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#1
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Last edited by Tradesonred; 02-10-2014 at 05:35 PM..
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#2
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#3
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i dont play red, so i could be gauging the situation wrong, but i would totally play on a "purple" server.
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#4
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How hard is that?
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#8
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The same exact conditions would exist on a purple server. You'd still die if you went afk, you'd still be never safe. Unless you're talking about adding safe zones which would be a bad idea imo. The fact of the matter is you have a better chance at being left alone on a red server than a purple one. On red, people generally have to think if they want to kill you. Here, more times then not you're gonna die, but at least (assuming you're unguilded/unaffiliated and have a clean history) the thought of "I'm not going to kill this person" enters their mind. Purple servers (assuming hardcoded teams) there is no thought...you just kill them.
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#9
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that being said, i have no idea how to prevent people from switching to a toon on a different team in order to grief, but thats a different issue entirely and one of the main arguments against a teams server. shitty players. cross-team grouping should be allowed, not sure about guilds. sorry to rant, but i think this idea could work well, if only i could explain it correctly (retareded).
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#10
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on a hard-coded teams server i could think of many incentives to not immediately attack someone of the opposing team (assuming cross-team grouping is allowed). One of these would be the strong tanking of ability of ogres, making them a valuable asset to any group that could recruit them. Also, shammies with innate regen make for better healers, and the halfling XP mod would be a nice boost to a group with a hybrid tank.
Given that this is a 15 year old game, i think that some would be able to keep an open mind to these concepts. But then there is the other type of player who will kill you on sight.
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