri is offline
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Quote:
Technically it isn't mitigation because there is still a small chance you can be hit for a certain amount of damage. But that's nitpicking.
Mitigation is just a word that means lessened severity. There's no rule saying it has to be guaranteed or follow a specific scaling formula or anything. If it's a mechanic whose sole function is to reduce individual instances of damage, it's mitigation. But yeah, it's nitpicking.
  #84  
Old 01-03-2011, 11:40 AM
Folkar Folkar is offline
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Reading through this thread has me excited to start playing P99 and re-roll my old warrior. As for high proc rate weapons, I don't recall any from classic, however a few of them were in Kunark. (Blade of the Black Dragon Eye for example)

As to the warrior vs knight in groups? I think someone hit the nail on the head with the comment of whichever is closest to the group is the best choice. However, a solid group will adjust to either type of tank and be successful.
  #85  
Old 01-03-2011, 12:12 PM
Crone Crone is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
This information reflects the way things worked on live in the PoP era, although consensus on the boards there was that the mechanic had not changed up to that point. Of course, that was on live. I have no guarantee that the eqemu code duplicates this accurately.

Also, there were a small number of weapons (less than 50) that had an additional modifier on them to make them proc more or less than this standard rate. However, none of them were in classic iirc.
Where does a SSoY line up in those proc per minute numbers?

Thanks.
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  #86  
Old 01-03-2011, 01:18 PM
Mardur Mardur is offline
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Weapons generally proc more on emu, so it's not really worth drudging up old classic findings.
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  #87  
Old 01-03-2011, 02:56 PM
Cars Cars is offline
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The way weapons proc on P99 feel classic to me. I played on live when it launched and sometimes my Ghoulbane would proc like 4 times in a row and sometimes it wouldnt proc for an entire mob. Which is exactly what happens here. The whole procs per minute ratio just make me happy I didnt keep playing when luclin came out.
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  #88  
Old 01-03-2011, 08:19 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Crone [You must be logged in to view images. Log in or Register.]
Where does a SSoY line up in those proc per minute numbers?

Thanks.
SSoY had no modifier to the basic proc rate.
  #89  
Old 01-03-2011, 10:26 PM
Alawen Everywhere Alawen Everywhere is offline
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Warriors suck in classic. In Kunark they get epics and the defensive discipline.

Fatty shadowknight is the best tank in classic.
  #90  
Old 01-03-2011, 11:07 PM
Ethanblack Ethanblack is offline
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Step one. Warrior AND Pally/Sk in the same group.

Pally pulls and builds aggro, Warrior taunts off of Pally/SK when hate is established. Warrior then stays on top.

Winrar.
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