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  #81  
Old 08-05-2014, 05:32 AM
Flotsam Flotsam is offline
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I'm basking in the warm glow of appreciation.
  #82  
Old 08-05-2014, 06:38 AM
fadetree fadetree is offline
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I'd be fine with a new blue server. No drop/firiona style is ok. Reset every x months I dunno about but its interesting.

About the min-max zones : I always thought it would be interesting if the game remembered how many mobs you have killed in a particular zone before and reduced your exp gain by a small proportional amount. Eventually it would bottom out at 80% of your normal exp or something like that. So not a huge decrease but enough to encourage you to move along after killing a few hundred merbs. You could make this memory forget after a while, for instance, if you go spend a bunch of time in other zones the original one would be more or less reset for you in terms of exp.
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  #83  
Old 08-05-2014, 06:40 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
Wow, how has nobody ever thought of TMO going to red before? It's so simple, so elegant. It was right there this whole time, just staring us in the face. Did we see it? No. We just kept plodding along, a huddled mass staring at our feet like poor snow-covered Russians in line for government cheese. Why, I say why, why has it taken so long for us to raise our heads and see the Flotsam descending from the heavens with it's message of hope? There can be a brighter future, we no longer need live in fear, we can all bask in a warm golden shower of pixels, we can just...send TMO to red.
It was US that got the government cheese, the russkies should be so lucky. They stood in line for borscht or something.
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  #84  
Old 08-05-2014, 08:33 AM
Clark Clark is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I'd be fine with a new blue server. No drop/firiona style is ok. Reset every x months I dunno about but its interesting.

About the min-max zones : I always thought it would be interesting if the game remembered how many mobs you have killed in a particular zone before and reduced your exp gain by a small proportional amount. Eventually it would bottom out at 80% of your normal exp or something like that. So not a huge decrease but enough to encourage you to move along after killing a few hundred merbs. You could make this memory forget after a while, for instance, if you go spend a bunch of time in other zones the original one would be more or less reset for you in terms of exp.
I always wanted to try fv style seemed hardcore pve wise.
  #85  
Old 08-05-2014, 08:33 AM
Clark Clark is offline
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Quote:
Originally Posted by Brynnag [You must be logged in to view images. Log in or Register.]
I'd play on a permadeath server
  #86  
Old 08-05-2014, 10:38 AM
kaev kaev is offline
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Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
Tunare Regularly had over 2k pop prime time. For years. Tunare was one of the first servers to split due to this over population. And I am talking Kunark into Velious time frame, prior to Kunark I don't remember them showing population numbers.
They showed pop numbers from the start until they stopped. On Tunare pre-Kunark it would go 1400+ on Tunare in primetime, LGuk was so thoroughly carpeted with players camping & waiting for camps that it was (mostly) safe for lowbies to walk around. We're nowhere near that player density here, although the lootflation here utterly dwarfs live pre-PoP.
  #87  
Old 08-05-2014, 10:49 AM
skorge skorge is offline
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server is way different than it was during the first 2-3 years...I joined 09/2010 I believe...pre-kunark, was a lot more fun

problem with p99 is they have failed to complete velious in a timely manner so we have been stuck in kunark mode for far too long

in a way we need to look at p99 now as a beta - we are beta testing p99; i hope they plan to re-release it and this time launch all the xpansions in a timely manner...having velious so far behind schedule has ruined the server IMO

the staff also did very little to make up for it as well...this is far from a classic server; i vote to wipe it clean and restart it! hell i would be down anytime for a restart, even now....this way we can have our velious in a timely manner
  #88  
Old 08-05-2014, 11:05 AM
Tantrix Tantrix is offline
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Most of you are pretty accurate. The raid rotation thing is the most retarded thing on the server. Back in the day, guilds just sorted it out themselves.
  #89  
Old 08-05-2014, 12:35 PM
Kekephee Kekephee is offline
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Haven't read the whole thread, but has anyone pointed out that in addition to the obvious problem of this game taking hundreds of hours to do anything in and therefore not really being very smart to play if you know it's going to reset in a month, there's also a problem of this being an extremely social game where a person's reputation has a lot to do with how they play and how people play around them, and it's impossible to have a reputation on a game that restarts every six months?
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  #90  
Old 08-05-2014, 01:19 PM
Tewaz Tewaz is offline
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Wipe it clean 2014!

The overpopulation is one of the main reasons I play on Red. I got a character to 50 on blue, went on a raid, and we cleared hate then sat at Inny for 2 hours hoping he would pop.

I was done after that.

The main advantage of red really is the population density, but red also has the perfect system to remove the bottle necking that happens at raid mobs on blue: pvp.
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