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  #81  
Old 08-06-2014, 08:41 PM
Nirgon Nirgon is offline
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Naw needs cast through walls for player versus player.

Doesn't feel like EQ PvP to us old timers without it.
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  #82  
Old 08-06-2014, 10:06 PM
Tune Tune is offline
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bard resist rate on offensive spells is too high since last patch

nothing lands v much anymore since the last patch, bereavement / mez'

there is literally no way to stop some1 from gating b/c 1 resist is all they need.

lvl 12 bruscos boastful bellow was a very reliable interrupt on live and it isnt here...

i know we are not supposed to be burning people down, but CC is part of out class and we need to have something

resist rate on dirge should be tweaked a bit lower i dont think the resist rate was the same as the classes with magic nukes, because we just cant spam it like they can. looked for evidence but dont remember too well on this one
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  #83  
Old 08-06-2014, 10:07 PM
Nirgon Nirgon is offline
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Considering the resist rate was "impossible" before, I'm sure a classic resist rate on bard songs will come as a major shock
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  #84  
Old 08-06-2014, 10:15 PM
Tune Tune is offline
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yea it was too op a while ago, im not asking to go back to that
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  #85  
Old 08-07-2014, 10:41 AM
Colgate Colgate is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
bard resist rate on offensive spells is too high since last patch

nothing lands v much anymore since the last patch, bereavement / mez'

there is literally no way to stop some1 from gating b/c 1 resist is all they need.

lvl 12 bruscos boastful bellow was a very reliable interrupt on live and it isnt here...

i know we are not supposed to be burning people down, but CC is part of out class and we need to have something

resist rate on dirge should be tweaked a bit lower i dont think the resist rate was the same as the classes with magic nukes, because we just cant spam it like they can. looked for evidence but dont remember too well on this one
note to haynar: this person plays and a bard and is advocating non-classic resist code to benefit his class
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  #86  
Old 08-07-2014, 01:24 PM
Tune Tune is offline
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thats bullshit dude and i can say the same thing about you

being immune to spells is garbage idc what u say , melees have enough advantage as is
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  #87  
Old 08-07-2014, 01:27 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
note to haynar: this person plays and a bard and is advocating non-classic resist code to benefit his class
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  #88  
Old 08-07-2014, 01:36 PM
Nirgon Nirgon is offline
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It's OK. Haynar and I are here to help.

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  #89  
Old 08-07-2014, 02:27 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
thats bullshit dude and i can say the same thing about you

being immune to spells is garbage idc what u say , melees have enough advantage as is
i'm also an advocate for removing null's custom stacking interrupt chance code, fixing AC(aka nerfing melee hit rate), nerfing throwing(a skill monks have), buffing archery(a skill monks do not have), etc.

i only want classic everquest
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  #90  
Old 08-07-2014, 03:41 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i'm also an advocate for removing null's custom stacking interrupt chance code, fixing AC(aka nerfing melee hit rate), nerfing throwing(a skill monks have), buffing archery(a skill monks do not have), etc.

i only want classic everquest
All these problems need to be fixed the same time the resists get implemented. A lot of the classes are OP compared to classic so nerfing 1 or two at a time will almost be worse than leaving it how it is.

For the most part every class hits way to hard and often whether it is melee or a caster.

If you correct spell dmg and nerf wizards/mages to a classic state while still allowing melees to do crazy damage it won't be a better server.
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