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  #1  
Old 10-22-2014, 01:01 PM
maurilax maurilax is offline
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interesting, when I killed him we were behind the wall. that still counts? they werent agroed at the time
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  #2  
Old 10-22-2014, 01:11 PM
Man0warr Man0warr is offline
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Mobs don't have to be aggroed to prevent fleeing, just have to be within a certain distance.
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  #3  
Old 10-22-2014, 01:13 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Mobs don't have to be aggroed to prevent fleeing, just have to be within a certain distance.
Classic confirmation pending.

I'm skeptical non-aggro/LoS friendlies in a close radius would prevent fleeing.
  #4  
Old 10-22-2014, 01:54 PM
Walth Walth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Classic confirmation pending.

I'm skeptical non-aggro/LoS friendlies in a close radius would prevent fleeing.
I assume the same manner as mobs that heal through walls without adding to agro and such.
  #5  
Old 10-22-2014, 01:56 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Classic confirmation pending.

I'm skeptical non-aggro/LoS friendlies in a close radius would prevent fleeing.
Well it's that mechanic that allows you to PL on non-undead mobs without fleeing [You must be logged in to view images. Log in or Register.]
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  #6  
Old 10-22-2014, 02:07 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Walth [You must be logged in to view images. Log in or Register.]
I assume the same manner as mobs that heal through walls without adding to agro and such.
This is classic. Mobs heal but don't assist. Think there are some comments about CHing mobs through walls in like Kedge and such.

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Well it's that mechanic that allows you to PL on non-undead mobs without fleeing [You must be logged in to view images. Log in or Register.]
Nah what allows this generally speaking is pulling a big pack and the final one always runs. Which you then ensnare and let your noobling skill up their offensives while its in flee mode.

Atleast, where I pull, they still flee. As is intended.
  #7  
Old 10-22-2014, 02:21 PM
Walth Walth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This is classic. Mobs heal but don't assist. Think there are some comments about CHing mobs through walls in like Kedge and such.



Nah what allows this generally speaking is pulling a big pack and the final one always runs. Which you then ensnare and let your noobling skill up their offensives while its in flee mode.

Atleast, where I pull, they still flee. As is intended.
Right, I was using that in reference to mobs using same AI to not flee, as both being classic.
  #8  
Old 10-22-2014, 04:01 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]



Nah what allows this generally speaking is pulling a big pack and the final one always runs. Which you then ensnare and let your noobling skill up their offensives while its in flee mode.

Atleast, where I pull, they still flee. As is intended.
Right, but that same mechanic that stops all the mobs you pulled from fleeing is the same one that keeps a single mob from fleeing if there are un-aggroed mobs nearby. The mechanic doesn't care if a mob is aggro or not, just that it's within a certain distance.

It wasn't like that on this server until a few months ago - non-undead mobs would flee at low life even if 10 of their buddies were beating on you too. That's why PLing in Befallen/Unrest/Kurns was preferred.
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  #9  
Old 10-22-2014, 01:50 PM
Poid Poid is offline
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Sounds like you were making efreeti harder than it needs to be. Hasted/torched imp will win a straight up manfight vs efreeti as long as you use stuns to try and interrupt efreeti's casts. Most of the stuns will get resisted, but even one or two interrupts buys you plenty of time to burn through his fairly low hp.
  #10  
Old 10-22-2014, 01:51 PM
maurilax maurilax is offline
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yea the first time i tried stunning and every single one was resisted. if pet had started at 100% instead of 80% i still would have won.
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