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#1
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I'd go for a truly classic PoP server. It existed on Al'Kabor and I was able to play there for a year. Definitely best year of EQing I've done. Easily. Still super salty they made it FTP and then shut it down though.
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#2
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Lootenant Dan <Hierophant>
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#3
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At Halius that's a shame, I know a few others who had just gotten their client functioning and we're starting. Such a shame they decided to be dumb and remove their best server with all the classic fixings. Oldschool damage tables, the newbie armor was in alpha status, still had corpse runs, still had exp loss, no new fangled UI adjustments. If you wanted to remain in Velious that was your choice. On that server the <Vintage> guild worked their way through classic and Kunark, had just started knocking down dragons in NToV when the server came down [You must be logged in to view images. Log in or Register.]. I'm hoping the TAKProject mined enough data from the server before it went offline to replicate it somewhat.
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#4
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Halius Manashaper <Ex Astra>
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#5
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#6
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![]() pop was hands down the best expansion to any mmo ever. the raiding scene was amazing, casual guilds had targets like xanamech, hedge event and even PoD mini's and the hardcore guilds keep doing what they did best which was the elemental planes and plane of time.
the biggest thing that killed pop for me is when sony allowed an item to drop that would grant users the plane of time flag, this just ruined the progression of the entire expansion, seriously wtf sony...... p99 definitely wouldent have a poopsocking issue with raid targets because there is no way in hell any 1 guild on this server can perma lock down the what 40+ gods and demi gods that come with the pop expansion? tldr, pop best expansion. | ||
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#7
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![]() make it so at lvl 46 you can sell your soul to the gods and TP to plane of tranquility but never return to norrath again, except maybe the old planes, but you can't trade anything. problem solved.
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#8
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![]() Personally Velious / Luclin / PoP are my three favorite expansions. While I fully understand the devs desire to cap things at Velious (no AA, no new models, etc) I personally would love to play on a server that had the same dedication to detail that p99 does, but extended throuch to PoP.
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-Bumamgar
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#9
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#10
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![]() I've always secretly hoped that after velious gets stale here that the Devs would take on Luclin, but not in a "true to live" fashion. My opinion of Luclin has always been that it was a decent raid expansion, that didn't trivialize aspects of the game like PoP did, and that it's major fault was wasted potential. They could have done so much more with quests and faction in places like Katta and Seru. Even the lore supports the idea of warring factions like velious. Tying it back to Kunark and the original exodus to Luclin had potential too - although I am generally wary about altering old zones. That isn't even considering the Vah'shir, which I'm not a huge fan of, but they are a playable race that could definitely make the faction story better with 4 players (Katta, Seru, nexus/SH, Vah'shir).
Another cool thing that seemed new and unique to Luclin that they could have done more with was that zone that shifted what mobs were spawned depending on what players were killing (tenebrous mtns maybe? I never spent much time there). With faction wars and zones in between cities, dynamic zones that change based on the factions that controlled them and tied into armor quests or something would have been cool. Really, aside from the wasted potential, the only thing really horrible about Luclin was beast lords. I'm probably biased since I primarily played a monk, but BLs were OP, unimaginative , and poorly implemented. Oh, and the graphics update was meh, but that was optional so not really a deal breaker. Even nexus wasn't that bad since 9 times out of 10, a Druid or wizard is still way faster for transportation. Plz Nilbog, after a well deserved break once velious is done, give a shot at making Luclin the expansion it should have been. | ||
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