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  #81  
Old 01-09-2014, 09:07 PM
Zubek Zubek is offline
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Originally Posted by August [You must be logged in to view images. Log in or Register.]
Hrmm, this point has merits, but I am incredibly lazy and like to concentrate, as an enchanter, on dps and control myself. I hate slowing as it takes my mana.

I'd argue to replace the cleric with a shaman, and here's why:

1) Malo - good god malo. I'll trade 'better heals' for 'my charm lasts longer' any day of the week. It's mana intensive and dangerous to recharm. My chance of dying goes down as you bring down the number of charm breaks I have to deal with

2) I already stun, and I don't need a clerics stun. PBAE stuns are the shit. If my mob breaks i should be runed/bedlamed (or the younger version of bedlam, been too long) and ideally my stun will be off before it chews through it. If I can't handle a mob thru that stun , well... maybe i shouldn't play enc.

3) slows. shaman slows make mobs a joke, and they require me to have one less spell necessary on my hotbar to free it up.

4) runspeed - SoW is king. This is mitigated by jboots, but, do you have 21k for you and your friends?

5) passive regen - if i'm doing my job right, passive regen will top me off - shaman shouldn't need to heal me all that much.


As to the SK - I'd prefer a monk, but that's solely from a DPS point of view. I understand how versatile SK are.

All that to say, I think the real choice is enc/enc/enc.
All very good points, if you replace the SK with a Pally you'll get the missing cleric buffs(albeit lower level) and eventually a rez. Plus Pally snap agro is king.
  #82  
Old 01-09-2014, 09:10 PM
Aaron Aaron is offline
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If Paladins had any sort of snare, I would agree with you. But snare is just so important.
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<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #83  
Old 01-09-2014, 09:11 PM
Zubek Zubek is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
If Paladins had any sort of snare, I would agree with you. But snare is just so important.
Root?
Pally is my main and I root all the time.
  #84  
Old 01-09-2014, 09:16 PM
Aaron Aaron is offline
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I've played Paladin and Ranger. Having to root a mob and tank the last 20% of his health vs hitting him in the back for the last 20% makes a noticeable difference.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #85  
Old 01-09-2014, 09:24 PM
August August is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
IMO, easy access to rez outweighs all this. One death with your group and serious time wasted finding a rez.
Tash vs Tash+Malo on re-charm is a nominal difference.
Most pre-50 mobs don't need to be slowed with cleric and good tank.
Can get SoW from "easy to find" druid who ports us [You must be logged in to view images. Log in or Register.]

Monk vs SK...So much time and mana wasted on rooting everything with monk tank.

Enc/Enc/Enc -- One of those players not up to snuff and group wipes consistently.
No margin for error without heals and same problem with rez.

SK Shadow Vortex ftw [You must be logged in to view images. Log in or Register.]
I wouldn't call tash vs tash+malo 'nominal' in the slightest. It totally depends on what level of mob you're charming versus your level, charisma, etc. I haven't 'leveled' an enchanter in about a year, and I can tell you that at 60, I prefer malo over almost any other buff that anyone can give me. My charms go from 'sometimes breaking right away' to 'lasts full duration almost every time'.

SoW only lasting 30 min from your port - i find run speed to be one of the highest indicators of survivability.

And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.

To be honest I don't see the point of the 3rd char. Shm/Enc is enough for me. That's why i don't really care what 3rd slot is. But this guy wanted a trio, and what the group really needs is a puller, which I consider monk to be better at.
  #86  
Old 01-09-2014, 09:28 PM
Aaron Aaron is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.
Where are you?
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #87  
Old 01-09-2014, 09:43 PM
pasi pasi is offline
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If the characters are 60/geared and we are specifically talking Kunark, War/Cler/Enc gives you the most room to operate.

There are better combinations for specific mobs/camps - sure, but nothing that is universally as good.

The only weakness is pulling - which isn't a huge deal in Kunark due to dungeon levels - almost everything can be reliably mezzed or pacified. Most of Kunark was designed around players leveling to 60 - not actually being 60.
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  #88  
Old 01-09-2014, 09:49 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I wouldn't call tash vs tash+malo 'nominal' in the slightest. It totally depends on what level of mob you're charming versus your level, charisma, etc. I haven't 'leveled' an enchanter in about a year, and I can tell you that at 60, I prefer malo over almost any other buff that anyone can give me. My charms go from 'sometimes breaking right away' to 'lasts full duration almost every time'.

SoW only lasting 30 min from your port - i find run speed to be one of the highest indicators of survivability.

And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.

To be honest I don't see the point of the 3rd char. Shm/Enc is enough for me. That's why i don't really care what 3rd slot is. But this guy wanted a trio, and what the group really needs is a puller, which I consider monk to be better at.
Well, I Do play an enchanter and level difference is BY FAR the most important part of charming. I'd rather have a solid plan in place for charm breaks than worry about getting max duration every time.

Don't think many dungeons are more than 30 mins from druid ring. Also, SoW pots are easy to get an affordable for travel needs if you can't get that SoW.

Failing is part of the game. Sorry I am not the perfect player like you. Being able to recover quickly from mistakes is an important part of making the experience more enjoyable for me.

Having a dedicated tank/puller is essential, especially holding aggro for mobs that summon.
  #89  
Old 01-09-2014, 10:16 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
Where are you?
+1
  #90  
Old 01-09-2014, 10:16 PM
jijii jijii is offline
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Don't think I've seen this yet, but if you're not wanting to charm, then shaman/monk/rogue would be a lot of killing potential. All three casually obtainable epics which can be fun, too. Starting proximity doesn't have to be too bad either... Barbarian shaman and rogue and a human monk starting in qeynos = quick meetup in blackburrow. For a trio I honestly think leaving out a shaman is a bad move.

Now all that said, enchanters are really amazing so if you're comfortable with that I'd probably go... Shaman/enchanter/necro. Lot of dps, cc, utility. Necros bring a lot more to the table than ppl realize on the healing/cc/utility side.

I'm in the camp of don't add a Druid or wizard just for ports. You'll for sure be kicking yourself when your squad is capable of killing way less stuff and, if casual, you have two impossible epics. It's just not worth it. Give some guy 20pp for a port [You must be logged in to view images. Log in or Register.]
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