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Old 02-03-2015, 10:21 PM
Haynar Haynar is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh please PLEASE do this with ranged weapons. One of the funniest things ever happened to me on live was Captain Silverwind walking between me and an orc just after I shot an arrow when I was a newb in GFay.
Is it supposed to happen with ranged too?

I thought maybe. But have not seen it personally

Bolts, arrows, thrown, all use common elements.

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Old 02-03-2015, 03:12 PM
Daldaen Daldaen is offline
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Sneak back up while projectile is flying, before damage or miss = Classic

However I don't think the aggro part is correct. A mob can be aggroed and sneak pulled. But you shouldn't be able to sneak pull it, have it run on top of several mobs (like right on top), and leave them unaggroed.

Sneak should just reduce assist and aggro range, not remove it entirely.
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Old 02-03-2015, 03:23 PM
Haynar Haynar is offline
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I dont know on aggro part.

I used to tag stuff, invis. And pull them right over other mobs, and they wouldnt add. Places like seb, would have to selectively get rid of see invis mobs. You wanted to grief ppl, you killed mobs in their path, so see invis ones might pop.

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Old 02-03-2015, 05:33 PM
Man0warr Man0warr is offline
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This thread derailed to pull mechanics when the biggest issue with sneak is its ability to be used as a 100% mem wipe. If you pull a large train you should not be able to fd then sneak, stand and drop sneak to reset your aggro. You know that is not classic, everything else in this thread is just ppl speculating for nerfs.
Yeah that shouldn't work.

I actually didn't know it did (if it does as you describe) - but I've never had any trouble pulling without using that tactic.

It's not even that relevant anymore now with repeated FD successes have larger chance of wiping aggro.

Has nothing to do with what Daldaen is trying to get nerfed (even though it has no basis on classic EQ).
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Old 02-03-2015, 06:15 PM
Man0warr Man0warr is offline
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I don't see why a developers memory should be anymore infallible than players - you have always required us to find proof before making changes, not going by "thoughts" and "memories".
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  #6  
Old 02-03-2015, 06:28 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
I don't see why a developers memory should be anymore infallible than players - you have always required us to find proof before making changes, not going by "thoughts" and "memories".
Could it be a lot of players lie? Dont know? Guess? Didnt have all the details? Take your pick.

I have a good memory. Better than most. And I cheated too. Using seq, you can see a lot of mob interactions you would not otherwise see.

Just how it is.

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Old 02-03-2015, 06:31 PM
evilkorn evilkorn is offline
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http://www.monkly-business.net/forum...ead.php?t=8889
Quote:
4) Using Thrown Weapons and Sneak to split.

With the changes to Sneak (no longer dropping when you use a thrown weapon ) another use has come up! In order for this to work, you must be using a ranged weapon with a ranger greater then the static aggro of the mob ( ie method # 3 listed above): engage sneak, throw, insta split. Personally I'm using summoned suriken for this, and I haven't had to use FD on a split since I got back into EQ. This includes splitting spawns where the mobs are literally on top of each other, although some times I have hit the mob i didn't have targeted, I have never aggro'ed the other.
Quote:
I am pulling the right courtyard in Karnor's Castle. It is a full spawn, but I am only interested in a skeleton because other mobs are green. I put sneak on, throw a javelin (range 205!) at the skellie from the courtyard archway, and back away (with sneak still on). The skellie follows the typical weird KC path, taking it past the courtyard door and other mobs.
03-02-2001, 01:17 PM

This is more 2001 sneak staying active after throwing.

http://web.archive.org/web/200401091...icID=108.topic
Quote:
Basically, Sneak does two things - depending where you are in relation to the mob. One, automatically sets you to indifferent if in the rear arc of the mob - and two, reduces aggro range if in the forward arc of the mob.

If you come up behind two mobs and fire a bow, or throw at one - only the target will come as long as you keep sneak engaged. It negates him from chain aggroing the second mob. As if the first mob normally says "Come on, there's a guy over here" and the second says "I don't see anything", shrugs and stays where he is.
Quote:
As for Hide, it doesn't really affect the chain aggro betwen mobs - Sneak takes care of this. The usefullness of Hide only comes into play if you have to pass other mobs on your way back to the group with your pull.

If you are hidden, you can pass other mobs safely without aggroing even though your pull is aggro and following you.
Why would invis not function the same as hide as far as pulling a mob past others, you are indif with hide and as long as you don't run past see invis mobs it should function the same.
Last edited by evilkorn; 02-03-2015 at 06:43 PM..
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Old 02-03-2015, 06:57 PM
Haynar Haynar is offline
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I think I found why sneak pull was so easy.

So changes are coming.

Might not go for dropping sneak yet. I need more evidence. I did not play a sneaker.

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Old 02-03-2015, 07:00 PM
Daldaen Daldaen is offline
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Do you people even read the thread?

Evikorn, that is the very same post I quote originally.

Look at the second sentence (the one in parentheses). Where it says with the recent change to sneak making it no longer dropping when you use a throwing weapon.

Then look at see the last date that post was edited was July 2002.

Then look at the May 2002 patch notes and see this:

http://www.tski.co.jp/baldio/patch/20020508.html

Quote:
Sneak only breaks when a character is hit, not when he hits someone.
In summary: Before May 2002, a character hitting someone with a weapon (melee or throwing) should break sneak. Period.
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Old 02-03-2015, 07:18 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you people even read the thread?

Evikorn, that is the very same post I quote originally.

Look at the second sentence (the one in parentheses). Where it says with the recent change to sneak making it no longer dropping when you use a throwing weapon.

Then look at see the last date that post was edited was July 2002.

Then look at the May 2002 patch notes and see this:

http://www.tski.co.jp/baldio/patch/20020508.html



In summary: Before May 2002, a character hitting someone with a weapon (melee or throwing) should break sneak. Period.
Back to my thoughts, of a miss, should not break sneak. On eqlive right now, you have sneak up while getting attacked, misses do not break sneak. Only taking damage breaks it.

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