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Old 11-11-2014, 04:02 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Warriors are terrible group tanks.

No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...

Knights will be the preferred tank in most any situation group wise.
What hard group encounters are you doing in velious? Knights were dogshit due to the nature of the content until pop. It's either a single tough mob like vaniki or lodizal or easy mobs which warriors can tank just fine with maybe one click of a root net like ToV trash. Flurry drakes hit hard enough that knights were really not a good option on beta.
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Old 11-11-2014, 02:55 PM
fadetree fadetree is offline
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It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
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Old 11-11-2014, 04:05 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
Rampage is based on the order of aggroing the mob, nor threat. Warriors superior until paladins get that lolsy hammer from griegs end. Not one fight in velious has adds during it because the combat scripting engine wasn't really used to great effect until pop. What game is it you are playing?
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Old 11-12-2014, 12:47 AM
Faiding Faiding is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Rampage is based on the order of aggroing the mob, nor threat. Warriors superior until paladins get that lolsy hammer from griegs end. Not one fight in velious has adds during it because the combat scripting engine wasn't really used to great effect until pop. What game is it you are playing?
Yeah, definitely not any scripting/adds in Coldain Ring War or Ring of Vulak...

What game are you playing?
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Old 11-12-2014, 04:13 PM
fadetree fadetree is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Rampage is based on the order of aggroing the mob, nor threat. Warriors superior until paladins get that lolsy hammer from griegs end. Not one fight in velious has adds during it because the combat scripting engine wasn't really used to great effect until pop. What game is it you are playing?
Yes, this is known. What about it? I didn't say it was because of aggro.
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Old 11-12-2014, 12:05 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
Its not their damage output it is the less damage they take from their super high Damage Mitigation that is the game breaker. You probably don't play a Healer Class. No Mana on Cleric and you could be in deep doo doo. Hell a Bard can probably put out more DPS as a Tank but how long you think it will last getting hit in Velious. There are a lot more aspects to the game than crowd control to not die in Velious.

But yeah I will give you credit for a SK and Pally having a LOT better agro control. Heck a Ranger has even better agro but good luck with them tanking a Raid Boss. [You must be logged in to view images. Log in or Register.] But on my Cleric I want a big fat ugly Ogre Warrior as the Tank. IF things go bad they maybe can run the mobs to the zone line and live. Good luck having that happen on a Half Elf Pally.
Last edited by webrunner5; 11-12-2014 at 01:25 PM..
  #7  
Old 11-12-2014, 12:48 PM
Tuljin Tuljin is offline
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This is an excerpt of my view of the hybrid phenomenon that I posted in a Ranger thread -



In the broadest sense, there are two types of people who play EQ - those who would consider playing a caster class and those who wouldn't. For those who wouldn't play a caster, hybrid is completely out of the question. Not only are they "weaker" than pure melee classes, you have the spells to worry about as well.

Someone who wants to play a caster class has lots of options. Really all caster classes are played quite heavily, with Wizard and Mage being significantly less played than the rest. If you roll a Shaman, Cleric, or Enchanter you will always get a group. If you roll a Shaman or Enc (or Mage if you're not a nub) you will solo farm the best cash camps in the game.

Why would anybody roll a hybrid?

The reason why, as previously mentioned, a Hybrid will either be awesome or a total nub is because of the caster/melee dilemma. The nub will be either a "melee" player or a "caster" player that doesn't have a full knowledge of either side of the spectrum. The awesome players rolled their hybrid with the specific intent of taking advantage of everything the class offers. Not only does this player understand magic spells, he understands the "EQ 101" of mob placement (tanking) and mob behavior.

Why is SK the most popular hybrid? Its not the "best" hybrid. It is the most similar to a pure melee with the ability to feign death. This is the class that brings the most players from the "melee" side of the spectrum. Not to mention theyre evil, menacing, and "not gay" which also attracts a melee only player. Players from the "caster" side will consider all three and make a choice based on what he thinks would be the best suited to his play style.



Id say this is pretty accurate, and you can see it in this thread.

In the world of P99 with facerolling CH clerics who make you clinch your asshole waiting for a CH and Enchanters who don't even charm pets and AOE mez ugly trains all the way to 60, its nice to be able to split mobs yourself, as well as heal, LOH, etc. I played Warrior a bit and the whole time I just said "gee, I miss my magical powers, I'm sick of depending on other people to keep me alive" so I picked a hybrid with the ability set for my playstyle.

Many people get into hybrids with the wrong idea of what they're for - the DPS argument isn't even worth anyones time. Hybrid DPS sucks, period. No matter what.
  #8  
Old 11-13-2014, 11:32 AM
Tuljin Tuljin is offline
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
the DPS argument isn't even worth anyones time. Hybrid DPS sucks, period. No matter what.
  #9  
Old 11-12-2014, 04:14 PM
fadetree fadetree is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Its not their damage output it is the less damage they take from their super high Damage Mitigation that is the game breaker. You probably don't play a Healer Class. No Mana on Cleric and you could be in deep doo doo. Hell a Bard can probably put out more DPS as a Tank but how long you think it will last getting hit in Velious. There are a lot more aspects to the game than crowd control to not die in Velious.

But yeah I will give you credit for a SK and Pally having a LOT better agro control. Heck a Ranger has even better agro but good luck with them tanking a Raid Boss. [You must be logged in to view images. Log in or Register.] But on my Cleric I want a big fat ugly Ogre Warrior as the Tank. IF things go bad they maybe can run the mobs to the zone line and live. Good luck having that happen on a Half Elf Pally.
I have played several healers. I like consistent snap aggro over occasional mana spikes anyday in non-endgame mob groups.
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  #10  
Old 11-12-2014, 03:02 AM
buffmagnum buffmagnum is offline
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The easiest way to tell SK are BETTER than paladins is the first expansion. Iksar SK will always be better. I feel bad for those who play pally, never get a group cause everyone would rather have SK/warrior. Girls do well playing paladin...this is the troll section right?
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