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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 10:39 PM
Rogean Rogean is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well the way it affects the smaller guilds is that at least BDA and probably TMO would spend some time there, thus giving them time to go after other stuff.
That's a negative. TMO will leave it for last, and if BDA even attempts it they will have one person go train them while they continue killing everything else outside. What will really happen is BDA knows this and won't bother with VP, and instead try to get as many other mobs as possible.
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  #2  
Old 10-13-2012, 12:53 AM
Alarti0001 Alarti0001 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
And to elaborate, we probably won't make any changes before the changes in the OP get implemented.. and if we only do repops for raid mobs, VP will not be included unless it is an entire server repop as being discussed. Reasoning for this is that this entire change is to benefit the smaller guilds, which I don't see affecting VP in it's current state.
If you are gonna repop the raid mobs include VP. Or else you are just locking of us out of the loot we need most which also decreases the encounters the rest of the server will see
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  #3  
Old 10-13-2012, 01:08 AM
Rogean Rogean is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
If you are gonna repop the raid mobs include VP. Or else you are just locking of us out of the loot we need most which also decreases the encounters the rest of the server will see
Sounds like an ultimatum.

I don't like ultimatums.
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Old 10-12-2012, 10:19 PM
Rogean Rogean is offline
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Ok and the last 4 or 5 pages here seem to be guild dickwaving so I'll just pass by that.. hey look I'm caught up now.
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Old 10-12-2012, 10:26 PM
Autotune Autotune is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Ok and the last 4 or 5 pages here seem to be guild dickwaving so I'll just pass by that.. hey look I'm caught up now.
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing a guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
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Old 10-12-2012, 10:27 PM
Slave Slave is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing only 1 guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
That seems like nuking a cockroach when all you need is a hammer...

Why don't we see how much the proposed changes actually help the server endgame first before doing something so drastic?
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Old 10-12-2012, 10:37 PM
Autotune Autotune is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
That seems like nuking a cockroach when all you need is a hammer...

Why don't we see how much the proposed changes actually help the server endgame first before doing something so drastic?
if the repops are to help the lower guilds like Rogean suggests, the best way is to limit how much TMO can get with a handicap.

TMO still gets mobs, more than what they normally get, they also have half the tracking time as before. So they are definitely gaining more than what they already have.

This will also handicap BDA and allow other guilds to grow as well. There is no down side to what I mentioned that I can tell. Guilds can easily track this themselves and report guilds for punishment. Just make the punishment really harsh for breaking the rules or lawyering them (like forming guilds for targets to bypass which can be checked by IPs/GMs).
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Old 10-12-2012, 10:45 PM
Spitty Spitty is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing a guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
You know what's hilarious? This could be instantly implemented by certain guilds getting over their greed/power complex and making some simple agreements to follow when the raid mob changes go live.

You don't need more work out of Rogean to put this in place.
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Old 10-12-2012, 10:50 PM
Autotune Autotune is offline
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You know what's hilarious? This could be instantly implemented by certain guilds getting over their greed/power complex and making some simple agreements to follow when the raid mob changes go live.

You don't need more work out of Rogean to put this in place.
it's not going to happen on it's own. Staff has a chance before they implement anything to put a brace on it, to help shape the way it grows.

They can take the 10 gallons and dump it on the field in a quick toss or they can manage the water and spread it out more evenly to ensure widespread growth.

It's better to start with a brace and take it off if not needed than to start without a brace and try to correct the mistakes with a band aid.
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  #10  
Old 10-12-2012, 10:26 PM
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I'm rethinking my Classic position on boss spawn rates. I think such frequent resets could be very positive for the current state of the server even though it's not as Classic as something slightly less so. It would be helpful to reverse some of the damage that concentrating loot in the hands of a few has done. Affirmative Action.
Last edited by Slave; 10-12-2012 at 10:28 PM..
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