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#1
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polling of blue players seemed to indicate there was a greater willingness to try a red server that maintained an item loot rule set than one without. now, that doesn't mean that item loot would also cause a greater and quicker atrophy of the player base, as people rage their way into attrition.
one positive from item loot is that 3 years after velious drops you'll still have something to "do". as in, taking a phase spider carapace from someone. | ||
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#2
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Put Item loot on red99 end of discussion! it will be RZ all over again..[You must be logged in to view images. Log in or Register.] Personally not a fan of the Teams server play style..i'd prefer Red with Itemloot over a Teams server 100%.
P.s I remember Rienne and most of the other Facultas Utrimque players pretty vividly, they were some of the most fearsome PvPers around at that time, many battles fought against them. Not all of the best PvPers were casters that's for sure. | ||
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#3
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I don't think the ruletset will have much if any effect on the server now. The 52+ game is pretty much a choice between Nihilum and doing nothing, although Red Dawn has started to do some raiding. The moment of truth is coming for them though, as the people excited about raiding Fear/Hate now will quickly lust for greater loots. Either they stay and help push Red Dawn into higher end raiding or they'll bail for Nihilum. The low population of R99 makes it very difficult to have two power guilds, and I think until we see a sustained 250-300 people things wont change much. | |||
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#4
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#5
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#6
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Has this been mentioned? If not, discuss.
-4 level range -Item loot of any droppable -Bagged items included -Primary/Secondary excluded -Inventory slots (primary 8) excluded. [You must be logged in to view images. Log in or Register.] So: -Can loot droppables from bags, but can't take the bag itself. -Can't take items occupying a bag slot. Max chance of "bagging" 8 items, if all inventory slots are empty. | ||
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#7
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+1. I like it. | |||
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#8
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do it | |||
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#9
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#10
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I think it's a given that primary/secondary need to be excluded. A melee losing his best weapon would be like being able to loot ice comet out of a wizards spell book. I also think a 4 level range is best. Hell, if I had my way it would be a blue server until level 55. The game is so horrible unbalanced up until then (not like its great after I know...) because of the way spell levels and abilities work. Fighting a level 33 shaman before envenomed breath and a pet vs fighting one with it at level 34 is completely different. Not to mention it gets people to the point they are so time invested they aren't going to rage quit over a lost item. But I assume everyone in the PVP community will think that is the worst idea ever so the 4 level range is good. What about making it so 1 bag slot is protected? Essentially the same as your system above without the PVE impact of not being able to carry around more than a single bag - because that is exactly what it will end up. 1 bag for food/drink/peridots, etc, 7 open slots for saving your items. With slot 1 protected you could have one unlootable bag and the rest lootable. | |||
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