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  #81  
Old 09-01-2015, 04:36 PM
Torven Torven is offline
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I've already parsed all the NToV raid bosses on Live. I assume Rogean is talking about my spreadsheet and logs.

The sheet is here: https://docs.google.com/spreadsheets...GfOJULlWOmGK7Q

I've done a lot of research over the last couple of years for TAKP, so I can clarify some things.

First, Luclin AAs did not change the max damage that you could be hit for. They increased avoidance chance and reduced the chance a high DI would roll. Max hits could safely be deduced from any log that is pre-shielding gear.

Second, mobs COULD five hit round back then. Innate triple attack was granted to NPCs as well as PCs. I estimate the chance to be 10% on a successful double attack. (rough estimate though) For more information/proof, see: http://www.eqemulator.org/forums/showthread.php?t=38708

Vyemm's min/max/DB/DI is 250 1200 200 50 on Live right now, and was on Al'Kabor.

I can also verify that during much (or all) of Velious, the min/max/DB/DI were 240 1190 190 50. I have an old screenshot of my warrior tanking Vyemm back then, and the damages match that DB and DI. I can post the screenshot here if desired. God knows why Sony gave him an extra 10 damage. Few Velious raid bosses have actually changed over the years however. Most hit the same now as then. I can't say if Vyemm's max hp changed with his extra 10 damage, but his current HP is 350k. As for regen, the current regen on Live is actually quite low. (30 hp/tick) I can't say if that has changed.

As for attack speed, I wrote an attack speed parsing script which can be found here: https://drive.google.com/open?id=0B9...mxHMW9EQmsyMGs (requires lua)

output looks like this:

Fight #6 [3] Lord Vyemm - Fri Apr 11 02:59:28 2014 - Duration: 1m 8s
Rounds: 51; Bashes: 9; Dmg Type(s): claw; Swings: 166
rounds with 1 swings: 1 (2%)
rounds with 2 swings: 7 (14.5%)
rounds with 3 swings: 27 (56.2%)
rounds with 4 swings: 13 (27%)
3 rounds excluded for having special attacks or being double

Avg pre-slow round delay: 1.36; Rounds/sec: 0.735; Swings/sec: 2.441
Preslow Swings: 166; Preslow time: 68; Avg Swings/Round: 3.254
Adjusting for 0 outliers, 3 double rounds, and 8 post-cast rounds
Adjusted avg pre-slow round delay: 1.266; Adjusted rounds per second: 0.789
(2)1(3)2(3)1(3)1(C4)1(3)1(3)2(4)2(DC5)2(4)1(4)1(2) 1(3)2(3)1(C4)1(3)2(3)1(2)1(3)2(4)1(C4)2(D7)2(3)1(3 )2(C3)1(2)1(3)1(3)2(4)1(C4)1(3)2(3)1(3)1(3)1(3)2(2 )1(4)1(3)2(3)1(3)1(C4)2(4)1(3)1(3)1(2)2(4)2(D6)1(3 )2(C2)1(3)1(1)

Avg pre-slow bash delay: 8.25; Bashes per second: 0.121
Adjusted avg pre-slow bash delay: 8; Bashes per second: 0.125
C8-C8-C9-C8-C8-8-C8-C9

NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second, so fast attacking NPCs with a lot of casts will make it less accurate. A 40% disease slowed Vyemm parsed at 2.0-2.16 delay. Slowed mobs give more precise results. His attack rate is around 1.2 or 1.3 rounds per second.
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  #82  
Old 09-01-2015, 04:41 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Stuff
This man. I like him.

So he seemed to be hitting every 1.2 to 1.3 seconds? I'll go in the middle. We'll set his delay to 1250 milliseconds.
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  #83  
Old 09-01-2015, 04:46 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second
Are you saying NPC Spell casting reset their attack timer?
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  #84  
Old 09-01-2015, 04:48 PM
Nirgon Nirgon is offline
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Love a Rogean dev thread

Chortled @ bans

Be cleansed by the Emperor's holy fire
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  #85  
Old 09-01-2015, 04:59 PM
Colgate Colgate is offline
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so attack speed of roughly 1.3, DB 190 DI 50, low regen, 350k hp

i'm guessing his HP here is much higher than 350k?
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  #86  
Old 09-01-2015, 05:00 PM
Coffee Coffee is offline
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nice

checked on live drinal and oddly everything is up except for vulak vyemm and eashan? lol
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  #87  
Old 09-01-2015, 05:09 PM
Buhbuh Buhbuh is offline
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Yeah, I think his HP is the only issue left. It seems extraordinarily high if his regen is assumed to be 30 a tick.
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  #88  
Old 09-01-2015, 05:18 PM
Skydash Skydash is offline
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Here is another find posted on 11/26/2001: Everlore Vyemm

Quote:
****ing morons. Quads 1180, does an ae knockback, takes 40 - 50 people, and you usually want to bring 3 or 4 dragonbanes. Fight only lasts 2 or 3 minutes anyhow.
I know. /shrug
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  #89  
Old 09-01-2015, 05:28 PM
khanable khanable is offline
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Torven for dev, 2016

out of curiosity, would you share what his attack speed was set to? is 1250ms that much of a difference?
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  #90  
Old 09-01-2015, 05:39 PM
Rogean Rogean is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Torven for dev, 2016

out of curiosity, would you share what his attack speed was set to? is 1250ms that much of a difference?
1100.
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