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Old 08-27-2022, 12:59 PM
Troxx Troxx is offline
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7 more pages!
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Old 08-27-2022, 01:53 PM
PatChapp PatChapp is offline
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Slowing is very important with charm pets,as the enchanter will get summoned on breaks. Getting summoned puts you into the melee range of the monster. That said enchanter slow is more than adequate, even though shaman slow is much better.
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Old 08-27-2022, 02:14 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
Slowing is very important with charm pets,as the enchanter will get summoned on breaks. Getting summoned puts you into the melee range of the monster. That said enchanter slow is more than adequate, even though shaman slow is much better.
1: Enchanter doesn't get summoned when there's 2 other charm pets significantly higher on the threat table. Unless all 3 break at exactly the same time which is extremely unlikely but in that event shaman slow probably isn't the make or break that saves you anyway

2: Shaman slow is only 5% better than enc. Don't know if that qualifies as "much better" but that's a matter of opinion I suppose.
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1: Mage is a better group DPS class than Shaman
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Old 08-27-2022, 02:01 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Yup, no one cares about Ixi or Fungi King. They drop poop items obviously. /sarcasm [You must be logged in to view images. Log in or Register.]

PlsNoBan prefers to chain Mistmoore pond mobs with his Mage. Much better!
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Old 08-27-2022, 02:16 PM
PatChapp PatChapp is offline
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5% is much better. Depending where you are hunting,the pet will be summoning the enchanter.
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Old 08-27-2022, 02:17 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
5% is much better. Depending where you are hunting,the pet will be summoning the enchanter.
The pet may summon sure. But I assume you aren't slowing your pet so not sure how that's relevant?

I wouldn't classify 5% as much better but I respect your opinion
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Old 08-27-2022, 02:24 PM
Troxx Troxx is offline
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Until I had unlimited torpor mana I frequently chose to use Togors insects (caps at 70%) to save 75 mana per cast. The cast time was slower (annoying), but it was perfectly good.

70% vs 75% isn’t that big a deal for most content. More important is the duration of turgid vs Togors
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Old 08-27-2022, 02:56 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Until I had unlimited torpor mana I frequently chose to use Togors insects (caps at 70%) to save 75 mana per cast. The cast time was slower (annoying), but it was perfectly good.

70% vs 75% isn’t that big a deal for most content. More important is the duration of turgid vs Togors
Exactly. Having an extra 3 minutes on your slow is huge. The 5% still helps when your Enchanter is getting summoned and they are in paper armor, and on tough mobs that hit hard.

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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
The pet may summon sure. But I assume you aren't slowing your pet so not sure how that's relevant?

I wouldn't classify 5% as much better but I respect your opinion
You would slow the pet in an emergency during a charm break. Better to have a gimped pet for a few minutes than die. That is another nice thing about a Shaman, we get an AoE slow. As an example, if you are using Dictate to charm a pet, you won't be able to mez/stun the mob if it is level 56-58.
Last edited by DeathsSilkyMist; 08-27-2022 at 03:12 PM..
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Old 08-27-2022, 07:33 PM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Exactly. Having an extra 3 minutes on your slow is huge. The 5% still helps when your Enchanter is getting summoned and they are in paper armor, and on tough mobs that hit hard.
3 minutes is huge when this theoretical group already has 2 hasted charm pets?

I think not. Would be happy for you to provide me the “math” behind anything a group will be doing that takes longer than 3 minutes for a single mob to die with 2 hasted charm pets.

I am patiently waiting.

TLDR: 5% more slow is important but doing 40-60% (actually more) less personal dps and not being able to give the charmed pets 11% more haste is not.

Any competent cleric paying attention can keep the enchanter alive. I’ve done it about a thousand times or more on my 59 cleric with a single charm class. Having extra pets means the charming class can just back up 2 steps and only eat the dmg from their own pet without aggro on the main mob. And IF the cleric can’t keep a charm class alive through a single break … then what the F are we even talking about? Better to have no charms?

This isn’t rocket surgery.
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  #10  
Old 08-27-2022, 04:28 PM
PatChapp PatChapp is offline
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When the pet summons you,you get into melee range of the mob being killed. Instant agro from it since pets can't hold agro vs a player on p99
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