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  #1  
Old 03-25-2015, 01:37 PM
Rararboker Rararboker is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It all comes down to poor game design. Half the content doesn't get used as it was intended. How many people here crawled Kedge? Cazic Thule? Grouped in Dagnor's? Did you know there's a named snake in Dagnor's that drops an instant heal/rune pot? Who goes to Dalnir other than to farm Crescent for their iksar monk alt? Who uses Chardok for anything other than ae exploits? Who uses Skyfire, EJ and TT for exp groups like they do OT, DL?

There's plenty of game world to support a much larger population, there's just not enough in it to incentivize straying from the beaten path, especially when everyone has instructions to get what they want in the fastest way possible.

Velious won't change things, it'll just shift the crowds from one place to another and over half the content will still be unused. Adding 30 zones to every expansion is what killed EQ. They should have instead focused on adding content to the world they already created.


Shhhh, your gonna make all these other zones get crowded too.
  #2  
Old 03-25-2015, 01:56 PM
kaev kaev is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Who uses Skyfire, EJ and TT for exp groups like they do OT, DL?
A solid group of low-/mid-40s can get pretty good XP in TT. Spectral keepers are wiz casters with very small agro radius, buff your tank's magic/cold/fire resists & HP and tear 'em up. With a full group you can move back and forth between a couple of ruins to get enough spawns to keep you busy and you'll be able to down the occasional spectral champion spawn easily enough. If you've got a cleric + a chanter or a second healer the cleric can load up his biggest anti-undead nuke and play part-time pretend wizard.

But people would rather sit around CoM LFG while those that are grouped fight over spawns and complain that there aren't enough mobs.
  #3  
Old 03-25-2015, 03:01 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
But people would rather sit around CoM LFG while those that are grouped fight over spawns and complain that there aren't enough mobs.
In my 40s, I was bringing the people who were LFG at CoM entrance to the other side of the zoneline in EJ. Most of the time, I'd have to drag them kicking and screaming to even give it a try. Yet anyone who joined me saw I was constantly chain-pulling uncontested mobs at a higher XP rate than they'd get in CoM. Not to mention the change of scenery and mobs (giant mosquitos, gorillas, raptors, plants).

I do wish some people were more open-minded.
  #4  
Old 03-25-2015, 02:44 PM
Daldaen Daldaen is offline
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P99 Devs and code holders would never allow that.
  #5  
Old 03-25-2015, 04:41 PM
fadetree fadetree is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
P99 Devs and code holders would never allow that.
Whats a 'code holder'?

Anyways I wouldn't want to fork the base, just pay for and admin a separate server.
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  #6  
Old 03-25-2015, 05:00 PM
Daldaen Daldaen is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Whats a 'code holder'?

Anyways I wouldn't want to fork the base, just pay for and admin a separate server.
Non-dev with access to the codebase!
  #7  
Old 03-25-2015, 03:04 PM
Vorkon Vorkon is offline
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I'd be interested to see trend data regarding Zones and Population compared to the EXP Zone Modifier Table. I think a lot of the reasons people tend to congregate in certain area's (wait for groups, competition over camps) are directly related to exp gains and potential loot gains vs. to grinding out steady exp.

Once Velious goes live I'd expect to see more groups in places like ToFS, Velks, and Sirens Grotto over The wastes, cobalt scar and open zones. I don't see anything really addressing the overcrowding in certain zones issues unless there was a wholesale change to loot drops on open world mobs (none of which I'd advocate).
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  #8  
Old 03-25-2015, 05:59 PM
dafier dafier is offline
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Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
I'd be interested to see trend data regarding Zones and Population compared to the EXP Zone Modifier Table. I think a lot of the reasons people tend to congregate in certain area's (wait for groups, competition over camps) are directly related to exp gains and potential loot gains vs. to grinding out steady exp.

Once Velious goes live I'd expect to see more groups in places like ToFS, Velks, and Sirens Grotto over The wastes, cobalt scar and open zones. I don't see anything really addressing the overcrowding in certain zones issues unless there was a wholesale change to loot drops on open world mobs (none of which I'd advocate).
I know I'll be in Kael, LFG, looking for armor and gem drops [You must be logged in to view images. Log in or Register.]
  #9  
Old 03-25-2015, 03:52 PM
Nirgon Nirgon is offline
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The game has great design

It just wasn't designed to be emulated 15 years later with all the quests/xp spots/fast tracks/tricks known in advance and a 4 year per expansion time line
Last edited by Nirgon; 03-25-2015 at 04:41 PM..
  #10  
Old 03-25-2015, 04:52 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The game has great design

It just wasn't designed to be emulated 15 years later with all the quests/xp spots/fast tracks/tricks known in advance and a 4 year per expansion time line
But keep it classic anyway...
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