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#71
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Also put a limit on plat and certain items that can be transferred in this and it will be golden.
I am 100% sure many people and full guilds will transfer given this opportunity on the main page. Also, I would like to add having Velious release at the same time for both servers would help people from playing a certain server just because of content release. | ||
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#72
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I still think char copies is the only thing that would increase the pop to a place where it could be self-sustaining/self-propagating. You need players to bring players.
Naked level 50 character copies would be huge. Naked because the abundance of gear on blue couldn't just be moved to red without it having negative effects on item value and the economy. Level 50, because it would provide people the chance to group and make pals. Character copies rather than transfers imo, because it wouldn't have an adverse effect on blue. People can play both red and blue simultaneously, so one shouldn't really get into the way of the other. Most blue players would be casual, but a lot of them would really enjoy it. PvP does bring competition to EQ content after all, and right now that content has basically been locked down on blue with nothing any of them can do about it except quit their jobs. When the blue uber guild was suspended for 2 weeks, the blue pop went way up because people had a chance to compete. Red could be that opportunity for them.
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#73
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1) Active server leadership (devs and guides are there when you need em). Ensure that snap decisions are not made, but take the time to collect facts and make proper judgements.
2) YT with locations. For the love of god. 3) Hotzones (remove 50% blanket bonus, add 100% bonus to 1 mid level, 1 high level hotzone, and just watch the yt flow, also eliminate hybrid penalty). 4) ability to /w all zonename to see where the competition is bluebing it up. one of my favorite reasons i played LoZ. On a low pop server this is great. 5) I also like the idea of offering naked toon copies from blue to red... maybe at level 52 though instead of 50 to make it a bit more palatable. | ||
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Last edited by Dacuk; 09-13-2012 at 03:50 PM..
Reason: typo
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#74
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Quote:
I also really like Pudges idea for xp loss at 60, or maybe 59-60, this could be tweaked. maybe only the elite should keep level 60 for a long term? This could be further abused by zerg tactics though and really hurt the small groups. (if xp death were increased dramaticly) | |||
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#75
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Quote:
Im gonna agree with this. What im about to say is 100 percent truth: Now that many people are approaching lvl 60 there have been MANY conversation about how they cant wait till they hit 60 so they can just log on for raids. Remember how it use to be before kunark? super low pop numbers and when it was raid time suddenly it went way up? Yeah that. I dont think we did ourselves any favors by putting in a huge xp bonus. Does everyone know that the first level 60 server wide has already quit the server? The only xp bonus that needed to be in was the one that fostered community, a group bonus.
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-Crystalblue Persuasion, Level 45 Enchantress
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#76
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oh, I also wanted to put in here that we should bring back recharging to items that aren't game breaker pvp things. Killing all the recharging just because someone is recharging prayers of life 297 times is sorta like killing an entire forest just cuz of one sick tree!
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#77
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Quote:
Like "Amazondotcom defeated Neweggdotcom in a duel to the death" etc.. Where fake PVP YT was just another way to server wide broadcast stupidity. So put a level requirement on it as with OOC so it will not be abused by the trolls. But go ahead and "hate the idea" just because you want to be contrary instead of considering the outcomes of the proposed suggestion. | |||
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#78
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First and foremost,
Please understand that TRUE classic everquest pvp is a very small niche market. You are never going to sustain a semi decent player base with its limiting factors. Keep in mind the people who would play on here who aren't are doing it for numerous varying reasons, all of which stem from the underlying factor, the player base is no long 15 and able to spend hours a day playing. with that being said, the list of priorities to be addressed. PRIORITIES #1 GM Communication- Let's be honest, nothing is perfect. However flame posts and rumors always run rampant when there is little to no communication. There needs to be weekly updates, even if its just to say "hey this is getting worked on". Going months without one post from anyone in management pretty much is a recipe for disaster. Just let them know you're here. #1 EXP Rate Vs Drop Rate, max level needs to be easily attained, period. (this includes removing hybrid penalty) The loot however needs to be rare. What does this do? It still provides a time sink, but allows new players to at least be at the same level of game play as the rest of the server. Noone wants to spend hours grinding in mistmoore on a 100 person server, especially pvp. #3 Yellow Text: the ONLY reason i would want this implemented is to encourage pvp. even LIVE has this now. The main reason being? Too many zones, not enough players. Period. especially if you think over 100 zones with people who aren't all in range to each other. Everything else I consider bugs and tweaks, IE bond of death/bolts and resist system period can all be modified with extensive testing. Good luck Red99, Shody | ||
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#79
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[QUOTE=Kevynne;724210]
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#80
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More: translocators instead of boats. Soulbinders for melee. Consider books or just leaving the firepots open permanently.
Traveling between 120 zones is just as big of a problem as being spread across 120 zones. It takes hours to get anywhere if you're a melee, and finding a bind is a lot more challenging than it was on the active live servers where every city had a bunch of casters hanging around. This is the root cause of basically everything people complain about: we don't have 400+ people playing here. This server is nearly perfect for a normal population, but we only have a low population to work with. [You must be logged in to view images. Log in or Register.] | ||
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Last edited by SearyxTZ; 09-13-2012 at 09:17 PM..
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