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#1
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Quote:
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#2
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Never said they were good but they're better than the square blocks my ***** has for a head
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#3
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vs [You must be logged in to view images. Log in or Register.] No. Just no. That blocky ass model is a million times better than that weird-as-fuck, malformed, retard dwarf body. I don't care if his head is rounded, he looks so damn stupid!
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#4
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go go go
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#5
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Quote:
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#6
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I prefer the Luclin models. Those blocks lol!
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#7
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Luclin models are so bad.
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Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
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#8
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Luclin models are great. Who doesn't love seeing their giant, malformed muscles through their skin-tight robes? And everyone standing with their hips cocked to the side like they're on a fashion shoot? Just genius.
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#9
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Luclin also did bring to the table a lot of "spiritually classic" content. The "newbie" armor quests for all classes come to mind. In classic EQ, at least with Kunark, the Iksar are practically the only race with newbie armor quests. In Luclin, all races received them, the dark elf cleric armor quests comes to mind.
Likewise, Luclin also brought about the idea of craftsmen needing other craftsmen, strengthening the crafting economy. The bazaar was actually a great idea, but was implemented poorly. They should have moved the bazaar to the EC Tunnel and disabled "AFK" Trading. You could argue that battling aliens is not classic, but aliens and sci-fi were long a part of EQ history before Luclin, Rodcet Nife anyone? Let's also not forget how Luclin also made great enhancements to the class system like Ranged Damage for Rangers and the Beastlord class. Luclin was not without it's bad points to, namely The Nexus which trivialized the size of the EQ world, while the avatars looked good: new combat animations sucked & all the armor looked the same, The Bazaar (see above), mounts just destroyed the balance of being a caster (sitting/medding while casting), you "needed" AA's to be remotely successful in the end game. All in all, if the devs were to add custom content, they should really consider the above "spiritually classic" ideas Luclin brought to the table, to recap: 1. Newbie armor quests for all races/classes 2. Make rangers be rangers with ranged DPS 3. Craftsman interdependence. 4. A bazaar relocated to the EC with no AFK Trading. 5. The Beastlord Class 6. The Vashir race, but place them on Kerra Isle or a custom Island.
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||
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#10
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Luclin's AAs, Spells, Focus Effects, Wizard Critical Blasts, Bazaar, Tradeskills becoming useful, Newbie armor - And before you hate on it, look at the ORIGINAL stats on this armor before you hate it. They were really bad, but they provided meaningful quests that newbs could do in EverQUEST to gain gear while they leveled if they put together a list of the times they needed and collected/killed accordingly.
All fantastic. Luclin Spells are often overlooked. They were incredible. KEI which is a combination of C2, GoBrilliance and E combined in one buff (I believe it literally has the exact same stats as those three buffs combined)... OP on noobs but extremely convenient for raiding/level appropriate characters. Druids gained a CH-light spell to be more useful on raids. Rangers got some archery based spells for accuracy and mana regens. Clerics got group buffs, HoTs and self mana regens. Etc. Luclin was baller. The PC models were lame.
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