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#1
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First off this quote by you... Have you only been reading the TMO comments in each thread? Because I believe every thread made about this in server chat was started by another guild or another raider besides TMO. And each is full of comments from OTHER NON TMO raiders. Of course you have your exception of a few select TMO that comment in every thread lol. Did TMO start even 1 thread about this topic yet though? Ok you want some mobs. That is cool. And is being worked out... A small give away of mobs monthly should of happened months/years ago (I know some TMO claims we tried it already (1 dragon a month? lol an normally was gore) but in reality most ideas like this was shot down fast by TMO leadership with the claim of "that has been offered/tried months ago". So of course the old leaders in TMO do not want to give up even 1 mob. It is just the attitude some of the guild takes. Until GM forced. Which is now taking place + leadership changes so you will see some free mobs coming. Now... YOU ARE VERY VERY DUMB if you do not think the "Care bear" that some are calling for, will kill the server . Now I agree a few dragons or loots would not hurt. But that poll showing half the people wanting 0 competition and making everyone "equal" is just plain stupid!! Socialism EQ 101 . It would not work! It is not what this server was built on! Why are you on project 1999 if you want a new age game where everyone has an equal chance? There are 100's of games out there that offer instances, no corpse runs, and all around fair play. Example I raid 20+ hours a week for a dragon sword to kick your ass in PvP, Than people complain to the forums and now you can buy one with RMT or easy to attain currency in game. That type of game is everywhere. Go get it. If its everquest you like but want it easy , than their are plenty of other servers to pick that offer what you want. It is not just TMO that would leave if they totally redid this server . A lot of people would go. Why do you think EQ live has died out? Yet this server thrives? It is because of competition / nostalgia / classic everquest. Take out the nostalgia factor here an care bear the game like you want Metallica. A hell of a lot more than TMO would leave / quit. I guarantee it. This server was made around competition an classic. Take that away and you will have just another EQ Emulator.
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#2
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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hello i'm cucumbers
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#4
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#5
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I agree with Loraen. If we get more people who WANT to raid because the server isn't under a monopoly... Then we are in a good place indeed. You saw how many people returned when TMO got their accounts banned and raid suspended. People were waiting for a reason to come back.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#6
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I have seen guilds calling for instances, no corpse runs, pok books, all dragons repop weekly, monthly, 0 competition is wanted, guilds lesser than IB FE TAKEN DIV BDA AND TMO getting free kills.... Do you think a guild just made yesterday should be included? It is just way to silly some of the non sense I have read this week. If it was just IB FE TAKEN DIV BDA AND TMO. Than yes I agree to SOME type of rotation but, you want 100% no competition too bro? Killing competition and having 0 competition ON ALL mobs rotated WOULD hurt the server. I do not believe that some random guild that does not try AT all even when TMO is suspended should be included in any damned rotation for free mobs. I left A-Team out because they did not attempt 1 mob yet. If they show they can try, than they deserve too.
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#7
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A rotation of the 6 major raiding guilds has some potential but I would like to make a slight tweak. Lets use Trak as the example. Rather then having one guild clear for this weeks trak, make it two. So the rotation would be comprised of 3 - 2 guild rotations. This promotes competitiveness and keeps the mobs moving amongst the guilds.
How to decide which guilds are paired I don't know for sure yet. I'm thinking something along the lines of the current guild + the guild who killed it the last time or a tiered guild system. Rank all the guilds 1,2,3 ect. 1 and 2 paired, 3 and 4 ect. Expanding on this idea we would keep variance as it is (though ideally a bit more reasonable say max 1 day +/-. The first guild set of guilds in the rotation would get their crack at the first mob who spawns. (Regardless of what it is that's their mob for this rotation). The next mob that spawns goes to the next set in the rotation ect. Also make it so if a mob has remained alive for say 12 hours, its ffa / moves onto the next person in line. This in theory would keep a constant rotation and remain competitive while not guaranteeing any guild all the mobs. Also VP would remain FTE and not be included in these rotations. As your guild gets the trak kills they can test the waters in VP at their own pace. | ||
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#8
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It seems like a good idea, but the rotations would never be able to change otherwise someone would get stuck competing with TMO each week... And that would just open animosity imo if the same guild keeps winning. Better to keep it even I think.
Also, rotations, handing out mobs, bush towers, etc.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#9
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I think it would be good to have a constant flow of the guilds competing against different guilds. Some guilds use different tactics then others depending on the mob that spawned it could work really good or not work at all.
Also just thought about it, any guild wanting to be added into the rotation is free to compete on any target. If the beat the two guilds rotating they (in some way) are added to the rotation (this could be difficult if 1 guild had to be added, but perhaps they would be added randomly to a rotation). | ||
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#10
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I don't think any guilds who haven't raided are sitting here spitting out ideas.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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