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  #1  
Old 12-01-2014, 02:44 PM
Freakish Freakish is offline
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The last Hoshkar I played on my necro I cast Pyro (it landed) then ran 300 feet away and stood over the lava since nothing else would have landed.

There are no corners to be cut here!
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  #2  
Old 12-01-2014, 03:21 PM
Nadir Nadir is offline
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I am excited about changes made for necros in PvP. Full heal on lifetap still needs to happen but other than that splurt and pyrocur will now hit for at least 1-2 ticks before being dispelled lol. As far as qvox and Levant go, meh was good while it lasted...makes room for one more dot or shadow step for PvP.

Pras staff for all their hard work
  #3  
Old 12-01-2014, 03:28 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Did the changes to rogue hide make it into this patch as well? I thought I remembered that a reversion to the old way hide worked was planned for the next patch
This is a fantasy. It's possible that too many mobs see invis, but I will never believe that there were different "levels" of see invis until Shoud of Stealth was added. Yes, I play a rogue here and did so also for many years on live. If any changes are needed on this front, it is to 1) reduce the % chance that a mob will spawn with the innate ability to see invis, and 2) add the "You suspect that this creature can see you" message that informed a rogue that a see-invis mob is conning indifferent due to faction or sneak. (Maybe this happened for more than just rogues?) I don't recall when this was added - it could be beyond our timeline.

Quote:
Originally Posted by Dazed [You must be logged in to view images. Log in or Register.]
Like I needed another reason to hate my necro...
Levant and Quivering Veil of Xarn only at night!?!?!?!?!
Don't remember this.
I definitely remember this. sorry, Necros.
Last edited by Droog007; 12-01-2014 at 03:37 PM..
  #4  
Old 12-01-2014, 03:29 PM
Mud Mud is offline
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Excellent patch!

Curious what evidence was used for lowering the Make Poison cap to 200. I'm not finding any threads on this in the bugs forum.
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Kanras: Reduced Make Poison skill cap to 200.
  #5  
Old 12-01-2014, 03:32 PM
QFuzzle QFuzzle is offline
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Thanks Devs/GM's for your hard work. ^^

And thanks to the folks who have been submitting/posting bugs/errors/etc. information for the Devs to tackle.

Hurray for teamwork and progress! [You must be logged in to view images. Log in or Register.]
  #6  
Old 12-01-2014, 04:12 PM
kanras kanras is offline
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Quote:
Originally Posted by Mud [You must be logged in to view images. Log in or Register.]
Excellent patch!

Curious what evidence was used for lowering the Make Poison cap to 200. I'm not finding any threads on this in the bugs forum.
.
Kanras: Reduced Make Poison skill cap to 200.
http://web.archive.org/web/200102072...ides/rogue.asp
  #7  
Old 12-01-2014, 03:41 PM
Red_Psyphon Red_Psyphon is offline
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Great work by our Devs. Pras all around.
  #8  
Old 12-01-2014, 03:51 PM
Jeisenne Jeisenne is offline
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Thank you all for your hard work on this. It's definitely appreciated!
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  #9  
Old 12-01-2014, 04:08 PM
dragolyche dragolyche is offline
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thank you
  #10  
Old 12-01-2014, 05:02 PM
Nefarum Nefarum is offline
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Overall a good patch, thank you devs.

One thing I have to complain about though, making the screen tinted so dark now is just miserable. I understand trying to recreate "classic" feel, but this is taking it too far, and just making this awful to play. Not to mention it messes with the darkness of the rest of the windows on my computer. I often like to play P99 while also working on something, but I can't do that if you're going to make all my windows so dark.

You guys really need to undo this change, it's a TERRIBLE idea, and does nothing but make me want to play less.
Last edited by Nefarum; 12-01-2014 at 05:14 PM..
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