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  #71  
Old 01-28-2013, 05:38 PM
Potus Potus is offline
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If we want a classic game then please return the caster book, give people lag/ping so bad it seems they are playing on 56k dial-up, make the loading screens for zones really fucking long to account for computer RAM being way more expensive back then, give human/erud/barb terrible vision at night, go back and buff Necromancer pet/dagger dly, let lifetaps land on monsters 30+ levels above the casters, let necromancers pets be way higher level, let necromancers feign death and farm exp while asleep (their pets could solo mobs even in Guk), let Monks be able to feign death and disarm npcs, let duping of coins work until it was fixed, egg-shaped pumice stones, item-loot on pvp death (was in until I think mid Kunark on one of the team zeks and Rallos?), etc.

The thing is it's a silly argument. There were things that were obviously broken and even Verant admitted it, and hybrid penalties were obviously one of them.
  #72  
Old 01-28-2013, 05:50 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
What happened to logging in and saying "yes, this is what it was like in 99, awesome".

Can you really not live with yourself without being max level? Shit's classic, enjoy it.

Plus, I think having instant cast invis (plus broken single pulling with it), a snare, spammable disease cloud threat, fear (sup pets!), feign death and harm touch are worth the xp penalty.
Warrior are the only real tanks after kunark or pos island 5. They get disciplines and do double the dps, have higher defensive skills and better AC than knights. Those benefits more than outway the spell agro or few utility spells hybrids get.

The developers flat out admitted that their original goal with hybrids were to make them more powerful at the cost of experience, but it just wouldn't work out in the long term. Thus, they removed it.
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  #73  
Old 01-28-2013, 05:55 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Warrior are the only real tanks after kunark or pos island 5. They get disciplines and do double the dps, have higher defensive skills and better AC than knights. Those benefits more than outway the spell agro or few utility spells hybrids get.

The developers flat out admitted that their original goal with hybrids were to make them more powerful at the cost of experience, but it just wouldn't work out in the long term. Thus, they removed it.
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  #74  
Old 01-28-2013, 05:55 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
If we want a classic game then please return the caster book
Will when I can. Client limitation for UI. Intended feature.

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, give people lag/ping so bad it seems they are playing on 56k dial-up, make the loading screens for zones really fucking long to account for computer RAM being way more expensive back then
Not intended, but side effect of the times.

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, give human/erud/barb terrible vision at night,
Will when I can. Client limitation of directX lighting. Intended feature.

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go back and buff Necromancer pet/dagger dly,
You know this probably was not intended, but if I could make it work 100% from release then be nerfed, I probably would.

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let lifetaps land on monsters 30+ levels above the casters
Lifetap history lesson as per the times. I think this is working properly for Kunark. Should be a thread about a resist mod. Intended by Verant? Probably not.

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, let necromancers pets be way higher level
-4/0/+4 ? If not, I'm not sure what you mean.

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let necromancers feign death and farm exp while asleep (their pets could solo mobs even in Guk)
You mean for faction..? Who's stopping ya. And their pets soloed npcs because of the weapon delay. They were tough but not nearly as crazy without weapons. Probably not intended by Verant.

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, let Monks be able to feign death and disarm npcs
Would like to hear more about this. Was this an intended feature?

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, let duping of coins work until it was fixed
Not intended. Seems dumb.

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, egg-shaped pumice stones,
I'm down with this really. Fuck casters. Intended feature.

Quote:
item-loot on pvp death (was in until I think mid Kunark on one of the team zeks and Rallos?), etc.
I'm very pro item loot as well. But yeah, it wasn't on all of the pvp servers. Intended feature on the servers where it was implemented.

Quote:
The thing is it's a silly argument. There were things that were obviously broken and even Verant admitted it, and hybrid penalties were obviously one of them.
Of all the things you mentioned, hybrid exp penalties were definitely intended as developed.
  #75  
Old 01-28-2013, 06:00 PM
SamwiseRed SamwiseRed is offline
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you dont think a warrior is jelly of all the abilities hybrids have when hes not raid tanking a mob?
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  #76  
Old 01-28-2013, 07:44 PM
Prince Prince is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
What happened to logging in and saying "yes, this is what it was like in 99, awesome".

Can you really not live with yourself without being max level? Shit's classic, enjoy it.

Plus, I think having instant cast invis (plus broken single pulling with it), a snare, spammable disease cloud threat, fear (sup pets!), feign death and harm touch are worth the xp penalty.
and ranger gets sow
  #77  
Old 01-28-2013, 07:46 PM
Loli Pops Loli Pops is offline
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will this server be around when/if i hit 60 2 years from now? not a troll
  #78  
Old 01-28-2013, 07:48 PM
Prince Prince is offline
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what i think we shud really be focusing on is how silly it is that ogres and gnomes eat/drink at the same rates
  #79  
Old 01-28-2013, 10:11 PM
Potus Potus is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Will when I can. Client limitation for UI. Intended feature.
Why would you want to put that in the game? You might as well prevent people alt-tabbing also. It's another example of something Verant put in the game and realized it was stupid and took it out because it was not fun, added nothing to the game, and no one wanted.

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-4/0/+4 ? If not, I'm not sure what you mean.
Necromancer/Mage pets conned higher levels at release. It was one of the first things that got nerfed, because having a level 34 caster summon a level 33-35 pet meant it hit harder and tanked better than any PC tank of that level.

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You mean for faction..? Who's stopping ya. And their pets soloed npcs because of the weapon delay. They were tough but not nearly as crazy without weapons. Probably not intended by Verant.
No, Necro pets were insanely strong at release, and lots of necros would feign death and let their pet farm a npc all night while they slept. They got exp for it. I believe they nerfed it so that if a necro feigned death for too long the pet would suicide.

Quote:
Would like to hear more about this. Was this an intended feature?
It was until people started complaining that monks would feign death and disarm npcs with nice weapons.

Quote:
Of all the things you mentioned, hybrid exp penalties were definitely intended as developed.
Until they explicitly stated they messed up. Again, it's something that no one enjoys or wants, why have it?

Also while we're discussing stuff from live, pets in general on P99 do not taunt/generate aggro like they should. Is that intended or is it because aggro (like resists) is difficult to code/replicate?
Last edited by Potus; 01-28-2013 at 10:46 PM.. Reason: Typos typos typos
  #80  
Old 01-29-2013, 02:16 AM
Nirgon Nirgon is offline
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Definitely change night vision. A++ change.
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