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  #1  
Old 09-13-2012, 02:08 PM
hijinks hijinks is offline
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1) YT.
2) Leaderboards.
3) Hybrid XP penalties removed alltogether.
4) HotZones

I cannot emphasize enough on a PvP server with a slower xp rate how much HotZones would promote PvP, and give people incentive to do so and venture into all other zones. On LoZ they had a rotating HotZone script that every 48 hours would update 2 Kunark Zones and 2 Classic Zones with the HotZone bonus. I don't see how you could go wrong with this AT ALL.

I thought the /who all zone feature that listed the players 46+ in it on LoZ was pretty cool, but I'm sure many people be up for that.

But, honestly you could add all of the above and still be stuck with the same limited pool of players that would ever play Red99. You want the pop to improve? Wait 2 months and offer a 1 time only un reversible character copy from Blue99 to Red99, I would be shocked if all those guilds waiting in line for raid content wouldn't consider moving over en masse to this server to try PvP and fight for content. I could be wrong.
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  #2  
Old 09-13-2012, 02:16 PM
Critical Critical is offline
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Quote:
Originally Posted by hijinks [You must be logged in to view images. Log in or Register.]
You want the pop to improve? Wait 2 months and offer a 1 time only un reversible character copy from Blue99 to Red99, I would be shocked if all those guilds waiting in line for raid content wouldn't consider moving over en masse to this server to try PvP and fight for content. I could be wrong.
Great stuff right here, I love this idea.
  #3  
Old 09-13-2012, 02:36 PM
hijinks hijinks is offline
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Quote:
Originally Posted by Critical [You must be logged in to view images. Log in or Register.]
Great stuff right here, I love this idea.
I really think it would be a viable solution. Honestly, on live games right now Blizzard and other companies are constantly merging servers and offering people char transfer services for free. Lets face it people, you could change Red99 all you want, but it didn't come until well into Blue 99's lifecycle, the vast majority of potential EQ EMU players have already called that place home and probably would never consider starting over on a new server from scratch.

Blue had like what, 600 people last night? I bet it is a huge clusterfuck in there, allowing char xfers would help solve Red99's pop problem, and the bottleneck that exists on blue when it comes to raids.
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  #4  
Old 09-13-2012, 02:53 PM
Critical Critical is offline
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Also put a limit on plat and certain items that can be transferred in this and it will be golden.

I am 100% sure many people and full guilds will transfer given this opportunity on the main page.

Also, I would like to add having Velious release at the same time for both servers would help people from playing a certain server just because of content release.
  #5  
Old 09-13-2012, 02:13 PM
Nirgon Nirgon is offline
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Personally I think past 50 the xp should be slow/classic.

People tend to play more when they need to level.
  #6  
Old 09-13-2012, 04:03 PM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Personally I think past 50 the xp should be slow/classic.

People tend to play more when they need to level.

Im gonna agree with this.

What im about to say is 100 percent truth: Now that many people are approaching lvl 60 there have been MANY conversation about how they cant wait till they hit 60 so they can just log on for raids. Remember how it use to be before kunark? super low pop numbers and when it was raid time suddenly it went way up? Yeah that.

I dont think we did ourselves any favors by putting in a huge xp bonus.

Does everyone know that the first level 60 server wide has already quit the server?

The only xp bonus that needed to be in was the one that fostered community, a group bonus.
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  #7  
Old 09-13-2012, 04:17 PM
karsten karsten is offline
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oh, I also wanted to put in here that we should bring back recharging to items that aren't game breaker pvp things. Killing all the recharging just because someone is recharging prayers of life 297 times is sorta like killing an entire forest just cuz of one sick tree!
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  #8  
Old 09-13-2012, 03:01 PM
Dullah Dullah is offline
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I still think char copies is the only thing that would increase the pop to a place where it could be self-sustaining/self-propagating. You need players to bring players.

Naked level 50 character copies would be huge. Naked because the abundance of gear on blue couldn't just be moved to red without it having negative effects on item value and the economy. Level 50, because it would provide people the chance to group and make pals. Character copies rather than transfers imo, because it wouldn't have an adverse effect on blue.

People can play both red and blue simultaneously, so one shouldn't really get into the way of the other. Most blue players would be casual, but a lot of them would really enjoy it. PvP does bring competition to EQ content after all, and right now that content has basically been locked down on blue with nothing any of them can do about it except quit their jobs. When the blue uber guild was suspended for 2 weeks, the blue pop went way up because people had a chance to compete. Red could be that opportunity for them.
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  #9  
Old 09-13-2012, 03:22 PM
Dacuk Dacuk is offline
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1) Active server leadership (devs and guides are there when you need em). Ensure that snap decisions are not made, but take the time to collect facts and make proper judgements.

2) YT with locations. For the love of god.

3) Hotzones (remove 50% blanket bonus, add 100% bonus to 1 mid level, 1 high level hotzone, and just watch the yt flow, also eliminate hybrid penalty).

4) ability to /w all zonename to see where the competition is bluebing it up. one of my favorite reasons i played LoZ. On a low pop server this is great.

5) I also like the idea of offering naked toon copies from blue to red... maybe at level 52 though instead of 50 to make it a bit more palatable.
Last edited by Dacuk; 09-13-2012 at 03:50 PM.. Reason: typo
  #10  
Old 09-13-2012, 05:47 PM
Aerist Aerist is offline
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First and foremost,

Please understand that TRUE classic everquest pvp is a very small niche market. You are never going to sustain a semi decent player base with its limiting factors. Keep in mind the people who would play on here who aren't are doing it for numerous varying reasons, all of which stem from the underlying factor, the player base is no long 15 and able to spend hours a day playing. with that being said, the list of priorities to be addressed.

PRIORITIES
#1 GM Communication- Let's be honest, nothing is perfect. However flame posts and rumors always run rampant when there is little to no communication. There needs to be weekly updates, even if its just to say "hey this is getting worked on". Going months without one post from anyone in management pretty much is a recipe for disaster. Just let them know you're here.

#1 EXP Rate Vs Drop Rate, max level needs to be easily attained, period. (this includes removing hybrid penalty) The loot however needs to be rare. What does this do? It still provides a time sink, but allows new players to at least be at the same level of game play as the rest of the server. Noone wants to spend hours grinding in mistmoore on a 100 person server, especially pvp.

#3 Yellow Text: the ONLY reason i would want this implemented is to encourage pvp. even LIVE has this now. The main reason being? Too many zones, not enough players. Period. especially if you think over 100 zones with people who aren't all in range to each other.

Everything else I consider bugs and tweaks, IE bond of death/bolts and resist system period can all be modified with extensive testing.

Good luck Red99,

Shody
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