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#81
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lol mendan with the random rage in this thread
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#82
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Quote:
spell stuns which rarely land are limited to 4 seconds on other players same should be done for tstaff/skean | |||
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#83
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add 4 levels up 4 levels down static to that mmmmmmmhm mhm mhm
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#84
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Agreed. The PvP level range is an easy change. Obviously important zones remain uncapped PvP range.
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#86
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The T-staff should be more powerful thank the skean as everyone and their mother has a skean because the quest is easy as fuck. The T-staff is rare as fuck in a zone that has constant pvp.
If you want to fix both weapons, fix earth pet, fix bard high sun, fix the resist system, fix the range of AE spells - only at that point, would a nerf to those weapons make sense. Without all of the above issues, however, we would never see yellow text. Plugging would happen even more often and it would be extremely difficult to kill anyone. If someone dies in pvp, it is normally because of one the above. | ||
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#87
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Nilbog is actually interested in seeing this stuff get done, so I have faith.
Velious is the big fish to fry right now, as is tieing up the loose ends like undead training and sky mobs. Next patch is chock full of shit I have been dying to see. Maybe we can see the static 4 level range change made. That shit would be classic. I'm sure there's just a method/function somewhere in there that does a range calc. You can junior engineer a one liner in there to just return true for the attackable flag or whatever if range is +/- 4 static regardless of player level (take that logic out too). | ||
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#88
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Quote:
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#89
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Tough balance between staying classic and overpowered.
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#90
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Good thing you came around Andis, and good thing i was a trooper, lone knight in the dark during the dark times of whatever, xp loss is irrelevant.
Im officially not raging at the devs anymore and could take their own sweet time adding little tweaks here and there while we wait for velious | ||
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