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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
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  #821  
Old 08-13-2013, 08:37 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]
In regards to 'accidental trains' if VP became a non-training zone:

The aggro radius of all monsters in there, other than the 6 named dragons, is extremely small and there are numerous spots to camp a raid where mobs will not be pathing. Additionally, any raid is going to have at least 1 druid or ranger charged with casting harmony on all potential nearby threats, whether engaged or not.

You really have to try to train a raid and it's going to be extremely obvious to anyone watching. I don't think the "VP can still be full of accidental trains" is a valid excuse in the discussion of letting training continue.
When is the last time you were in VP (legitimate question btw, not snarky remark)?
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  #822  
Old 08-13-2013, 09:00 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
When is the last time you were in VP (legitimate question btw, not snarky remark)?
Vp pathing has been changed in the last update, I was there yesterday and a lot of the pathing issues seem to be resolved. Again, not ALL of them are...but its a lot better than it was when the sanctioned training rules were put in.
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  #823  
Old 08-13-2013, 09:05 PM
Autotune Autotune is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Vp pathing has been changed in the last update, I was there yesterday and a lot of the pathing issues seem to be resolved. Again, not ALL of them are...but its a lot better than it was when the sanctioned training rules were put in.
The last time I went in, was some time after the zone had been turned into an outside zone and the aggro ranges seemed to be slightly larger than when the zone was first released. That's why I was asking him, the pathing was slightly better then too, as wurms rarely pathed in place compared to constantly pathing in place.
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  #824  
Old 08-13-2013, 09:07 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The last time I went in, was some time after the zone had been turned into an outside zone and the aggro ranges seemed to be slightly larger than when the zone was first released. That's why I was asking him, the pathing was slightly better then too, as wurms rarely pathed in place compared to constantly pathing in place.
The agro range seems fairly small still, Im able to harmony mobs from ranges that would normally result in aggro'ing the mobs in other zones.
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  #825  
Old 08-13-2013, 09:17 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
The agro range seems fairly small still, Im able to harmony mobs from ranges that would normally result in aggro'ing the mobs in other zones.
To put it into just how small it was for wurms, you had to pretty much touch their tails to aggro them at release and to aggro a racnar you had to be within about their height before they'd aggro. Drake aggro was pretty small as well, but slightly larger than racnars.
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  #826  
Old 08-13-2013, 09:18 PM
Zapatos Zapatos is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
When is the last time you were in VP (legitimate question btw, not snarky remark)?
Just the other day. I often go in and run the gauntlet when no one is looking just for fun and b/c it keeps me sharp.
  #827  
Old 08-13-2013, 09:23 PM
Autotune Autotune is offline
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Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]
Just the other day. I often go in and run the gauntlet when no one is looking just for fun and b/c it keeps me sharp.
Ah, good deal then.

If the pathing is much better and the aggro mechanics are decent, I'd say that you guys could definitely push that issue off the table. Still have to get the GMs to want to pick up the petitions from that zone (trains will still happen on contested mobs due to racing/pulling down hallways, limited pull spots, etc), but shouldn't be much worse than contested CTs/VSs/Innys (Well, VS probably doesn't get raced to like before).
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  #828  
Old 08-13-2013, 09:33 PM
quido quido is offline
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Regarding the changes to pathing, the changes have helped but they are still a far cry short of being ideal. The changes have made it considerably more difficult to kite trains in perpetuity around the zone-in lava, but a lot of the other issues are still there. Stuff still jumps off its pathing grid and will beeline through the walls and non-space towards their target. The mobs also stick to the pathing grid around the entrance a little more than they probably should.
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  #829  
Old 08-14-2013, 02:37 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Sirken could easily go into VP and judge the pathing for himself and decide if he wanted him and his CSR peeps to pick up the extra work. The zone is still a clusterfluck with 2 guilds trying to get pulls and navigate together, even when they aren't trying to wipe out the other side.
already did this earlier in the week because of this thread. z axis is still messed up. stuff popping through walls still happens. and by staying along a certain set of walls (you know which walls im sure) ANY class can keep the mobs pathing back and over the the zone-in spot forever and safely with relative ease.

So guys, please dont say pathing is fine / fixed, because its not. that being said, part of the agreement with us releasing VP when we did was because we were aware that the pathing wasn't great, players didnt care, so we told them that we would release the zone on the condition that it would be a p99 style non CSR zone, and that essentially the ONLY thing we'd do is enforce rules against cheating the game mechanics, IE: fighting dragons where they are unable to fight back (this is different that EQLive non csr, if anyone quotes the EQLive non CSR rules again im going to tear my eyes out because facepalm doesnt cut for some of you anymore).
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  #830  
Old 08-14-2013, 03:00 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
already did this earlier in the week because of this thread. z axis is still messed up. stuff popping through walls still happens. and by staying along a certain set of walls (you know which walls im sure) ANY class can keep the mobs pathing back and over the the zone-in spot forever and safely with relative ease.

So guys, please dont say pathing is fine / fixed, because its not. that being said, part of the agreement with us releasing VP when we did was because we were aware that the pathing wasn't great, players didnt care, so we told them that we would release the zone on the condition that it would be a p99 style non CSR zone, and that essentially the ONLY thing we'd do is enforce rules against cheating the game mechanics, IE: fighting dragons where they are unable to fight back (this is different that EQLive non csr, if anyone quotes the EQLive non CSR rules again im going to tear my eyes out because facepalm doesnt cut for some of you anymore).
So, is there no hope for the folks who want to raid VP without trains?
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