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Old 08-30-2010, 09:29 AM
Overcast Overcast is offline
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And you getting to 50 first because...


..... [You must be logged in to view images. Log in or Register.]

No hate, just sayin'..
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  #2  
Old 08-30-2010, 09:31 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
And you getting to 50 first because...


..... [You must be logged in to view images. Log in or Register.]

No hate, just sayin'..
I don't understand =)
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  #3  
Old 08-30-2010, 09:35 AM
Overcast Overcast is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
I don't understand =)
Well, didn't mean first - I meant. What's the big rush to '50', why so much major concern over XP?

It just seems to be like rushing to a brick wall at a dead end. Once Kunark's out, cool, but...

I guess each person likes to play different. But I see lots of complaining about XP and soon it will be even more 'when it Kunark coming out' complaining.

Is what I was saying - nothing personal at all towards anyone, hehe
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Old 08-30-2010, 09:48 AM
gintu01 gintu01 is offline
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I love how 9 pages of bullshit is listed as solo vs group when it's really Mage vs group. Not everyone wants to play a mage, or a druid or necro for that matter. Mages are easy to solo with, and comparing their xp with group xp is just rediculous.

Plus in what zone 30+ can you EVER kill 5 mobs every 6 minutes consistantly...everything is camped to shit.
  #5  
Old 08-30-2010, 09:51 AM
Rasterburn Rasterburn is offline
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Overcast... I think it's also a matter of mana efficiency.

Let's say I'm a wizard. I have a limited mana pool. I can expend that mana in a group, nuking a single mob that the group pulled, and then sit on my ass and med during the next pull. Essentially useless to the group.

Or... I can go off on my own and expend that same amount of mana (more or less) on killing four mobs at once, all by myself. And I'll still spend the same time sitting on my butt medding up as I would in the group.

So on the one hand, I get a major XP hit for nuking in a group. And on the other hand, I get about eight times the XP by quad kiting (as opposed to group XP). All for the exact same mana and downtime costs.

See what I mean..? It's just more sensible for a wizzy to quad, if you're trying to level up and get some money. [You must be logged in to view images. Log in or Register.]
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Old 08-30-2010, 10:01 AM
Overcast Overcast is offline
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I was just rambling pre-coffee mostly. lol

But yeah.. I know XP does seem better solo. Regardless of mechanics, it just does.

I thought I recalled - from live, the same issue coming up and some changes being done to group XP to 'promote more grouping'. I might be wrong though, it could have been much later in the game on Live.

But on the Wizard, I played one for a while. I found it was best to just toss a nuke or two in a group, increasing DPS just a bit each mob, keeping 75+ mana, then if things got 'dicey' I could pick a target and pretty much destroy it.

I've been going back and forth between the Shaman and SK. In both cases the groups I was in the - XP was decent enough in a group to warrant not soloing, but it does require a good group and an area with enough mobs to make a group worth it..

Won't debate the XP group vs. solo thing, because for many classes (not all) solo will always be better XP. I'd even dropped groups in PoP and further with the Necro, because often I could solo what the group was killing - if I had room.
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Old 08-30-2010, 11:40 AM
Rasterburn Rasterburn is offline
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Exactly right. There isn't any such place to keep pulling at that rate... not in the old world. Now, if we were all level 16-ish and if this were the Luclin era, then I'd say that a group is definitely gonna be faster than soloing if you head into a zone like Paludal Caverns. Lots of mobs and fairly fast respawn rate. Huge XP bonus, too.

Everywhere else... no, not possible. You can clear it fast, sure. But after that, you'll be sitting there waiting for re-pops. Meanwhile, a solo player doesn't have to worry about that factor, since he or she will be pulling the mobs in a cycle and the first mobs pulled will likely re-pop by the time the last mobs have been killed.
  #8  
Old 08-30-2010, 12:05 PM
Tallenn Tallenn is offline
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There are other reasons that soloing > grouping than just no experience bonus.

One of them is the extreme over crowding in places where 40-50s group- which is just Sol B and L Guk; because face it, nobody goes to Kedge or Perma to level 40-50. When there are that many people in those two zones, two things will happen: First, most groups will be sitting and waiting for pops more often than they are fighting, and second, when one group has a pull they can't handle, it's virtually guaranteed to wipe not just that group, but others as well.

The other one is that some people that play this game just plain suck at it. You have tanks that can't hold agro, healers that watch TV or surf the web, DPS that attack the wrong (i.e. mezzed) targets, snarers that forget to snare until the mob starts running, and all sorts of other crappy behavior happening every day in dungeon groups. When you solo, the only person that can get you killed is you, and the only person you can kill is you (notwithstanding jerks that train over other people. I know that I NEVER die while soloing unless my client crashes mid-fight. Apparently the AI isn't smart enough to figure out that a 40 druid doesn't do so well meleeing against a 35 giant. But that's ok; I accept that risk, because it's still FAR less risky than getting into most groups.

The biggest problem with soloing 40-50 right now is lack of targets. But the fact is, groups face the same issue, so grouping wouldn't solve that. After all, it's not like there are camps in Sol B and L Guk that are going empty because nobody wants to group, is it? Even with all the crying about how much better it is to solo than group, there doesn't seem to be any lack of groups in those dungeons.

The problem isn't solo vs group, IMO. The problem is lack of content for the 35+ crowd. There just isn't enough content for this many people leveling in the higher levels. I don't know if this was a problem in classic, because Kunark had already been out a couple of months by the time I got my first character to 35, but it's definitely a problem here.
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  #9  
Old 08-30-2010, 12:13 PM
Weekapaug Weekapaug is offline
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It was. But way more crowded. Was one of the problems with the old world, really. You spent a lot of time on lists for groups just for exp.

Kunark fixes that for the most part.
  #10  
Old 08-30-2010, 12:18 PM
Aetherial Aetherial is offline
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Quote:
Originally Posted by Tallenn [You must be logged in to view images. Log in or Register.]

The problem isn't solo vs group, IMO. The problem is lack of content for the 35+ crowd. There just isn't enough content for this many people leveling in the higher levels. I don't know if this was a problem in classic, because Kunark had already been out a couple of months by the time I got my first character to 35, but it's definitely a problem here.
A comment from one of the Devs back in the day was that he could walk naked solo through SolB or Lower Guk and never die... the idea was that there was basically 2 viable end-zones (pre Kunark) and Mobs died within seconds of popping, pretty much 24/7.
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