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#81
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#82
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Now to the LNS removal, what I was able to learn was that it has been done before. It led to corpse camping, bind rushing, and general wars of attrition. A 20 v 40 in a battle for Vox ended with the 20 winning. The 40 batphoned and continued to rush for 4+ hours, ending with the 20 that actually won to leave in frustration. Victory through skill is preferred to victory through attrition, and the removal of LNS favours the latter. If your issue with LNS is "I don't like it" instead of "these are the detriments it's causing to the server", then there isn't a lot more for me to look at. Anyone that claims that the detriment is "becoming blue" will be shot. It's Everquest with PvP, not PvP with Everquest. | |||
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#83
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![]() Too damn long, didn't read
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#84
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![]() Quote:
all it does it take the risk factor out of being the aggressor in PvP | |||
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#86
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![]() this is a rough draft of an amendment that i would make regarding the current force LNS policy; this would not apply to small scale LNS in non-raid zones so that random newbie dying in crushbone won't be affected by this
--------------------------------------------------------------------------------- In large scale PvP or any PvP in a contested raid zone, a force may call Force LNS at their bind(s) after they have died. They are then locked out of the contested zone(s) and any adjacent zone(s) for 1-2 hours. After that initial lock out, they may then zone in, gather their corpse(s), and then leave. They are then locked out from the contested zone(s) and any adjacent zones for 1-2 hours. Their lock out timer begins when all members of the force have left those zones. The lock out timer may also end if/when the opposing force also leaves those zones. The opposing(winning) force may dictate up to one zone adjacent to the lock out zones that you may not move into. If you are in the same guild as someone who is on Force LNS, you are also considered to share the same lock outs as them. --------------------------------------------------------------------------------- this addresses the current issues of there being basically no risk/punishment for losing raid PvP and also the issue of forward LNSing examples: if you call force LNS in sebilis, you are then locked out of sebilis and trakanon's teeth if you call force LNS in skyfire, you are then locked out of skyfire, veeshan's peak, overthere, and burning woods if you call force LNS in kael, you are then locked out of kael, eastern wastes, and wakening land. the winning force can then dictate that you are not allowed to move into skyshrine pls give feedback | ||
Last edited by Colgate; 04-30-2015 at 04:30 PM..
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#87
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The risk of the aggressor is losing and having to take their toys and play somewhere else for the lockout. I don't see how this is a detrimental issue to the server when compared to being corpse camped. | |||
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#88
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![]() my wizard is currently suspended for winning pvp following to the rules.
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#89
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![]() plz no additional rules or amendments.
remove it all together. if someone is corpse camping you then go play a different toon until they get bored of sitting on ur face. next time, don't die | ||
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#90
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![]() Lot of PvP for longest tldr post in this thread.
__________________
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