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Old 12-27-2013, 01:46 PM
Ravager Ravager is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Downside.. when would they repops happen? What about our euro players...
I love repops.. most fun to be had on the server. Too many repops devalues effort and items also. (not the biggest deal) but do we really want another 100 VS's before Velious? Repops won't solve everything either. The people getting 90% of the mobs would still be TMO/FE/IB and the trash would be cleaned up by the other entrenched guilds Taken/BDA/Div.
Says the guy of the guild celebrating 200 trak kills.
  #2  
Old 12-27-2013, 01:49 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Says the guy of the guild celebrating 200 trak kills.
I wish we had a shit load less trak kills.. cause that would mean velious is out.
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  #3  
Old 12-27-2013, 01:46 PM
Splorf22 Splorf22 is offline
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We've had three years of Kunark; the server is swimming in Kunark pixels. Who gives a fuck at this point?

Also the only reason TMO has cleaned up on repops is VP training. If that is out, they will look very different - especially after casual scum stock up on resist gear and get a little practice. Killing 32k dragons isn't that hard. And of course in Velious repops will be truly epic and it will take several hours to down all the content.

And there is no reason Sirken can't do a repop for our euro friends periodically.

TL;DR: CHANGE THE MECHANICS TO MAKE COMPETITION MORE FUN RATHER THAN DEMANDING THE PLAYERS COPE WITH RETARDED VARIANCE ETC ETC
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  #4  
Old 12-27-2013, 01:51 PM
Derubael Derubael is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
And there is no reason Sirken can't do a repop for our euro friends periodically.
Actually, there is. But I won't go into detail here.

Staff isn't against repops, just need a solid way to implement it.

It also doesn't really solve the problem. We can't repop every week. If we were going to do that, we'd just cut all the respawn timers in half.
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Old 12-27-2013, 01:54 PM
Splorf22 Splorf22 is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Actually, there is. But I won't go into detail here.

Staff isn't against repops, just need a solid way to implement it.
Why can you not do exactly what Rogean did last sunday? It worked fine and involved 10 seconds of commands.

Quote:
Originally Posted by Derubael
If we were going to do that, we'd just cut all the respawn timers in half.
The primary effect of repops is not to have more mobs pop; its to spread players out and reduce the need for tracking/batphoning/camping alts etc. Not that I don't think a few more raid mobs for our top-heavy player base is a bad idea, but thats not the primary effect.
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  #6  
Old 12-27-2013, 01:41 PM
radditsu radditsu is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, why are people so against repops? We know Nilbog likes them. On a repop everyone can compete to their hearts content.

The current attitude of the staff is like dumping 20 people into a small room and telling them 'don't step on each others toes'.

Repops would be fantastic in Kunark and truly epic in Velious, and we just saw from Rogean that they can be accomplished in like 2 minutes of commands.

So what is the fucking downside?
Nobody that plays the game hates repops. It has everything to do with a technical limitation at the moment. Rogean had to do it manually. An agreement that requires the staff to do a ton of technical things, before velious drops, is not something attainable. You need to concentrate on solutions that can be implemented now.
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  #7  
Old 12-27-2013, 02:00 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, why are people so against repops? We know Nilbog likes them. On a repop everyone can compete to their hearts content.

The current attitude of the staff is like dumping 20 people into a small room and telling them 'don't step on each others toes'.

Repops would be fantastic in Kunark and truly epic in Velious, and we just saw from Rogean that they can be accomplished in like 2 minutes of commands.

So what is the fucking downside?
Don't thnk anyone is against them but the server staff keep telling us to hash out some form of compromise. Asking them to solve problems for us is NOT what they asked us to do. If they want to throw in server repops on top of any agreement we come to its a bonus.
  #8  
Old 12-27-2013, 02:15 PM
Splorf22 Splorf22 is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Don't thnk anyone is against them but the server staff keep telling us to hash out some form of compromise. Asking them to solve problems for us is NOT what they asked us to do. If they want to throw in server repops on top of any agreement we come to its a bonus.
The staff seem to have the attitude of 'oh we built this awesome playground and you retards are shitting on it'.

It just is not true IMO. This shit all started the second variance was introduced. Wanna know why the raid scene is so fucking cutthroat? If I just spent 48 hours watching my computer screen for a mob to pop I damn sure don't want anyone else getting it. Wanna know why we have zerg guilds? Cause you have to mobilize 24/7 and you need those euros. Wanna know why they bitch about carebears? Cause when you have that zerg guild you utterly facerape the content and its zero challenge to you. If the staff wants to know who created the current raid scene, they only need to look in the mirror.

Solution: CHANGE THE MECHANICS
  • Repops
  • Reduce/Remove variance
  • Ban poopsocking or camping out of raid forces at targets (preferrably through some mechanism in the code that automatically kicks people)
  • Reduce the number alts people have somehow

Once your playground is in order, then you can ask the players to be nice.
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Last edited by Splorf22; 12-27-2013 at 02:17 PM..
  #9  
Old 12-27-2013, 02:20 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The staff seem to have the attitude of 'oh we built this awesome playground and you retards are shitting on it'.

It just is not true IMO. This shit all started the second variance was introduced. Wanna know why the raid scene is so fucking cutthroat? If I just spent 48 hours watching my computer screen for a mob to pop I damn sure don't want anyone else getting it. Wanna know why we have zerg guilds? Cause you have to mobilize 24/7 and you need those euros. Wanna know why they bitch about carebears? Cause when you have that zerg guild you utterly facerape the content and its zero challenge to you. If the staff wants to know who created the current raid scene, they only need to look in the mirror.

Solution: CHANGE THE MECHANICS
  • Repops
  • Reduce/Remove variance
  • Ban poopsocking or camping out of raid forces at targets (preferrably through some mechanism in the code that automatically kicks people)
  • Reduce the number alts people have somehow

Once your playground is in order, then you can ask the players to be nice.
The discussion being had here is to directly address the commands issued by rogean to come to a compromise. Demanding he solve the issue will get us no where. Server repops welcomed.
  #10  
Old 12-27-2013, 02:53 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
It just is not true IMO. This shit all started the second variance was introduced.
To be fair, it started when DA began poopsocking every raid target on the server to avoid competing, and then it became the war of which guild could sit at raid targets for the most days straight.

Variance was introduced to combat this, and while variance really fucking sucks at least it was something to combat guilds arguing about which one sat in Nagafen's room the longest after killing it.
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