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  #81  
Old 08-21-2014, 03:17 AM
Brocode Brocode is offline
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Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
some silly "simple" solutions suggested so far.
Here's one...
Limit the number of mobs affected by the bard's song to some arbitrary number.
Code is already there for many aoe spells. (eg lightning strike affects only 4)

People who are suggesting everyone else should go to another zone are dicks.
If Im the right level for overthere in a group what am I supposed to do? Move the entire group to FV? Yeah sure. Good luck with pulling that off and not having half the group just log off. Also good luck finding replacement members in FV when people leave.
Like I say... dicks.

Or maybe we should just go to WW or FM and kill greens all day.

Same for groups in loio. Where should they go where half the group isn't going to quit rather than bother moving, and provide somewhere that they can get replacements when people leave?

Not everyone else xping in the zone is a druid who can just zip across several zones and just solo away.
Dicks.

(Get rid of the xp penalty and let bards group. They would be most welcome in most groups)
There are Many zone WAY better than Overthere, aka: Guk, Sol A, Sol B..

well i will make it even better for you

Leveling Guide By Zones: https://docs.google.com/document/d/1...zi4/edit?hl=en

Credits to the guy who created.
  #82  
Old 08-21-2014, 04:18 AM
Hogfather Hogfather is offline
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Funny you mention Sol A, our group of 20s had a hard time finding a camp spot there the other day due to Bard monopoly selling PL. A zone like that should support multiple groups.
  #83  
Old 08-21-2014, 04:30 AM
Brocode Brocode is offline
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Originally Posted by Hogfather [You must be logged in to view images. Log in or Register.]
Funny you mention Sol A, our group of 20s had a hard time finding a camp spot there the other day due to Bard monopoly selling PL. A zone like that should support multiple groups.
Food for thoughts

Was an example, i myself used a lot of high keep, its all about thinking out of the box, which could be hurting a faction, going to an empty zone without bonus but with constant mobs(meaning more xp per hour).

How to calculate the best xp? Take your xp per hour, compare against constant spawn on your camp versus bonus zones, in the end, for me the constant spawn of low blues usually beats bonus xp zones due to overcrowd. Of course there are exceptions, so you reach for the exceptions, and whats your goal? Semi Afk? Solo or Group?

Sometimes people just want the info handed and some might be, but the best zone of XP is the one you figured out yourself, and has pretty low common knowledge about how you do it.
  #84  
Old 08-21-2014, 09:06 AM
Hogfather Hogfather is offline
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Originally Posted by Brocode [You must be logged in to view images. Log in or Register.]
Food for thoughts

Was an example
I get all of that. But there are a finite number of exp zones. How many people can the server support if we decide that its OK for a few people to monopolise an entire exp zone?
  #85  
Old 08-21-2014, 09:15 AM
Brocode Brocode is offline
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Quote:
Originally Posted by Hogfather [You must be logged in to view images. Log in or Register.]
I get all of that. But there are a finite number of exp zones. How many people can the server support if we decide that its OK for a few people to monopolise an entire exp zone?
I guess the appeal of this server is its ideal to try to keep things classic, even if it worsen the gameplay itself. So i guess we just have to deal with it and try to adapt when the time comes, like it happened to casinos. Dont think we are nearly as populated as the server could accept, i mean world able, not lag able.
  #86  
Old 08-21-2014, 09:44 AM
Clark Clark is offline
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Quote:
Originally Posted by Hogfather [You must be logged in to view images. Log in or Register.]
I get all of that. But there are a finite number of exp zones. How many people can the server support if we decide that its OK for a few people to monopolise an entire exp zone?
We're very far away from numbers on live.
  #87  
Old 08-21-2014, 10:13 AM
sulpher01 sulpher01 is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
We're very far away from numbers on live.
What was a live server peak pop? Or do we know? Guess if you knew how many servers there were on the night they bragged about 250k people online you could average..
  #88  
Old 08-21-2014, 10:41 AM
Thulack Thulack is offline
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Quote:
Originally Posted by sulpher01 [You must be logged in to view images. Log in or Register.]
What was a live server peak pop? Or do we know? Guess if you knew how many servers there were on the night they bragged about 250k people online you could average..
i remember seeing 5k+ when they were actually showing the numbers on the server select screen. Doesnt matter what pop is though. better computers+better knowledge of the game leads up to what happens here. But yeah either tell them to share or go somewhere with better xp. As states OT and Loio arent great xp anyway.
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  #89  
Old 08-21-2014, 10:45 AM
Daldaen Daldaen is offline
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August 2000

Quote:
Server Users
Chat Server 68
Test Server 205
Morell-Thule 885
Vallon Zek (PvP) 912
Torvonnilous 923
Terris-Thule 931
Saryrn 950
The Seventh Hammer 957
Lanys T'Vyl 970
Luclin 976
Tallon Zek (PvP) 1048
Druzzil Ro 1070
Rallos Zek (PvP) 1094
Erollisi Marr 1159
Rodcet Nife 1226
Xegony 1236
Brell Serilis 1290
The Tribunal 1291
Cazic-Thule 1298
Quellious 1298
Solusek Ro 1300
Veeshan 1305
Innoruuk 1327
Bristlebane 1331
Povar 1335
Karana 1352
Bertoxxulous 1358
The Rathe 1385
Tarew Marr 1391
E'ci 1404
Prexus 1411
Tunare 1450
Mithaniel Marr 1496
Fennin Ro 1528
The Nameless 1549
Total Users 40709
No idea what time this snapshot was taken.
  #90  
Old 08-21-2014, 10:56 AM
Duncon Duncon is offline
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5k seems high to my recollection. I recall steady numbers over 2k pushed me on to the pvp servers.
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