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#8852
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![]() Quote:
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#8853
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![]() Quote:
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Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
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#8854
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![]() WORLD STAR WORLD STAR
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#8855
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#8856
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![]() He doesn't even deny it.
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#8857
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![]() don was a shit expansion and the beginning of the low effort fully instanced mission-based expansions that killed modern eq. that said, vishimtar and yar'lir are both top tier fun raid encounters.
dodh is unironically one of the best EQ expacs, so you phinnybros at least have something to look forward to still. | ||
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#8858
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![]() Instancing missions was great, dunno what you're talking about. Form a group and go do some quests without being trained or having to listen to stupid OOC fights about camp stealing.
Vishimtar is definitely the best raid pre-DoDH. Excellent mechanics all around. Looking forward to splitting it for those eyes. YarLir is a good idea but not well executed. Similar to Adaptation trial. The constantly switching boss idea is good but it needs to be wildly different between spawns to force some sort of adjustment. For example one form should Rampage hard and do minimal damage to main tank, forcing your healers to adjust their target and then another form should Flurry hard and stop rampaging, another form should proc hard/one round tanks but not summon, etc. Eventually they added a mechanic in Somnium 6, where the boss one rounds any plate, chain or leather wearer but does fairly minimal damage to silk wearers. So you just set up a Necromancer or Wizard to tank the boss. Great raid designs come much later in EQ.
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#8859
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![]() instancing can be great, and solves a lot of problems caused by sharing limited resources with neckbeards, but never having to interact with people outside of your group shrinks the world and gets rid of some of the communal aspect thats important for mmos. the load balancing thing they do on newer tlps sounds like a good happy medium option but i dunno how it works out in practice
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#8860
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![]() Definitely shrinks your circle of interactions. But, I dunno I don't really play games to meet random people asking for Ports. They open world interactions are generally very fleeting and don't amount to much. More lasting relationships generally come from clique groups that do instances together every day or week, or from your guild raiding with them weekly.
The pick system works quite well in practice. The main flaw that I see in it is that there isn't really a way to communicate across picks. The most logical way would be to have your character autojoin a channel for the zone. I.E. If you zone into Sebilis you autojoin a Sebilis channel that everyone in Sebilis is in. This way you can more easily LFG and find replacements. Beyond that, most of the zones have a low enough pick threshold that there is always some camp open in the most popular zones. So finding a camp open is never really an issue. This would be a godsend on a Green99 server. But unfortunately if you have 1000 people roll on Green99, you're going to have 200 fighting over every frog in LGuk after a few months. It will be a cluster.
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