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  #81  
Old 06-26-2015, 08:20 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
One time Briscoe called 'ready' while doing Royals. They wiped, and the rage that ensued could only be caused by someone missing their next RMT payment.

PBAOE spells that hit over 40 mobs should have a small chance to disconnect the user, to properly simulate a dialup connection.

I find it kind of funny that Daldaen, the ultimate classhole who wants DoT damage messages nerfed and thinks people should be forced to take bags out of the bank before opening them, is defending such an obviously non-classic mechanic.
Going to keep comments about this to myself. But great post.
  #82  
Old 06-26-2015, 08:32 PM
Ravager Ravager is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I would wager that with the current server bloat at the upper levels you'd see a lot more xp groups there if the aoe groups weren't operating 24/7.
Yep. Even Runnyeye, Paw, Cazic and Permafrost have been seeing group action because the population is so good. It's stupid to let 33% of the 50-60 dungeons get monopolized by a handful of nerds.
  #83  
Old 06-26-2015, 10:00 PM
loramin loramin is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
such an obviously non-classic mechanic.
Which part of it is unclassic? A real life friend of mine used to do a semi-regular AoE group in Sebilis before Velious came out. To be fair, he played at a gaming center with a super fast (for the time) internet connection: I think they had a T1 back when most people used dial-up. And I don't know if he ever did Chardok, but still the point is he did an AoE group in the classic era, so the mechanics seem pretty classic to me.
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  #84  
Old 06-26-2015, 10:28 PM
Raev Raev is offline
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AOE groups (and AOE kiting) are classic. But they would do 30-40 mobs, not 130-140.

Here is a scary thought: what percentage of 50+ XP do you think Chardok puts out? I'd guess about half. Imagine how much better the raid scene would be with half as many toons to camp out everywhere, and every Class C player didn't have 12 alts to epic? I think its almost impossible to overstate the pernicious effect Chardok AE (and its associated RMT) have had on this server. Probably even worse than invis pulling.
  #85  
Old 06-26-2015, 10:28 PM
Doors Doors is offline
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Chardok Zoe is what happens after 4 years of the same expansion.
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  #86  
Old 06-26-2015, 10:53 PM
Rararboker Rararboker is offline
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People had dial-up at this time?

Lol I was like 10 or 11 and had normal broadband.


Though I am interested in these RMT allegations. I went searching the net (found the correct site too!) to see if I could figure out which of these people in chardok right now are RMT'ing. Couldn't find anything about it. But I did find a hilarious thread about ryantwin (otherwise known as ryantuck20) and how he has been scamming the RMT community. Made me laugh, in a way, he is doing great justice for the server making people scared to commit to RMT transactions.
  #87  
Old 06-26-2015, 11:19 PM
Troxx Troxx is offline
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I had dial-up until I went to college in 2001. That was my first exposure to high speed internet. Prior to that? 56k dialup.
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  #88  
Old 06-27-2015, 12:12 AM
SCB SCB is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Not sure what's more of a challenge.

Doing 1-2mobs at a time in a group of 6 in KC or Seb...

Or getting a puller to correctly setup a pull, a cleric to correctly heal and DA on time, Enchanter's to hold and cycle their stuns for 3-4minutes and DPS to kill it before going OOM

Getting 1 pull to function correctly requires everyone participating to do their role correctly and any failures like a sitting enchanter or an interrupted stun could wipe your group...

OR

Keep single pulling mobs in KC to your group of 6 level 50s...

Perhaps you are referring to the challenge of not getting bored/losing interest from how slow those groups get exp though?

As someone who was the enchanter (the only "difficult" role in an AE group), actually grouping content is much harder than AE grouping. Trains, accidents, etc all complicate issues that simply don't exist in AE groups with easy recovery and a 96% rez waiting bound feet away.

If you handle content that is relevant and at-level (ie doing harder seb camps as intended or crawling Charasis), there is no contest whatsoever.
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  #89  
Old 06-27-2015, 12:20 AM
Tasslehofp99 Tasslehofp99 is offline
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In classic live chardok AOE wouldn't have happened because every chanters stun would have at least half of the mobs resist it. They did it in seb on livebecause in general the frogs in seb were lower level than chardok mobs until you started to hit krups/ilis.

The pull would be from just before Chef camp entrance to the entrance of disco and every frog in between. I don't think that is over 50-60 mobs, maybe it is. Either way, I never saw AOE groups anywhere but sebilis (pre-velious) or Velks(post-velious) on live.

Edit: I really don't think Chardok AOE is classic the way that it is being done on this server. The individual mob difficulty on live in chardok was a lot higher than other dungeons like HS/seb. I only saw AOE groups the way they happen on p99 in sebilis prior to Velious. This is just from my experience on Prexus.
Last edited by Tasslehofp99; 06-27-2015 at 12:23 AM..
  #90  
Old 06-27-2015, 03:09 AM
Troxx Troxx is offline
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AE groups in luclin liked fungus grove. Even then you were looking at pulls of 30-50 vs 120+. When velious was current (until the very end) I was still a nub dorking around in content under level 40 - even on my highest characters - no idea where people did aoe in velious.
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Last edited by Troxx; 06-27-2015 at 03:11 AM..
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