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  #71  
Old 11-17-2009, 04:12 PM
magic magic is offline
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I'm in Transcendence and will go ahead and say I'm the second best mage on the server. Serbar being the first.
  #72  
Old 11-17-2009, 04:14 PM
Pimp1 Pimp1 is offline
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"If you ain't first your last,"





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Magic posted
"I'm in Transcendence and will go ahead and say I'm the second best mage on the server."
Last edited by Pimp1; 11-17-2009 at 04:17 PM..
  #73  
Old 11-17-2009, 04:19 PM
JohnPublic JohnPublic is offline
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Pyro, when you zone in there is nothing "behind you and to the left." It is blank space, thus my confusion. Also, I saw where a GM had already stated that he didn't pull the mob, but was confused as to whether or not they had had to spawn him.

I have nothing against end game guilds, I've been there myself. The concerns that people are raising do seem valid given the circumstances:

1. Planes were accessed and afterwards closed.
2. Nagafen was killed by 17 people without bard resists.
3. Mayong was never once killed on live.

I'm not saying that anything wrong has happened, just that there have been a series of events that do not accurately reflect the original live experience after a month and a half. These events, combined with the fact that GMs are playing amongst us have people raising legitimate questions. I do think, though, that the GMs have answered those questions satisfactorily and are doing a great job of creating a near-to-perfect replication of the original game.

I honestly don't understand why anyone is bringing specific guilds into this discussion. I, and I think many of the other posters are simply concerned with the game being as true to the original as possible.
  #74  
Old 11-17-2009, 04:19 PM
Otto Otto is offline
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Quote:
Originally Posted by Pimp1 [You must be logged in to view images. Log in or Register.]
whos talking about transcendance!!...we all know what u think about them!!
This actually false. Taking some individual attitudes and projecting them to entire guilds is both juvenile and plain wrong. I have no issues with Transcendence as a guild and often group with their members and give away gear to them as well.

Pyrocat said it best... There are some skilled players in Transcendence, and I'm sure they don't appreciate being called a zerg mass-invite guild any more than IB appreciates being called cheaters.

In regards to this entire topic, people need to get information before they throw out false accusations and sling mud at each other. This forum is becoming a shit fest because of a few trolls and people taking their word as fact. If you want to know anything about the Mayong fight or the Naggy fight or IB as a whole, you can talk to me and get information and then make an educated opinion on the subject. If you want information on the Mayong scripting and encounter, I'm sure the GM who did the whole thing would be more than happy to put the subject to rest.

Vox Drops a spear that is 13dmg 30 dly. 12 dmg 22 dly is not so absurdly different. Sure its better, but not by so much that it warrants getting pissy over.

I'm tired of logging into the forums and seeing people bashing the guild I'm in based on hearsay and rumor.
  #75  
Old 11-17-2009, 04:22 PM
Goobles Goobles is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
I don't think you "get" trolling.
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  #76  
Old 11-17-2009, 04:23 PM
yaaaflow yaaaflow is offline
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Dude you're in the top guild on the server, this is just properly recreating the classic EQ experience by having random people hating on you :P
  #77  
Old 11-17-2009, 04:26 PM
Jify Jify is offline
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Quote:
Originally Posted by magic [You must be logged in to view images. Log in or Register.]
I'm in Transcendence and will go ahead and say I'm the second best mage on the server. Serbar being the first.
Hmph! [You must be logged in to view images. Log in or Register.]
  #78  
Old 11-17-2009, 05:24 PM
Aeolwind Aeolwind is offline
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To all the haters and vile venom's: Mayong did work on beta, but got bugged out when he was brought over. Some folks in beta may remember him being spawned in GFay towards the end. His script stopped functioning like it did. I told IB that he was bugged, but I have no way to test now like I did in beta cause with 1 person on his hate list, he works fine. They offered to pull and kill him I told them they could keep the dagger.

Now, I had good data to take back to test, tweak him and I have him working correctly. Classically, mayong was killable, he was removed at the 4 month mark cause Mistmoore used to have hellish pathing issues and kinda like what emu had before pathing nodes. Mobs would come from anywhere and everywhere to attack you including Mayong.

The way it was bugged: Mayong had 2 abilities that had a casting time, due to the way I had scripted it required instant cast abilities, since they had a casting time it would attempt to cast on everyone in the raid then interrupt. I've since found 2 abilities that mimic those abilities and have an instant casting time. I've also tweaked the priorities of his targets for his 3 combat abilities to make him more detrimental to those engaging him. He has also returned to summoning his adds and as such once the database gets patched up to live they'll also do more than stand there and look stupid.

What made me decided to have Mayong Killable: I'd originally setup the FA quest to work similar to the original. Requiring the dragon scales, Megalodon & Mayong's robe. After I scripted Mayong but decided against the original FA due to time constraints for going live I liked the script so much I left it.

Similar issues occurred on live as well, the first Lady Vox kill found her unitemized since Brad had deemed her unkillable and itemizing her was not a priority. He gave -everyone- in the raid a Fanged Skull Stiletto for their time. Rewarding IB with a single FSS for their time & offer to help I feel was well within line.

IB as a whole reports more bugs and exploits than any other group on the server & not only that; once they are found they cease using them before we even have time to ask them not too.
  #79  
Old 11-17-2009, 05:37 PM
JohnPublic JohnPublic is offline
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Thank you for clearing that up Aeolwind. As it stands will he continue to drop the FSS? Is he on an extended timer?

I can't imagine that anyone is upset as a single FSS as they were handed out with some regularity on live, but the prospect of outfitting an entire guild with them in a few weeks is a bit scary.
  #80  
Old 11-17-2009, 05:44 PM
Throttle Throttle is offline
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Quote:
Originally Posted by JohnPublic [You must be logged in to view images. Log in or Register.]
Pyro, when you zone in there is nothing "behind you and to the left." It is blank space, thus my confusion. Also, I saw where a GM had already stated that he didn't pull the mob, but was confused as to whether or not they had had to spawn him.

I have nothing against end game guilds, I've been there myself. The concerns that people are raising do seem valid given the circumstances:

1. Planes were accessed and afterwards closed.
2. Nagafen was killed by 17 people without bard resists.
3. Mayong was never once killed on live.

I'm not saying that anything wrong has happened, just that there have been a series of events that do not accurately reflect the original live experience after a month and a half. These events, combined with the fact that GMs are playing amongst us have people raising legitimate questions. I do think, though, that the GMs have answered those questions satisfactorily and are doing a great job of creating a near-to-perfect replication of the original game.

I honestly don't understand why anyone is bringing specific guilds into this discussion. I, and I think many of the other posters are simply concerned with the game being as true to the original as possible.
This is the kind of discussion that needs to take place, and more importantly, needs to be listened to.

While some players are always going to be trolling and whining, the administration does at time seem less than professional in their conduct as well. There is a disconcerting unwillingness to even so much as agree to listen to any of the concerns brought up in any thread I've read so far. In many cases, the concerns are valid on the bottom, just not brought up in a very constructive manner.

From an unbiased onlooker's perspective, things do not look fair. Things like letting people keep gear from zones that should not be available yet when others are simultaneously having their items from quests that should not be available yet taken away. Things like every single noteworthy event being affected in some way by GM activity or presence.

The administrative staff needs to be very careful how they appear to the community. You need to do one of two things: stop being around whenever a specific group of players do things, or stop coming off as excessively defensive when the inevitable questions begin. Anyone who knows the first thing about running a service for others would realize that transparency and trust is the most important thing, so when little is done to maintain this, it can come as no surprise that people get suspicious.

I won't go into specific cases because I don't have much to say about them, but the facts involved in most of the important events that have transpired on the server so far are questionable enough to rouse suspicion in someone who by all rights shouldn't even care. Even after filtering through the baseless accusations and taking into consideration only the accounts that were confirmed to be true, each event has had its fair share of dubious circumstances. I think more could be done to deliberately avoid that kind of thing, such as by not placing controversial content and gear into the game so early in the server's life, or by not constantly having GMs accompany certain groups of players regardless of what the GM does; if nothing else, at least stay invisible and out of the way so that your presence affects noone but yourself.

If you don't take the necessary precautions to appear trustworthy and neutral, you should expect other players to suspect something as they have every right and reason to. Being overly defensive to the point of passive-aggressiveness only enforces the notion that something might be up.
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