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Old 04-16-2014, 12:11 AM
HippoNipple HippoNipple is offline
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Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
Deru,

With regards to the group xp bonus do you know because people may try this, if you open up a group with somebody and they stay in a diff zone than you if you get the group bonus + single xp

Should be if they are not in the zone regardless of group should be no GROUP bonus

I know people avoided pets taking exp like this
Don't worry, it still sucks to level on Everquest. Don't wet your pants at the thought of people leveling up faster than the devs want them to on a 15 year old elf sim you or your guild don't even play on anymore.

And to answer your question yes, you can group up with people in outside zones and get 20x exp. I'm currently grouped with a couple guys in crushbone getting 5% exp per light blue kill on my level 54.
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Old 04-16-2014, 02:54 AM
Faerie Faerie is offline
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Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.
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  #3  
Old 04-16-2014, 10:09 AM
heartbrand heartbrand is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.
Conceptually you're correct. It's optimal to have lots of players across the leveling spectrum, pvp at all level ranges, guilds for the low tier / middle / end etc. However, as all MMO's have demonstrated, after a long enough time has passed the majority of the player base is max level. Those who join later often do so in an empty world where the action is all at the end game. The goal should therefore be, as many games have attempted with differing strategies, to catch these players up to the end game as quickly as possible.

This server is nearing three years of age with Kunark as the only expansion. Project 1999 is flawed by design. It's a content restricted project with an incredibly slow pace of further development. This makes the end game even more stacked and top heavy. The ideal world of hundreds of new players making friends and alliances on their beautiful journey to 60 is a mirage here. We may as well accept that and therefore speed up the journey.

I too yearn for a game with meaningful progression and packed lowbie zones. But that will come from a new MMO one day, not from project1999. (Unless they decide to make a discord server here, which I would permanently play over red99)
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  #4  
Old 04-16-2014, 10:19 AM
kank kank is offline
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Project 1999 is flawed by design.

WHAT
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  #5  
Old 04-16-2014, 11:36 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.
Even with 400% exp it still took what I would consider to be a "significant" amount of time to level a character to 60 untwinked and mostly solo depending on class. And I could not disagree more about having no bonus 50-60 where it is easiest to find groups. First off, with "classic" exp grouping is generally detrimental to your exp rate assuming you can solo decent. It also is biased against hybrids. Most importantly, I'd be willing to bet we lose a lot of players when they hit 51-54. You go from chugging a long at a decent enough pace to an exp wall that a lot of people struggle to overcome. Then you factor in you're suddenly trying to level in PVP hot zones patrolled by all sorts of PK characters and the whole top guild drama nonsense.

I just don't understand why you continue to argue against any sort of exp related plan to help attract players to this server. At this point I'm not sure if you're trolling constantly or if you're delusional enough to believe that having a 3 month level up process to a new player without the benefits of a decent low level economy and population will help us grow the server.

Enough already man.
  #6  
Old 04-16-2014, 11:26 AM
Kergan Kergan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Don't worry, it still sucks to level on Everquest. Don't wet your pants at the thought of people leveling up faster than the devs want them to on a 15 year old elf sim you or your guild don't even play on anymore.

And to answer your question yes, you can group up with people in outside zones and get 20x exp. I'm currently grouped with a couple guys in crushbone getting 5% exp per light blue kill on my level 54.
Why attack someone pointing out what could be a potential bug in the system they are implementing? It's already happened once with the pet exp thing. If the group bonus applies across zones when exp isn't shared you'll just have 6 people group up and go solo for maximum exp defeating the whole purpose of this thing.
  #7  
Old 04-16-2014, 09:50 AM
LulzSect LulzSect is offline
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Old 04-16-2014, 09:51 AM
Twainz Twainz is offline
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Diablo Lames
Ding Paragon 172
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Old 04-16-2014, 10:23 AM
SamwiseRed SamwiseRed is offline
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Ding Paragon 172
hows the pvp?
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  #10  
Old 04-16-2014, 10:39 AM
LulzSect LulzSect is offline
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hows the pvp?
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