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#81
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This is still an issue. Multiple mobs are warping throughout the zone.
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#82
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Quote:
Another fun bug added and not removed--mobs are still melee'ing without LOS. Either standing in walls or on the opposite side of walls meleeing through them. Gooby pls. | |||
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#83
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ive seen some warping outside of chardok, yetis in the caves warping around after being snared. not sure if related
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#84
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try having puller take lev off before running up the lev tunnel
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#85
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If you're still seeing issues, post details for Haynar to look into.
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#86
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Found the problem if you are too high in the tunnel. There are z checks to find path nodes near you. If you are too high, it doesnt find them and it skips pathing and runs right to you. Working on a fix for that. Snared mobs and skipping, what a mess, like Yeti caves. Working on how an AE pull would go, and adjusting stuff. That was a big diff in my testing, i didnt have lev on.
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#87
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Did royals last night and mobs being pulled like normal seemed to follow their nodes correctly. Standing up after FD after a mob hadn't fully reset generally caused them to skip their nodes and path directly through walls back to me. This was happening in the hallway above royals.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#88
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Quote:
I am now avoiding that ledge because every pull brings warps, also warps from every direction have started again. Mobs inside walls & coming out of walls / hitting and casting from inside walls. It worked well before I dunno what you changed, I know the feeling of changing something without a change log and never being able to exact the code perfectly again. But levitate played some kind of roll in it, if I did the tag on ledge on say a dog it just auto path right off the ledge at super sow speed btw all other mobs would follow. If it was a bigger mob like a golem it would be like a 50/50 chance at pathing over the ledge. So I stopped tagging the ledge and tagged mobs lower in the trayer tunnel worked 90% of the time yesterday, today every pull no matter where it's coming from in there is 3 - 10 mob warps. I think it has to do with the mob size/hitbox? Either way your doing a great job, path finding sucks & is confusing as hell.. | |||
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#89
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They made changes server/zone wide because of some exploits - obviously they aren't going to publicize them in patch notes.
The pathing issues that have popped up since are side effects.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#90
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Quote:
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