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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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I'm on vacation in Mexico ATM laying on the beach a d this make me extremely. I'm in no rush to get back home but when i do it will make the limited play time i have MUCH more hospitable! I do think once a week may be too often but damn if you guys aren't trying something, awesome in my opinion that you are willing to move forward with something New for the server.! Thank you so much for trying to make this stale server evolve!!
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#2
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I always felt having VP as a survival of the fittest zone was cool. I've never seen it and never will, and that's fine with me, though I definitely would love to. It seemed like a place for the hardcore folks, not the casuals (which I am).
This was how it was on live, and this is how it should stay on here imo.
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#3
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I'm super late the the conversation, just getting back into P99 and then sifting through 28 pages of this.
Anyways, I personally think an extra spawn every week is too generous. I think EQMac's middle ground of server reset every 2 weeks is better. However, this is a 13 year old game, we are playing it because we enjoy it, not because these pixels are shinier. I'm all for providing everyone the opportunity to experience the parts of the game they missed on Live, as that is the reason I am here. I am extremely glad to see an FTE shout mechanic coming to the raid scene. Hopefully it does what I predict and lessens GM involvement in FTE disputes. YAY shorter variance! In "my" perfect world, variance would be 24hrs total (+/-12hrs), but 48hrs is a hell of a lot better than 96. Finally, I think the serverwide respawn should be possible any time of the day. While I'm an EST player, I think there should be an equal shot at the serverwide respawn for all timezones and all lifestyles (shift workers, Euros, etc.). Either way, hopefully this is more pixels for all, TMO gets to track less (and will very likely see more mobs killed as well). Its a win-win for every positive aspect on the server and a blow to pixel denial.
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#4
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We're now leaning towards a full server respawn, instead of just raid targets.
How this would be executed is now what we need to determine, as to not interrupt current groups in progress and create a situation where a room full of mobs would repop on top of them. Ideas we are talking about are giving enough of a warning, anywhere from 30 seconds to 5 minutes. We are also discussing the automatic teleport to the zone's safe coordinates or zone in location. In considering how this normally worked back in the day, anytime the server came down there was usually significant warning of about 10 minutes before it did. But I'd also like to bring up for discussion that I seem to remember when server's came back up in classic, it could usually take several hours for many raid mobs to spawn. Maybe I'm remembering this wrong. Anyways, discuss.
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#5
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Quote:
-Respawning of npcs - classic? check. -Catching up on missing spawns due to lack of patches - classic? check. -Teleporting people or moving them against their will - do not like. I would rather disconnect everyone and have them able to rejoin than move them. | |||
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#6
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Quote:
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The Ancient Ranger
Awake again. | |||
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#7
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Quote:
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | |||
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#8
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Quote:
i dont like the teleporting idea either, just give people plenty of notice and let them plan accordingly | |||
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#9
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Quote:
I think the only time I've heard of it disconnecting people is if the something terrible occurred, like the zone crashing on repop. *** I honestly think moving people is a bad idea: Oh a zone repop happens in 5 minutes? Let me log into my non-caster who is stuck deep in a dungeon, for a free teleport somewhere safe! Or Crap, I don't want it to teleport me. I better just log off right before the teleport happens. Then I can log back in right after the teleport moves everyone so I can steal their camps. | |||
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#10
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Quote:
Examples: Plane of Fear/Plane of Hate: Zonein is safe so that a guild that's already been there for 5 hours can have a shot at the the bosses there by allowing them to camp at the zone in and reassemble after the server comes back up. If multiple guilds were already there then they would have to race to create a path to the boss to get FTE without training each other (fun). Plane of Sky: Zonein is safe no issues if a guild is already there they would have to jump off and get ready to port back up quickly after reset. Trakanon: Whichever guild can assemble quicker after loging back in and pulling to get FTE. The entire zone should be all empty for 5 minutes so that you don't disrupt people there just to exp that much and they have time to log back in and reform their groups before having to deal with an instant respawn of mobs. Just my 2 coppers. | |||
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Last edited by Artaenc; 10-16-2012 at 12:37 PM..
Reason: corrected grammar.
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