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Old 02-10-2014, 05:32 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Once you wipe, even once then the server integrity is crushed for all time.

Really what they need is a second blue server, not another red.
This is exactly the kind of player i warn the devs about in my long novel-like post, that gives "feedback" intended to advance his own agenda. Not talking about this particular quote but just stuff he posts in general.
Last edited by Tradesonred; 02-10-2014 at 05:35 PM..
  #2  
Old 02-13-2014, 04:13 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
This is exactly the kind of player i warn the devs about in my long novel-like post, that gives "feedback" intended to advance his own agenda. Not talking about this particular quote but just stuff he posts in general.
Sorry, but why exactly would you post feedback not intended to advance your agenda?
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Old 02-13-2014, 04:05 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Once you wipe, even once then the server integrity is crushed for all time.

Really what they need is a second blue server, not another red.
imo what they need is something between blue and red. light pvp action but low threat value unless you are looking for trouble. the problem with red, from what i have been able to determine, is the fact that you are never safe. there is always a chance that if you go afk you will come back to a naked toon at your bind. that and it is almost impossible to enjoy the game if you arent a member of one of the pvp groups (main guilds).
i dont play red, so i could be gauging the situation wrong, but i would totally play on a "purple" server.
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Old 02-13-2014, 04:13 PM
Swish Swish is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
imo what they need is something between blue and red. light pvp action but low threat value unless you are looking for trouble. the problem with red, from what i have been able to determine, is the fact that you are never safe. there is always a chance that if you go afk you will come back to a naked toon at your bind. that and it is almost impossible to enjoy the game if you arent a member of one of the pvp groups (main guilds).
i dont play red, so i could be gauging the situation wrong, but i would totally play on a "purple" server.
/camp if going afk.

How hard is that?
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Old 02-13-2014, 10:13 PM
oil oil is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
i would totally play on a "purple" server.
have i got good news 4 u!
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  #6  
Old 02-14-2014, 05:58 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by oil [You must be logged in to view images. Log in or Register.]
have i got good news 4 u!
whats the good news?
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  #7  
Old 02-10-2014, 05:33 PM
Rec Rec is offline
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Quote:
Originally Posted by Zoolander [You must be logged in to view images. Log in or Register.]
there are several reasons why project1999 is successful. no server wipes is one of them.

live with it
80 players very successful
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Old 02-13-2014, 04:11 PM
Kergan Kergan is offline
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The same exact conditions would exist on a purple server. You'd still die if you went afk, you'd still be never safe. Unless you're talking about adding safe zones which would be a bad idea imo. The fact of the matter is you have a better chance at being left alone on a red server than a purple one. On red, people generally have to think if they want to kill you. Here, more times then not you're gonna die, but at least (assuming you're unguilded/unaffiliated and have a clean history) the thought of "I'm not going to kill this person" enters their mind. Purple servers (assuming hardcoded teams) there is no thought...you just kill them.
  #9  
Old 02-13-2014, 04:30 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The same exact conditions would exist on a purple server. You'd still die if you went afk, you'd still be never safe. Unless you're talking about adding safe zones which would be a bad idea imo. The fact of the matter is you have a better chance at being left alone on a red server than a purple one. On red, people generally have to think if they want to kill you. Here, more times then not you're gonna die, but at least (assuming you're unguilded/unaffiliated and have a clean history) the thought of "I'm not going to kill this person" enters their mind. Purple servers (assuming hardcoded teams) there is no thought...you just kill them.
ill explain. the type of "purple" server i am talking about would be teams based on cities. that would create areas of the game where you know you will be moderately safe, as the adjacent zones will probably be filled with others from your team and if someone from the opposing team were to cruise through, the defending team's chat would most likely buzz (teamdefensechannel) and a hit squad would come to eliminate said target. sure, going afk at KC zoneline might end you in a death, but if you were to go afk in or near your starting city then there wouldnt be much of a chance that someone would have traveled all that way for a kill. on red, since its free for all, anyone running by could kill you.

that being said, i have no idea how to prevent people from switching to a toon on a different team in order to grief, but thats a different issue entirely and one of the main arguments against a teams server. shitty players.

cross-team grouping should be allowed, not sure about guilds.

sorry to rant, but i think this idea could work well, if only i could explain it correctly (retareded).
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  #10  
Old 02-13-2014, 04:38 PM
phacemeltar phacemeltar is offline
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on a hard-coded teams server i could think of many incentives to not immediately attack someone of the opposing team (assuming cross-team grouping is allowed). One of these would be the strong tanking of ability of ogres, making them a valuable asset to any group that could recruit them. Also, shammies with innate regen make for better healers, and the halfling XP mod would be a nice boost to a group with a hybrid tank.
Given that this is a 15 year old game, i think that some would be able to keep an open mind to these concepts. But then there is the other type of player who will kill you on sight.
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