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#1
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#2
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Easier said than done, I know, but why don't the off-hours folks (or the off-hour folks who see this as a problem) get together and form a guild?
This seems like the classic solution. Global channels (opt-in or otherwise) would be a blow to the "classic-ness" of the server, imo. EDIT: And I think such a channel would be roundly abused since a lot of people are still addicted to the global chat, and would instantly join such a channel to the detriment of the ooc and auction channels. | ||
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Last edited by Malrubius; 06-03-2010 at 03:42 PM..
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#3
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On the flip side of the coin... the staff here seems pretty adept at making changes in regards to server health, so I have confidence that you will do what you need to make the server the best it can be. The recent GM events and PVP stuff is a case in point that you guys want to make it fun for everyone and we really appreciate that. | ||||
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Last edited by Thac0; 06-03-2010 at 03:50 PM..
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#4
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Also... Read the rest of his post from that quote you pulled.
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EDIT: Bah.. I'm so slow today. Nilbog is so speedy o.o | |||
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#5
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I play at all hours of the day. Peak, off peak, in between, whatever. I definitely think the offpeak people have a valid argument. Being able to "/ooc 20 rogue LFG" and have every group on the server be able to see that you are LFG, let people who are thinking of logging see that they might have a replacement, or maybe have some shaman see you and think "hey maybe we can duo"... Well that makes things a lot more convenient. Then when you find your group, being able to "/auction Paying 100pp for port to XYZ from ABC" means you can actually get to your group in a reasonable time without annoying the piss out of every druid on the server with tells.
Can the same be accomplished with LFG? Probably. If someone is sitting there spamming /who all lfg nonstop. Is it as efficient? God no. Auction is now a chore on peak or off peak. Before I could /auction while I was farming something and then if I had a bite arrange to meet up with the player. Now I have to sit in a boring ass zone and hope the people wanting to buy my items or who are selling the items I want to buy is in the zone. EC tunnel was neat for about 30 seconds. Now it is a waste of my life (please note that when I am enjoying everquest I do not consider it a waste of my life). Also the person who said something about afk campers was quite correct. The offpeak hours 200 people is 40-50 people AFK camping a raid encounter, 20-30 necros, enchanters, mages, and a few other random solo'ers, 20-30 people afk in the tunnel, 15 people afk everywhere else... And a remaining levelling population of about 75-100 people across 50 levels. Is it possible to consistantly find a group? Damn straight. Is it likely? Not really. Does global OOC change this completely? God no, but it certainly softens the blow a little. Also, I don't give a shit personally for grouping purposes, I have a 50 necro and less people on means I have more shit to farm. I just like having people to chat with when I am doing it. The people QQing about spam need to grow up. You don't HAVE to read everything, you can ignore people, and if you are that incapable of just blocking that shit out, you can always disable the channel. *shrug* | ||
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#6
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So your for global channels but against global OOC? There is an incredibly simple way to please everyone on both sides of the argument.
Turn on Global OOC / auction, if you like it use it, if you don't like it simply use your filters to turn it off. Why take such a hard stance on an issue that can be resolved with EVERYONE's interest in mind? To say If you don't like it leave, or I have the final say is such a childish stance. Especially when you can just turn it back on and please everyone. Reasons for OOC: Entertainment Yes, this is a massive multiplayer online game and people log in to interact with others.
The whole point of my argument is: If global chat channels will eventually be implemented then why take away OOC/auction. It's almost the same exact thing with 1 minor difference. Chat channels need to be joined, while OOC/global need to be filtered out. Make everyone happy, turn on the OOC/auction and /MOTD please turn off auction/ooc filters if you do not wish to see it. | ||
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#7
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#8
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I must say, I was for the removal of global ooc/auction at first.
But now, it just seems more of a ghost town and it's more difficult to find ports and to trade. Finding myself less interested to log in on my free time in general and I know a few people who feel the same way. | ||
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#9
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Filtering OOC isn't the same as turning it off. With OOC off, people play differently. They run to dungeons to get groups, auction in ec, etc. Filtering OOC makes chat classic, but it wouldn't change the way people play. By forcing OOC off for everyone, people have to adapt their playstyles, giving the server a more classic feel.
Yes, it does suck trying to find people to group with late at night. I've had good groups break up because when I need to log there are no replacements lfg. But would global OOC change this? I think its safe to assume that people use lfg when they want to join a group now. If there is no one lfg, then there is no one lfg, regardless of whether or not there is global OOC. Socializing is harder now, but there are ways to still talk to people without OOC. Between my guild, friends, and mumble, there is usually always someone for me to talk to until at least 3 AM EST. I do miss some of the OOC converstations from when it was global, but the social atmosphere is much more similar to how it was when I played EQ now. There were always times when you had no one to talk to. Chatting with hundreds of people was nice, but it was never how EQ actually was.
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![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | ||
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#10
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To be honest in the last couple of days playing, I've realized how incredibly smart and or incredibly lucky the original dev/decision making team was to happen up on such a naturally social method of group making. Groups in other games are a take it or leave proposition to a point, i.e. you can solo, group, craft, pvp etc. The shared goals element of EQ encouraged grouping, the death penalty discouraged boneheaded players with no regard for the party, the loot system and free for all nature of the world encouraged bargaining and even sometimes refereeing.. . To those who want a global ooc/trade system I have to wonder, why are you even on a "classic" eq server, the second a channel goes global it shrinks the world. If what you really want to emulate is just about any other modern day/bland mmo, why not just play one? EQ was/is special for a reason, why strip it of that uniqueness? | |||
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Last edited by Toony; 06-03-2010 at 03:58 PM..
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