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#1
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Quote:
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#2
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pretty sure in classic, if a mob started casting a spell on u then its gonna finish
no matter if u ducked behind a wall after the cast started or ran out of range in fact, its been easy mode here if this change should have been in since 2009 | ||
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#3
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Haven't played after this patch, but its clear from all the comments here that agro is not working properly.
Used to play 6-12 hours a day as a cleric and never had any issues sitting on pulls unless I had cast a spell. Usually a pull would be mezed and I would often have a CH incoming for tanks on long pulls. Maybe I would get hit once or twice if the CH had to be early, but I could usually sit after a couple taunts and kicks. Mobs agro on someone that ran past me would normally not agro me sitting down unless that person died and the mobs where walking back. Casting a heal on a group member as they ran past could however cause them to agro on me when sitting again.
__________________
Eelen lvl ?? High Elf Cleric
Original: Eelen Lifebringer Cleric and officer of Na Koa, E'ci | ||
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#4
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It was fixed. There is supposed to be sit Agro, but when it was first implemented it was ramped up pretty hard. Regardless, most seem to have adjusted fairly quickly and it keeps us sitters on our toes, so to speak.
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#5
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With the exception of "certain" mobs, mostly undead, if you have zero hate on the hate list, you CAN be sitting on pull and not get aggro. If the warrior has any hate at all built up, he should be able to pull a mob right over a sitting caster who has yet to do anything, and not aggro the caster. Typically, a caster would be able to land a nuke any time past around 50% and be able to sit. but not before then, or he'd get instant aggro, and take a full dmg round of melee attacks while sitting too.
source: playing a wizard for 5 years. | ||
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#6
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Also, it is definitely "classic" that when a mob begins casting on you, even if you run out of range, you'll still get hit. It's a sucky mechanic, but that part is definitely classic.
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#7
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The spell thing was not classic. I played a ranger from 99 through OOW and I used to love kiting casters because they would start casting and I would do double damage and back out of their range. Mobs have always been restricted by range or druids could never have kited any thing that casts.
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#8
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I have to agree that spells being able to hit you out of range is not the classic that I can remember. Being able to hit you around a corner after they had already began casting yes, but range was part of kiting caster mobs early on.
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#9
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sticky+bump. these are correct spell files. subsequent patches did not require a new download.
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#10
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We are looking into the various issues which have been reported.
Including: -'Miss' messages -Necromancer lich spells versus invis -Tuning of sit aggro If you have additional issues, please search for an open bug report regarding it. If one does not exist, create it. Thanks. Quote:
Quote:
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