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  #71  
Old 07-03-2010, 12:18 AM
Desert Desert is offline
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I played a druid pretty heavily in velious.

Rooted mobs definitely do summon. Cobalt Drakes do not summon but their nukes hurt, and they have nasty PBAE's that will piss off other people in zone if you're not careful, I remember farming the shit out of them for their tradeskill drop (whatever it was escapes me now). I'm pretty sure those giant worms in WW Summoned, but the wolves and non-named dragon crap didn't.
  #72  
Old 07-03-2010, 02:02 AM
Teeroyoyort Teeroyoyort is offline
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not all mobs summoned. i believe it's like a flag on a mob, rampage? no, summom? yes... lol, when 98% fell to 97% the mob would summon. Summon was on monsters 52+ that had the flag. the delay i'm iffy about originally it was longer, then nerfed to be faster much much later on oow maybe.
  #73  
Old 07-03-2010, 03:57 AM
mmiles8 mmiles8 is offline
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Quote:
I seem to remember certain animal npcs just didn't summon. I don't want to say this was the basis, but it'd be kind of strange for an animal to say "You will not evade me, Soandso."
You're right on about that. As silly as that sounds, it's true. The ice burrowers didn't summon because they were animals. Animals don't summon. Very important thing to know back then.

Aside from that, it was a hard and fast rule of everything over level 50 summons (at least in the Verant days). It didn't require that you did any damage, it only required that the mob not be at 100% health, and whoever had aggro not be in melee range. Mobs that summoned, summoned every 6 seconds. I had a druid friend who kited summoning mobs on that principle.

On my wizard, I would intentionally face the opposite direction of a tank that I didn't like in revamped CT, and cast the level 34 nuke with the knockback on the mobs at every cooldown just to make him get summoned backwards and backstabbed.
Last edited by mmiles8; 07-03-2010 at 04:05 AM..
  #74  
Old 07-03-2010, 05:04 AM
stormlord stormlord is offline
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I don't remember anything summoning from back then.
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  #75  
Old 07-03-2010, 06:01 AM
thxer thxer is offline
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51+ and 97% health. Was pretty much on ALL mobs until Luclin, they made exceptions because soloers needed to xp.
  #76  
Old 07-03-2010, 06:25 AM
mmiles8 mmiles8 is offline
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Quote:
I don't remember anything summoning from back then.
Revamped CT. The mobs were 50+. This is the era of the flowing slime boots and mosquito leg earring. My wizard wasn't 34, that's the level of the nuke with the 20 yd knockback or whatever.
  #77  
Old 07-03-2010, 10:41 AM
Insedeel Insedeel is offline
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Back in classic at the time it was reserved for level 51+ mobs. Most animals didn't summon. I remember very very clearly from the countless hours spent in Sebilis back in those days that there was NO frogloks that would be able to summon except Krups Ilis and reets. Krup's weren't always able to summon (they could range from 49-52), and ilis/reet always summoned. There was only one ilis that did NOT summon and that was the ilis acolyte which is level 50.

Hope this helps.
  #78  
Old 07-03-2010, 10:45 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
lvl51+ except some yardtrashexp mobs afaik

starting at 54-55 almost every mob summoned (?)...memory is blurred
no.

It is very specific, some mobs do some don't. I assume the question is being asked because the devs need to now which mobs could and couldn't summon in kunark/velious as they work on that content, so there is no "rule"...it needs to tbd mob by mob.
  #79  
Old 07-03-2010, 10:49 AM
Malrubius Malrubius is offline
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Not classic I know, but there were definitely PoP mobs around level *60* that did not summon. I spent much of my high 50s and low 60s root/charm soloing in PoT and PoV. Never was summoned. Actually, not even the occasional named mobs that I solo'd summoned.

So anyway, I'm sure that this means that there were 50+ *unnamed* mobs around in classic-Velious that did not summon. Maybe some named as well. This is also my recollection. Summoning mobs were not all that common, and the ones that did were usually avoided when soloing post-50.

Unfortunately all this means that it was indeed mob-by-mob, which makes it a pain in the butt to implement :/

I will search around for some proof.
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Last edited by Malrubius; 07-03-2010 at 10:52 AM..
  #80  
Old 07-03-2010, 10:50 AM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
@Reiker: Those mobs had Call of the Zero. That was their anti-exploit.

The 2% or 100 damage is the right answer. I remember most FG's summoning, same for the IG's after the Diplomat, This hypothesis is supported by the spawn log based on levels.
  • Fire Giants ranged from 47-51 in level, a 5 level spread.
  • Fear mobs ranged from 48-52 in level, a 5 level spread.
  • Hate mobs Ranged from 48-52 in level, a 5 level spread.

Now, it would be easy based on these facts to say that mobs 49+ would be your summoning threshold. This would leave some FG's to Summon, some IG's to summon and most planar mobs to summon.

This would also fit the sketchy recollection I have from Kunark of Dar's/Kor's/Jin's not using summon, but the frog after Dar's (Bok's)could, but not always. 57+ is the enrage barrier.

So, based on the above info. I have to put my support to > 48 being the summoning threshold.
I'm very certain that it was > 50 (51+).

Also, here I know it's not dev/producer proof, but this is a post from 2004 of someone mentioning how most mobs start "summoning" starting at level 51+.
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