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View Poll Results: Will Velious come out on time?
Yes 112 39.44%
No 172 60.56%
Voters: 284. You may not vote on this poll

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  #81  
Old 07-21-2015, 03:53 PM
dafier dafier is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Hell, There were 262 people in EJ yesterday for Severilous.
Grats Rampage
  #82  
Old 07-21-2015, 04:05 PM
-Catherin- -Catherin- is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
Will Velious come out on time?
Sure, but maybe without raid mobs. I still hope Rogean makes good on that threat. [You must be logged in to view images. Log in or Register.]
  #83  
Old 07-21-2015, 04:07 PM
Daldaen Daldaen is offline
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Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
Grats Rampage
Grats Rampage indeed. They had 50-52ish people and Sev died in under 20 seconds. Was super classic... :P.
  #84  
Old 07-21-2015, 04:19 PM
Llodd Llodd is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Depends on their duration and when they were fixed.

For example they aren't opting to recreate bugs like Yelinak being drownable, so if it's something that gives players an enormous advantage or something that breaks everything or something that gets removed quickly, they tend to opt against implementing it.

Elaborate on some of these bugs and we can likely get a few in if they have evidence.
That's something I'm sure you would be far far better at providing [You must be logged in to view images. Log in or Register.]

You strike me as someone that wants og classic be it good or bad. Even stuff that perhaps the original designers didn't necessarily want (the vision etc) but had to implement because of the limitations of the time.

Why should bugs be any different in that quest.
  #85  
Old 07-21-2015, 04:28 PM
Daldaen Daldaen is offline
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I have no idea to what bugs you are referring. To my knowledge, that quest was rather polished compared to other quests of the era, especially for how intricate those scripts were.

If you have evidence about some temporary bugs they may implement them if you can prove it isn't just a poster being dumb.
  #86  
Old 07-22-2015, 06:52 PM
Swish Swish is offline
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  #87  
Old 07-22-2015, 07:18 PM
Stormfists Stormfists is offline
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Voted no... Because it's already 3 months late.

Derp.
  #88  
Old 07-22-2015, 07:29 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Coffee [You must be logged in to view images. Log in or Register.]
Seems like a low priority in the list of things to do but whatever
I do this for fun. Sometimes fun wins on what I work on next.

I am silly that way.

I have proposed that one of the things after velious, is to add AAs to get features re-enabled. Example. 3 AAs get compass enabled on all chars on account. 6 AAs enables all chars on account to have max sense heading skill. 9 AAs enables maps on all chars on that account. Use AAs to enable certain quality of life features. Things we have disabled in the client to have that "classic" experience. I hope to get rid of more things like that before the recycled server launches.

These are the kind of things we discuss for a potential future beyond velious.

H
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  #89  
Old 07-23-2015, 10:23 AM
Destron Destron is offline
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Opening up AA on this server in some capacity would be great for the long-term viability of this server.
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  #90  
Old 07-23-2015, 10:27 AM
Itap Itap is offline
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would love AAs to unlock saved spell sets
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