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  #1  
Old 02-25-2014, 02:18 AM
Tradesonred Tradesonred is offline
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And its not doom and gloom, its probably one of the only few times where the playerbase will be unanimous, all the guilds, cept a few trolls.

Its a bad decision
  #2  
Old 02-25-2014, 02:18 AM
Vega Vega is offline
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I know I'm a bluebie, and my opinion might not matter a while lot here. But having enjoyed UO and WoW pvp, I'd always considered red99. I made a couple level 5 toons, and was playing around with the idea of being more active on the server, just to check it out. The biggest motivation being, "Hey, if I don't like it, it won't be huge amount of wasted time, because you level so fast." Unfortunately, this change kind of made my decision for me. Good luck guys.
  #3  
Old 02-25-2014, 02:19 AM
Fawqueue Fawqueue is offline
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Now all they have to do is roll back actual time to 1999 and then Red will finally thrive!

Honestly they should just reset the entire box. Red has had such a turbulent history, they just need to implement all these changes they've wanted to test and then just hit the button and start over with the ruleset they want. Changes like these would be more well received if they were applied to an even playing field. Instead, this lets current 60s wipe their brows in relief that they dodged the xp bullet and makes sure nobody new wants to even start.

That will never happen, and I do understand the staff is trying to find ways to reshape the direction of the box for the better. However, while they are at it they might as well re-title it Project Red-Flag 1999, because people will be wary of even logging in until things settle.

It'll be interesting to see how things turn out in a few months...
  #4  
Old 02-25-2014, 02:21 AM
Tradesonred Tradesonred is offline
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  #5  
Old 02-25-2014, 02:26 AM
Squire Squire is offline
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if this was a precursor for teams i'd get it. if a group xp bonus was implemented along side of the global reduction, i'd get that. i just don't understand the wisdom of silently implemented this change and stating that a group bonus may or may not ever come. i'm just rather confused by the whole process.

attempted to mitigate throw away chars played by banned toxic players i understand, but these same players have access to resources us genuinely new player do not have despite the generosity and helpful nature of guilds. it seems this change hurts new players the most.

i've made this statement already and won't further belabor my point, but at the risk of being deemed dangerously critical one might agree with samwise's statement regarding a difference in player/dev perception.

at the end of the day i just dont want to see any more of the pals ive made among fellow new red players quit due to this, i want this box to thrive and survive.
  #6  
Old 02-25-2014, 02:27 AM
Kraz Kraz is offline
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100 percent the server was looking up just go back to what it was.... it's so simple.

+4 -4 is going to drop pop it is not the answer.
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  #7  
Old 02-25-2014, 02:36 AM
Feldaar Feldaar is offline
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Quote:
Originally Posted by Kraz [You must be logged in to view images. Log in or Register.]
100 percent the server was looking up just go back to what it was.... it's so simple.

+4 -4 is going to drop pop it is not the answer.
This, please. Or xp nerf with added group bonus. Was really enjoying grouping with and giving advice to all the new folks joining the server. Gave me a reason to play some lower level alts. Hate to see them leave.
  #8  
Old 02-25-2014, 02:33 AM
Silent Silent is offline
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Kind of disappointed. I may already have 2 60s to pvp/raid with, I am in the process of leveling another char(hybrid) got him halfway to 60 before the exp change and even with the help of power leveling I feel like holding off on leveling him now. I hope this doesn't get new players already in the upper 40s and 50s down, The levels will come if your a solo class. This may create more pvp overall if people don't want to level up though.
  #9  
Old 02-25-2014, 02:39 AM
Humerox Humerox is offline
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The trick here is that with a +/-4 modifier it makes it much easier to learn the PvP curve. Instead of getting ganked at 52 by 60's you actually have a shot at things until 56. You have a much longer period to L2PvP before you get gangrolled by 60's.

And this change doesn't lessen PvP. It merely changes the level range you geared 60's have to grief non 60's. :P
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #10  
Old 02-25-2014, 02:55 AM
Tekay Tekay is offline
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"Beware of the beast man. For he is the devils pawn. Alone among gods primates, he kills for sport, or lust, or greed....
Yay he will murder his brother to posses his brothers land.
"Let him not breed in great numbers,
for he will make a desert of his home, and yours.
Shun him, drive him back into his jungle layer. For he is the harbinger of death."

Let Project 1999 Red be it's own beast, do not attempt to control it, or govern it. Experience bonus is a must, as it is needed to compensate for the detrimental PvP has on PvE...

We are focused on PvP, not leveling. Unfortunately, leveling is a necessary rite to participate in the majority of PvP battles, contesting.

I like the viciousness of Red99, please keep it that way. Give xp, keep 8 lvl ranges, keep PvP alive and active. I beg of you don't World of Warcraftinize this beautiful box.
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