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Old 01-09-2014, 09:24 PM
August August is offline
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Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
IMO, easy access to rez outweighs all this. One death with your group and serious time wasted finding a rez.
Tash vs Tash+Malo on re-charm is a nominal difference.
Most pre-50 mobs don't need to be slowed with cleric and good tank.
Can get SoW from "easy to find" druid who ports us [You must be logged in to view images. Log in or Register.]

Monk vs SK...So much time and mana wasted on rooting everything with monk tank.

Enc/Enc/Enc -- One of those players not up to snuff and group wipes consistently.
No margin for error without heals and same problem with rez.

SK Shadow Vortex ftw [You must be logged in to view images. Log in or Register.]
I wouldn't call tash vs tash+malo 'nominal' in the slightest. It totally depends on what level of mob you're charming versus your level, charisma, etc. I haven't 'leveled' an enchanter in about a year, and I can tell you that at 60, I prefer malo over almost any other buff that anyone can give me. My charms go from 'sometimes breaking right away' to 'lasts full duration almost every time'.

SoW only lasting 30 min from your port - i find run speed to be one of the highest indicators of survivability.

And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.

To be honest I don't see the point of the 3rd char. Shm/Enc is enough for me. That's why i don't really care what 3rd slot is. But this guy wanted a trio, and what the group really needs is a puller, which I consider monk to be better at.
  #2  
Old 01-09-2014, 09:07 PM
Zubek Zubek is offline
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Originally Posted by August [You must be logged in to view images. Log in or Register.]
Hrmm, this point has merits, but I am incredibly lazy and like to concentrate, as an enchanter, on dps and control myself. I hate slowing as it takes my mana.

I'd argue to replace the cleric with a shaman, and here's why:

1) Malo - good god malo. I'll trade 'better heals' for 'my charm lasts longer' any day of the week. It's mana intensive and dangerous to recharm. My chance of dying goes down as you bring down the number of charm breaks I have to deal with

2) I already stun, and I don't need a clerics stun. PBAE stuns are the shit. If my mob breaks i should be runed/bedlamed (or the younger version of bedlam, been too long) and ideally my stun will be off before it chews through it. If I can't handle a mob thru that stun , well... maybe i shouldn't play enc.

3) slows. shaman slows make mobs a joke, and they require me to have one less spell necessary on my hotbar to free it up.

4) runspeed - SoW is king. This is mitigated by jboots, but, do you have 21k for you and your friends?

5) passive regen - if i'm doing my job right, passive regen will top me off - shaman shouldn't need to heal me all that much.


As to the SK - I'd prefer a monk, but that's solely from a DPS point of view. I understand how versatile SK are.

All that to say, I think the real choice is enc/enc/enc.
All very good points, if you replace the SK with a Pally you'll get the missing cleric buffs(albeit lower level) and eventually a rez. Plus Pally snap agro is king.
  #3  
Old 01-09-2014, 08:52 PM
Archalen Archalen is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Your advice is to solely play a port class in the off chances that you may not be able to find a port when you want to get to a dungeon quickly or at an odd hour. In that case, I don't know why everyone doesn't just play a port class.

None of what you said makes any sense to me, it's absolutely ridiculous to me to base your group make-up around being able to port at odd hours or instantly.
If nobody wants to play a port class then it's settled. And judging by the comments I would say they are leaning towards not bothering with one. But if one of three people is willing to play one, then I am saying to take advantage of that.

I know how life is with a porter by your side- it's a different playing experience. You have quicker access to even hard to reach zones; you don't have to sit around waiting for a port, or a porter to run to you. This can open up possibilities that you wouldn't bother to explore without an easy port at hand. As someone mentioned, you might lean towards playing the same zones over and over; if you want variety, this could create a stale experience. I could go on and on.

And about your advice on "building a partnership." It's easier to cultivate and maintain these kind of relationship when you play a lot and see the same people online over and over again. For a group of players who are casual it's more difficult to maintain relationships.
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  #4  
Old 01-09-2014, 08:48 PM
contemptor contemptor is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I practically solo'd my necro 1-60 and I never once had trouble getting a port.

/who druid 34 50(60)
/who wiz 35 50(60)
then just send a polite tell for the ones that don't appear to be in xp zones for their level.

throw some plat for their effort and you're golden and if you're like me you'll use the same few porters to build a "partnership."

These people should have no problems with plat as they already have a mid 30s druid who can advertise ports for plat.

Can't believe I have to tell people how to get ports...
If you want the absolute most efficient "trio", for killing a particular mob, druid may be a poor choice. If you want a group in a particular spot in a particular zone that never stops killing, wizard may be a poor choice. But if you want a trio that is streamlined, keeps moving, and can start up as soon as you log on, it can be nice. Honestly, you are a bit ignorant for thinking otherwise. The OP sounds like they would lean more towards my initial statement, given their aspirations. Not to mention the time you save a bit later down the road being able to track and/or port/evac out of a sticky situation, rather than dying or capping and running back.

And before you mention it, yes, being a druid (at a higher than average skill level), that did 1-3 man groups 99% of the time from 1 to 60, I am biased. But I would probably put my duo XP I did on my way to 60 in the top 5-10% of people leveling at that time. I've definitely killed some challenging mobs as well in duo and occasional trios. Maybe not as efficient as clicking torpor repeatedly with a tank, but if you don't suck it's pretty doable.

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Your advice is to solely play a port class in the off chances that you may not be able to find a port when you want to get to a dungeon quickly or at an odd hour. In that case, I don't know why everyone doesn't just play a port class.

None of what you said makes any sense to me, it's absolutely ridiculous to me to base your group make-up around being able to port at odd hours or instantly.
You are misunderstanding. Archalen was not suggesting that porting at odd hours or instantly is the only reason to have a porting class in your party, just as a major benefit. He is simply pressing the manner because people are arguing against it for ignorant reasons or just not understanding. Having a high efficiency group with little time wasted is very beneficial. Honestly, when I started playing there was more of a benefit to having a porter due to the lesser and lower level server population. Though it absolutely still has it's benefits.
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Last edited by contemptor; 01-09-2014 at 08:55 PM..
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