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#81
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Juvento, this is going to be hard to accept, but these rules that you are flaunting, are the only thing that lets you "enjoy the content of the game." Otherwise, you would be back where you were a year ago.
What I don't understand is that if it is truly not about pixels for you, then why all the fuss? You had plenty of opportunity to show up at our kills to help us finish off the encounters and satisfy your simple desire to "punch a dragon." Whether or not you agree with the rules, they are there to create a playing field at which we guilds can operate within. The rules are set up under the idea that players engage content as guilds or joint raids. Guilds are not free to make an attempt at tracking and killing a mob, but if you fail to secure FTE, then joining in on the other guild's attempt, regardless of intentions. Guess what: that make sense unless you are a complete idiot. If guilds want to team up in velious, then they better not be tracking the mobs together. Or each track with one person. Its pretty simple. Dolic | ||
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#82
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Quote:
__________________
"All we really lose is one Warrior."
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#83
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Quote:
__________________
"All we really lose is one Warrior."
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#84
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Quote:
Quote:
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#86
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What you guys did following that Naggy was petty and in my opinion sad and pathetic. It was blatant and naked revenge seeking and were I a member of TMO I would be embarrassed by my leaderships decision to pursue the matter for over 2 months.
The reason there we are concerned with the recent rulings is because they are incongruous with the vision of the raid scene that was presented back in January. The class R designation was presented as a FFA subset of mobs for non-class C guilds with lockouts for the guilds involved with killing the mobs. There was no intention of having a staff regulated rotation or anything of that nature. In fact, several guilds were formed, namely Lord Bob, with the expressed intention of disrupting the player established rotation that was established following the formation of Class R. For BDA to be forbidden from engaging our next player rotation assigned Class R Nagafen for a dubious "infraction" that occurred during a FFA spawn is a bizarre conclusion on several fronts. First, as I previously mentioned, the rotation within Class R is a player established entity. The server staff has no involvement in that rotation insofar as they are gracious enough to have established that Class of play for us to take part in. This ruling essentially changes that aspect in a very real way. Now evidently guilds are locked into their rotation positions and the number of lockouts listed on the p99 raid page are meaningless. A correct interpretation of being banned from a Class R Nagafen SHOULD mean that the next class R spawn that BDA is not locked out for by the lockouts on the p99 raid page would not be attempted by BDA. Secondly, penalties for infractions ought to stay within the class of spawn where the infraction occurred (or if the broken rule is severe enough, extend to all classes). Were BDA to have been restricted from competing for the next Class FFA Nagafen, the confusion level would be lessened. I would still vehemently disagree that any infraction occurred, but could at least make heads or tails of the decision. As it stands now, this ruling along with the well documented Sev ruling and TMOs strange banning from VP, it seems as if arbitrary adjudication of raid disputes is the way of things. And that is a very sad state of affairs.
__________________
Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#87
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Quote:
__________________
"All we really lose is one Warrior."
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#89
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Its interesting that the raid FAQ and rules only lists 8 examples of raid interference. Unfortunately, "illegal aggro" is not there.
1. The intentional manipulation of the FD mechanic to engage/disengage a raid target multiple times will be viewed as raid disruption. Additional Rules FAQ. 2. It is against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of killing it. Additional Raid Rules FAQ. 3. Obvious stalling of a raid mob, especially in situations to prevent engagement by another guild, is against the rules. Additional Raid Rules FAQ. 4. Intentional training will be severely disciplined. Raid Rules. 5. Kill stealing will be severely disciplined. Raid Rules. 6. Guilds may not have any more than two representatives present at a raid spawn location. Raid Rules. 7. Guilds may not camp players out in the vicinity of raid targets. Raid Rules. 8. Invulnerability spells used on engagement may only be for mechanic strategies, and may not be used to stall engagement. Raid Rules. | ||
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#90
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^ no where in those rules does it say that a second guild cannot punch a mob at the end for fun.
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