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  #1  
Old 05-30-2014, 08:30 PM
hivemind hivemind is offline
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Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
Who are you? Oh, must be Nihilum.

Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly.

And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid.

In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael
Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
are 90% offline 6 days a week
so I assume you were unquestionably referring to Nihilum having to poopsock more to continue being dominant. This is actually the reason that variance should be implemented... so there is more competition on the server in terms of PVE and PVP, and so the top or dominant guild will have to expend more efforts to continue pulling in as much loot as they currently are.
Last edited by hivemind; 05-30-2014 at 08:36 PM..
  #2  
Old 05-30-2014, 08:32 PM
Feniggles Feniggles is offline
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o hi cast
  #3  
Old 05-30-2014, 09:02 PM
Buhbuh Buhbuh is offline
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by that rationale, hivemind, you're punishing a dominant guild for just doing what they do.

i mean variance is fine, but if your reason for implementing it is because Nihilum is too dominant and no one can compete with them, why would you then change server mechanics because of it? that's not the route you want to take with this thread.

i don't disagree that there's something to be said for variance or its capacity to help smaller guilds to some degree, if only marginally, but from the other side of things, it would just seem like punishment to the dominant guild that has already made the effort to control most of everything.

of course the top guild is going be against it. it only hinders their efforts further while (potentially) benefiting everyone else. how is that even an argument against them? "you guys are too strong, so implement a new server mechanic."

i can tell you that people in the dominant guild... their argument will be that there are other ways to compete here, not just with variance. simulated repop was also a stride taken by the staff to improve competition, and now it isn't good enough? According to you, it wasn't a good idea at all? When will enough be enough?

^that's pretty much what they'll say to you.
  #4  
Old 05-30-2014, 09:10 PM
Kergan Kergan is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
Who are you? Oh, must be Nihilum.

Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly.

And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid.

In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael so I assume you were unquestionably referring to Nihilum having to poopsock more to continue being dominant. This is actually the reason that variance should be implemented... so there is more competition on the server in terms of PVE and PVP, and so the top or dominant guild will have to expend more efforts to continue pulling in as much loot as they currently are.
Except it won't lead to more competition. Nihilum will put in the extra effort and get the mobs. Nothing will change except making people poopsock, which is the unnecessary timesink he was referring to.

And the PVP argument is laughable. The biggest fights this server has EVER seen are a direct result of everyone knowing when a mob is going to spawn. Variance will lead to less opportunity to PVP over targets.

Variance is nothing but a sham for a chance to ninja raid targets from a superior force. Trying to paint this picture that every time a raid target spawns they'll be a brawl over it is quite simply delusional.

You want competition on this server? Trying having a guild besides Nihilum that doesn't shit up OOC and the forums with garbage and drive new players into our arms. Amazing how Red Dawn was able to pull 70 people into a Gore raid 2 months after forming with almost identical population numbers as we have on R99 now by taking a welcoming approach to new players. Literally 90% of our applications state something to the effect of "Azrael are assholes" when asked the question in their app why they chose us. It is Nihilum or they quit, because they'd rather quit then go to Azrael.

If you want to continue to portray yourselves as elitist PVP and internet badasses that's your prerogative, but don't make threads asking for devs to change the server to fit your playstyle. Sorry that the vast majority of people don't agree with you on how this server should work, but thems the breaks.

As for those that hate the zerg raiding and zerg mentality, you're just playing the wrong friggin game man. This game was BUILT around zerg raiding. Shits classic as classic can get.
  #5  
Old 05-30-2014, 09:27 PM
hivemind hivemind is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Except it won't lead to more competition. Nihilum will put in the extra effort and get the mobs. Nothing will change except making people poopsock, which is the unnecessary timesink he was referring to.
Right. You keep using this word unnecessary... So let me get this straight: you are saying that Nihilum is dominating now without variance. And you're saying that variance is "unnecessary" because Nihilum is just going "to put in the extra effort and get the mobs." You are saying that it doesn't matter either way, Nihilum will find a way to outneckbeard and out play Azrael (and the rest of the server). I understand you, I understand that you are Nihilum, and I understand that your ability to think in an abstract sense (removing yourself temporarily from the viewpoint of the dominant guild) is basically nonexistent.

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
As for those that hate the zerg raiding and zerg mentality, you're just playing the wrong friggin game man. This game was BUILT around zerg raiding. Shits classic as classic can get.
I already mentioned that strength in numbers (ie zerging) is/was a very strong strategy in Everquest (as well as many different games/applications...) but that having a no-variance server brings even more power to that strength in numbers (or zerging) tactic. With variance, you cannot simply schedule one week in advance when your next week's worth of loot is going to be 'contested' for. The only way you could conceivably continue to get as much loot post-variance is if you somehow were able to poopsock as hard as you are convinced Nihilum is capable of doing. That is great and all, but the point is that the dominant guild **SHOULD** have to expend more effort than they currently do to get as much loot as they are currently getting.

It's honestly not a very hard concept to understand. Yes, I keep hearing you and other people from Nihilum cry and say that variance will do nothing, other than create an "unnecessary" time sink. Well, no shit you see it as an "unnecessary time sink", because without variance, you wouldn't have to expend so much effort to get so much loot.

Are you honestly so delusional that you cannot see this for yourself?
  #6  
Old 05-30-2014, 09:55 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
That is great and all, but the point is that the dominant guild **SHOULD** have to expend more effort than they currently do to get as much loot as they are currently getting.
Which is an opinion that you're entitled to have. You are probably not in Nihilum, I'm betting. You're right, it's not a hard concept to understand.

I doubt your opinions regarding this server and how it should be utilized are unbiased. You are living through a subjective experience at all times, so it's pointless to claim that you're the most level-headed dude in the room. And it's pretty fuckin' childish to talk down to people like they're infants.

There have been many changes over the course of a long period which were championed by people not in Nihilum in order to weaken Nihilum's strangle hold on the server's raid mobs.

Given Azrael's very vocal mindset of "destroy Nihilum," it's not really a surprise that another hot fix to get them re-interested in the game is being proposed.

I honestly don't mind the idea. But be aware that you claimed earlier in the thread that variance wasn't about the guilds on the server, Hivemind, yet you're now using them as evidence to support the idea.
  #7  
Old 05-31-2014, 03:52 PM
hivemind hivemind is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted:

Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
  #8  
Old 05-30-2014, 08:20 PM
Clark Clark is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Variance is the best thing to continue server growth. Zerging is too convenient in a non variance server. Variance allows for smaller crews to have an opportunity by placing emphasis of the target they see as most important. Azrael continued to promote variance in order to deter zerg mode even when they were at top and controlling every pixel at its 168th hour. Simulated repops was an interesting concept but an overall failure since rogean has to trigger it each time and subsequently we've gone months without one. The man is busy and has a lot going on, understandable.

Anyways, you'll still catch my black ass in VP every sunday, where numbers aren't everything and warm bodies can actually hinder you. PS , this sunday I will be out of town, enjoy =/
Nobody is that busy truthfully. Sounds jacked up I'd do repops for y'all if I were in his shoes.
  #9  
Old 05-30-2014, 09:11 PM
Mac Drettj Mac Drettj is offline
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Cast does have the tendency to write tldrs
  #10  
Old 05-30-2014, 09:13 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Cast does have the tendency to write tldrs
Me too. :\
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