![]() |
|
|
|
#1
|
|||||||
|
Quote:
Quote:
Quote:
Quote:
As Catherin says, there were also a lot of insults and bullying. The average Class R officer is roughly as immersed as the average Class C member. | ||||||
|
|
|||||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
Penalties, tiers. That shits all dumb.
Rotation for mobs. You ally you all drop to end of rotation, with the guild who was #1 being at very bottom. Or you ally in advance (like Gorenaire) and you share a rotation slot. It's really simple. You kill a mob, you drop down. But this is all moot since the rotation is exploded and Velious is on the horizon. Give us 0 Variance and limit to 2 Players in zone on spawn please. That'd be sweet.
__________________
| ||
|
|
|||
|
#4
|
||||
|
Quote:
the issue that rose up was that there were a dozen splits for VS because you don't need to be allied to kill him and 4 splits for gore (nobody needs gore). they wanted to set it up so that you weren't on the list for VS unless you could kill gore so that the VS loot was limited to the higher end of the class R guilds. they tried to make it into an exclusive club. the smaller guilds actually had no leverage to compromise, though. they liked to pretend they did. they're going to have to face class R FFA with lockouts instead now. that's probably going to end up meaning less loot overall for them. | |||
|
|
||||
|
#5
|
||||
|
Quote:
Also this is an odd way to see things. You may be able to get more loot than before, but I'm going to bet the man hours you invest per piece of loot is much larger now with the socking in R and increased FFA competition. So that is the leverage the small guilds have have - you can get more stuff than them sure, but it costs you proportionally much more to get every single piece of loot than it did in the rotation. Clearly this is not what BDA wants given the existence of this thread asking GMs to essentially intervene to further reduce smaller guilds' leverage in class R. You say no leverage yet this thread exists specifically because of that leverage forcing you to poopsock more than you like. Furthermore, even if some group of players has no leverage you'd probably enjoy EQ more to try to work with them anyway. It's nice to help and be considerate of other people just of your own free will, rather than only considering how much leverage they have to compel you to cooperate. | |||
|
Last edited by Juryiel; 04-06-2015 at 02:41 PM..
|
|
|||
|
#6
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#7
|
||||
|
Quote:
And you may not have given thought to class R, but the increased socking you're doing is a result of it. I'm just pointing out that you have some ability to entirely eliminate socking on 1/2 (class R) of mobs you engage and reduce socking on the other 1/2 (FFA) by working with players rather than asking GMs to step in. Clearly you don't care enough to do this so it weakens the argument that GMs should care enough. The thread is about an alternative to variance in the title anyway. | |||
|
Last edited by Juryiel; 04-06-2015 at 03:14 PM..
|
|
|||
|
#8
|
|||
|
The best solution is completely not classic, but would give classic feels. All raid mobs should be like Quillmane. Kill Juggs, there's a chance of a Trak pop. Raid Hate, there's a chance that one of the mobs triggers Inny. Raid trash in VP, there's a chance that a dragon there pops.
It would force people to actually play the content instead of training the shit out of each other for a 20 second kill. Make it so the mob is invulnerable for 20 minutes to all but the guild that triggered it. It's a stupid idea, but it's way more classic feeling and immersive than 16/96 hour poopsock sessions. | ||
|
|
|||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|