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#1
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![]() interesting, when I killed him we were behind the wall. that still counts? they werent agroed at the time
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#2
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![]() Mobs don't have to be aggroed to prevent fleeing, just have to be within a certain distance.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#3
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![]() Quote:
I'm skeptical non-aggro/LoS friendlies in a close radius would prevent fleeing.
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#4
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#5
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#6
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![]() Quote:
Quote:
Atleast, where I pull, they still flee. As is intended.
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#7
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#8
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It wasn't like that on this server until a few months ago - non-undead mobs would flee at low life even if 10 of their buddies were beating on you too. That's why PLing in Befallen/Unrest/Kurns was preferred.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#9
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![]() Sounds like you were making efreeti harder than it needs to be. Hasted/torched imp will win a straight up manfight vs efreeti as long as you use stuns to try and interrupt efreeti's casts. Most of the stuns will get resisted, but even one or two interrupts buys you plenty of time to burn through his fairly low hp.
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#10
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![]() yea the first time i tried stunning and every single one was resisted. if pet had started at 100% instead of 80% i still would have won.
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