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  #1  
Old 04-30-2015, 03:02 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by dontbanpls [You must be logged in to view images. Log in or Register.]
ITT holo tries to rule lawyer victory
How is defending a policy that helps you rule lawyering?
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  #2  
Old 04-30-2015, 02:45 PM
grannock grannock is offline
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Velious should have all zone no level limmit pvp other than iceclad and ew. This whole idea of not leveling so you can hang out at our raids and talk shit is really old.
  #3  
Old 04-30-2015, 02:46 PM
Guido Guido is offline
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PnP for lowbies players and new players I think helps a lot and secures the player base so these softies don't just quit right away

PnP for 60s I think is bluebie as shit. And should not be on this red server. Simply put.
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  #4  
Old 04-30-2015, 03:19 PM
Veltira Veltira is offline
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Too damn long, didn't read
  #5  
Old 04-30-2015, 04:27 PM
Colgate Colgate is offline
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this is a rough draft of an amendment that i would make regarding the current force LNS policy; this would not apply to small scale LNS in non-raid zones so that random newbie dying in crushbone won't be affected by this

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In large scale PvP or any PvP in a contested raid zone, a force may call Force LNS at their bind(s) after they have died. They are then locked out of the contested zone(s) and any adjacent zone(s) for 1-2 hours. After that initial lock out, they may then zone in, gather their corpse(s), and then leave. They are then locked out from the contested zone(s) and any adjacent zones for 1-2 hours. Their lock out timer begins when all members of the force have left those zones. The lock out timer may also end if/when the opposing force also leaves those zones. The opposing(winning) force may dictate up to one zone adjacent to the lock out zones that you may not move into. If you are in the same guild as someone who is on Force LNS, you are also considered to share the same lock outs as them.

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this addresses the current issues of there being basically no risk/punishment for losing raid PvP and also the issue of forward LNSing

examples:

if you call force LNS in sebilis, you are then locked out of sebilis and trakanon's teeth

if you call force LNS in skyfire, you are then locked out of skyfire, veeshan's peak, overthere, and burning woods

if you call force LNS in kael, you are then locked out of kael, eastern wastes, and wakening land. the winning force can then dictate that you are not allowed to move into skyshrine

pls give feedback
Last edited by Colgate; 04-30-2015 at 04:30 PM..
  #6  
Old 04-30-2015, 04:38 PM
Guide.Chroma Guide.Chroma is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
this is a rough draft of an amendment that i would make regarding the current force LNS policy; this would not apply to small scale LNS in non-raid zones so that random newbie dying in crushbone won't be affected by this

---------------------------------------------------------------------------------

In large scale PvP or any PvP in a contested raid zone, a force may call Force LNS at their bind(s) after they have died. They are then locked out of the contested zone(s) and any adjacent zone(s) for 1-2 hours. After that initial lock out, they may then zone in, gather their corpse(s), and then leave. They are then locked out from the contested zone(s) and any adjacent zones for 1-2 hours. Their lock out timer begins when all members of the force have left those zones. The lock out timer may also end if/when the opposing force also leaves those zones. The opposing(winning) force may dictate up to one zone adjacent to the lock out zones that you may not move into. If you are in the same guild as someone who is on Force LNS, you are also considered to share the same lock outs as them.

---------------------------------------------------------------------------------

this addresses the current issues of there being basically no risk/punishment for losing raid PvP and also the issue of forward LNSing

examples:

if you call force LNS in sebilis, you are then locked out of sebilis and trakanon's teeth

if you call force LNS in skyfire, you are then locked out of skyfire, veeshan's peak, overthere, and burning woods

if you call force LNS in kael, you are then locked out of kael, eastern wastes, and wakening land. the winning force can then dictate that you are not allowed to move into skyshrine

pls give feedback
It'd take some more thinking/ looking into, but this is one of the reasonable suggestions. Would have to see what adjacent zone lockouts would cause shenanigans. The primary issue I have is enforcing the initial lockout. People that are bound in a locked zone, or claim to be bound in the locked zone is the first that comes to mind.

I'm still not sold that there needs to be more of a penalty to the loser besides losing whatever they were fighting for.
  #7  
Old 04-30-2015, 04:47 PM
dis_mornin dis_mornin is offline
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Quote:
Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]
It'd take some more thinking/ looking into, but this is one of the reasonable suggestions. Would have to see what adjacent zone lockouts would cause shenanigans. The primary issue I have is enforcing the initial lockout. People that are bound in a locked zone, or claim to be bound in the locked zone is the first that comes to mind.

I'm still not sold that there needs to be more of a penalty to the loser besides losing whatever they were fighting for.
Biggest issue with PnP is the amount of frivolous petitions the GMs cater to and then mindlessly suspend people over. If that was deterred and only true pnp violations such as continuing to bind camp someone who called lns resulted in punishment then I think things will be ok. Basically currently on the box PnP is being used as a weapon against people and being exploited by the loser to hurt the winner because they know some well wrote up BS petition will result in 7 day suspy when all along winner may not have been acting out of malice or loser couldve just handled the situation differently.

One suggestion I have for velious though is to extend the lock out period for certain raid zones. If a guild wins PvP in say Kael forcing a lockout of loser. Lock out should be for 3 hours or until raid force leaves.
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  #8  
Old 04-30-2015, 04:31 PM
jibekn jibekn is offline
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my wizard is currently suspended for winning pvp following to the rules.
  #9  
Old 04-30-2015, 04:33 PM
daasgoot daasgoot is offline
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plz no additional rules or amendments.

remove it all together.

if someone is corpse camping you then go play a different toon until they get bored of sitting on ur face.

next time, don't die
  #10  
Old 04-30-2015, 04:37 PM
dis_mornin dis_mornin is offline
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Lot of PvP for longest tldr post in this thread.
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