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  #1  
Old 11-22-2015, 06:47 PM
maestrom maestrom is offline
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Quote:
Originally Posted by ManuelThePopStar [You must be logged in to view images. Log in or Register.]
Switch the background of this photo to western wastes and you have the current state of Scout Charisa lol.

No variance serverwide would be a nightmare
Again, I'm curious. Why do you think the server would be a nightmare?

What scenario are you imagining?
  #2  
Old 11-22-2015, 06:51 PM
ManuelThePopStar ManuelThePopStar is offline
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Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
Again, I'm curious. Why do you think the server would be a nightmare?

What scenario are you imagining?
Ammm....scenarios like the sky pic there and the current start of Scout in WW? All the zoens with ST key mobs would look like the picture above. Do you disagree?
  #3  
Old 11-22-2015, 06:58 PM
maestrom maestrom is offline
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Quote:
Originally Posted by ManuelThePopStar [You must be logged in to view images. Log in or Register.]
Ammm....scenarios like the sky pic there and the current start of Scout in WW? All the zoens with ST key mobs would look like the picture above. Do you disagree?
I do disagree. You can only have 2 trackers past IZ, so the mob spawn point would be relatively clear and the raid force would have to raid toward the mob when it spawns.

Also. If there is no variance (and therefore, most targets spawn very close to each other time-wise), guilds will spread out and go after uncontested targets in many cases rather than deal with trying to race for targets.


As for your other post, What's so good about these people being logged in an extra night?
  #4  
Old 11-22-2015, 07:05 PM
maestrom maestrom is offline
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Quote:
Originally Posted by ManuelThePopStar [You must be logged in to view images. Log in or Register.]
Ammm....scenarios like the sky pic there and the current start of Scout in WW? All the zoens with ST key mobs would look like the picture above. Do you disagree?
To use your Scout Charisa analogy.

Imagine there is not just 1 Scout Charisa, but there are 8 of them. Each of them requiring a raid force and spread out all over Velious. If all are popping at the same time, would all the guilds go to the same mob? No, they'd spread out. If they're all engaging their targets at about the same time, then they'll all kill their events at about the same time, so next week, they'll all pop again at about the same time.

Now replace Scout Charisa with "velious raid target", and you get what a no-variance situation looks like.


Currently, with variance, on a repop, all the guilds kinda spread out. But next week, Rampage will take 7/8 of the targets because they'll track all 8 of them and just take them out one at a time as they spawn.
  #5  
Old 11-22-2015, 05:54 PM
jcr4990 jcr4990 is offline
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The "2 tracker" rule will prevent that in most cases. Nobody is allowed beyond the zone in except for 2 trackers. Then its just a race for FTE soon as it pops. Same as it is now except you don't have to wait up to 16 hours for it.
  #6  
Old 11-22-2015, 06:41 PM
ManuelThePopStar ManuelThePopStar is offline
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The problem with an "Earthquake only" system is that it would kill the average server population. Everything would spawn and die in a couple hours, then no end-gamers would login for the rest of the week.

Rinse an repeat.

Perhaps if some kind of randomized-earthquake-only-system where x number of mobs would pop each day but they could be any "raid" mob in the game. Then more would pop the next night etc etc. The raid mobs that popped would always be random so you couldn't really poopsock them.

Course this would make me feel rrreeeaaalll bad for the trackers
  #7  
Old 11-22-2015, 06:44 PM
maestrom maestrom is offline
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Quote:
Originally Posted by ManuelThePopStar [You must be logged in to view images. Log in or Register.]
The problem with an "Earthquake only" system is that it would kill the average server population. Everything would spawn and die in a couple hours, then no end-gamers would login for the rest of the week.

Rinse an repeat.

Perhaps if some kind of randomized-earthquake-only-system where x number of mobs would pop each day but they could be any "raid" mob in the game. Then more would pop the next night etc etc. The raid mobs that popped would always be random so you couldn't really poopsock them.

Course this would make me feel rrreeeaaalll bad for the trackers
Just curious.

Are you assuming that a significant portion of the server population ONLY logs in to raid and logs in only to either raid or to sock raid targets?

Also

Are you assuming there is some kind of inherent value in having these people logged into the server and not doing anything other than staring at a wall or a spawn point?
  #8  
Old 11-22-2015, 06:48 PM
ManuelThePopStar ManuelThePopStar is offline
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Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
Just curious.

Are you assuming that a significant portion of the server population ONLY logs in to raid and logs in only to either raid or to sock raid targets?

Also

Are you assuming there is some kind of inherent value in having these people logged into the server and not doing anything other than staring at a wall or a spawn point?
A lot of the endgame populace seems to login only for raid targets; or the possible spawning of an impending target. I think a lot of people at the end game would get bored if they were only raiding one night a week, for a matter of a couple hours, with no more targets spawning for the next 160+ hours.
  #9  
Old 11-22-2015, 07:56 PM
maestrom maestrom is offline
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I still don't understand why no variance is bad.
  #10  
Old 11-22-2015, 08:10 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
I still don't understand why no variance is bad.
If a spawn time is known at an exact time the whole server will show up resulting in massive training and petitionquest that no GM wants to deal with.
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