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  #71  
Old 09-13-2012, 02:53 PM
Critical Critical is offline
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Also put a limit on plat and certain items that can be transferred in this and it will be golden.

I am 100% sure many people and full guilds will transfer given this opportunity on the main page.

Also, I would like to add having Velious release at the same time for both servers would help people from playing a certain server just because of content release.
  #72  
Old 09-13-2012, 03:01 PM
Dullah Dullah is offline
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I still think char copies is the only thing that would increase the pop to a place where it could be self-sustaining/self-propagating. You need players to bring players.

Naked level 50 character copies would be huge. Naked because the abundance of gear on blue couldn't just be moved to red without it having negative effects on item value and the economy. Level 50, because it would provide people the chance to group and make pals. Character copies rather than transfers imo, because it wouldn't have an adverse effect on blue.

People can play both red and blue simultaneously, so one shouldn't really get into the way of the other. Most blue players would be casual, but a lot of them would really enjoy it. PvP does bring competition to EQ content after all, and right now that content has basically been locked down on blue with nothing any of them can do about it except quit their jobs. When the blue uber guild was suspended for 2 weeks, the blue pop went way up because people had a chance to compete. Red could be that opportunity for them.
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  #73  
Old 09-13-2012, 03:22 PM
Dacuk Dacuk is offline
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1) Active server leadership (devs and guides are there when you need em). Ensure that snap decisions are not made, but take the time to collect facts and make proper judgements.

2) YT with locations. For the love of god.

3) Hotzones (remove 50% blanket bonus, add 100% bonus to 1 mid level, 1 high level hotzone, and just watch the yt flow, also eliminate hybrid penalty).

4) ability to /w all zonename to see where the competition is bluebing it up. one of my favorite reasons i played LoZ. On a low pop server this is great.

5) I also like the idea of offering naked toon copies from blue to red... maybe at level 52 though instead of 50 to make it a bit more palatable.
Last edited by Dacuk; 09-13-2012 at 03:50 PM.. Reason: typo
  #74  
Old 09-13-2012, 04:02 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I agree with everything you said at the start of this.

There's a lot of pushing for a group XP bonus and I think the intention behind that is great, but a group XP bonus by itself isn't going to do it.

The problem is you can't GET groups if you're a level 25 guy running around, much less a FULL group. There aren't very many people 1-50 and the people that do exist are completely spread out across the hundred zones in the game.

This box needs a single mid-level hotzone so that a decent # of people will be congregated in the same general area.

My pitch is for Lake of Ill Omen. It's centralized (accessible by good races, evil races, and iksar), it's close to the high level hotspots (Karnors, Chardok, DL), it's pretty big, and it has PvE content for levels 1 all the way up to 50 (bloodgil gobbos).
Aye, Overlooking this is a bad idea.

I also really like Pudges idea for xp loss at 60, or maybe 59-60, this could be tweaked. maybe only the elite should keep level 60 for a long term? This could be further abused by zerg tactics though and really hurt the small groups. (if xp death were increased dramaticly)
  #75  
Old 09-13-2012, 04:03 PM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Personally I think past 50 the xp should be slow/classic.

People tend to play more when they need to level.

Im gonna agree with this.

What im about to say is 100 percent truth: Now that many people are approaching lvl 60 there have been MANY conversation about how they cant wait till they hit 60 so they can just log on for raids. Remember how it use to be before kunark? super low pop numbers and when it was raid time suddenly it went way up? Yeah that.

I dont think we did ourselves any favors by putting in a huge xp bonus.

Does everyone know that the first level 60 server wide has already quit the server?

The only xp bonus that needed to be in was the one that fostered community, a group bonus.
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  #76  
Old 09-13-2012, 04:17 PM
karsten karsten is offline
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oh, I also wanted to put in here that we should bring back recharging to items that aren't game breaker pvp things. Killing all the recharging just because someone is recharging prayers of life 297 times is sorta like killing an entire forest just cuz of one sick tree!
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  #77  
Old 09-13-2012, 04:23 PM
Supreme Supreme is offline
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Quote:
Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]
how is it abused? lvl cap?
Anyone that played Live when YT was in from the start remembers when people would make stupid named level 1 characters then fight another stupid named toon.

Like "Amazondotcom defeated Neweggdotcom in a duel to the death" etc..

Where fake PVP YT was just another way to server wide broadcast stupidity.

So put a level requirement on it as with OOC so it will not be abused by the trolls.



But go ahead and "hate the idea" just because you want to be contrary instead of considering the outcomes of the proposed suggestion.
  #78  
Old 09-13-2012, 05:47 PM
Aerist Aerist is offline
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First and foremost,

Please understand that TRUE classic everquest pvp is a very small niche market. You are never going to sustain a semi decent player base with its limiting factors. Keep in mind the people who would play on here who aren't are doing it for numerous varying reasons, all of which stem from the underlying factor, the player base is no long 15 and able to spend hours a day playing. with that being said, the list of priorities to be addressed.

PRIORITIES
#1 GM Communication- Let's be honest, nothing is perfect. However flame posts and rumors always run rampant when there is little to no communication. There needs to be weekly updates, even if its just to say "hey this is getting worked on". Going months without one post from anyone in management pretty much is a recipe for disaster. Just let them know you're here.

#1 EXP Rate Vs Drop Rate, max level needs to be easily attained, period. (this includes removing hybrid penalty) The loot however needs to be rare. What does this do? It still provides a time sink, but allows new players to at least be at the same level of game play as the rest of the server. Noone wants to spend hours grinding in mistmoore on a 100 person server, especially pvp.

#3 Yellow Text: the ONLY reason i would want this implemented is to encourage pvp. even LIVE has this now. The main reason being? Too many zones, not enough players. Period. especially if you think over 100 zones with people who aren't all in range to each other.

Everything else I consider bugs and tweaks, IE bond of death/bolts and resist system period can all be modified with extensive testing.

Good luck Red99,

Shody
  #79  
Old 09-13-2012, 07:22 PM
Kevynne Kevynne is offline
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[QUOTE=Kevynne;724210]
Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]

Priority

Yellow Text - People want it, it attracts pvp, much lols will be had. The few things I took away from my LoZ experience was this. It really was fun and it even made grinding more enjoyable knowing someone is getting their asses kicked. Ultimately this game is for entertainment and no other feature entertains more than YT.

Resists - Must stay true to providing a balanced resist system over a classic one. Classic resists were built around the game being new and a lot of things where unknown/undiscovered. It was also built around a bigger population size and the availability of resist gear. No way in hell did they expect more than half the population to be decked out in blue diamond gear by Kunark. I am not saying the current system doesn't need a little tweak here and there but not at the expense of every melee being John Rambo with a few pieces of MR gear.


Secondary (please don't judge me, I am merely throwing things out there)

Leaderboard - I think leaderboard coupled with incentives is a great way to encourage pvp. Similiar to diablo II ladder, we would have "seasons." The person with the most kills at the end of the season would receive and in-game title he would wear until the next season is over then the next winner receives the title. Gives those solo pvpers something to work for.

One More Red Guide - One more guide/gm for red would be nice. Again nothing that would make me quit if it didn't happen but would definitely be appreciated by those who have waited days for assistance. Not that you aren't on everyday but its easy to miss Sirken by an hour or two multiple days in a row.

Increase PvP Rez Timer - The victors of a pvp encounter should be able to rez the dead (assuming they have a cleric ofc.) It would allow the victors to maintain zone control and reimburse the xp lost to their teammates. This will also encourage people to be civil so that should they lose a major battle, they can ask the victors to rez and scoot.


Would like to add Group Experience to priorities;
CrystalBlue has said this alot but it's very true
take all current 50-60 xp bonus and funnel that into a grouping bonus so 50-60 get 100% xp and lets say full group gets [100%+ (#of players in group x5)]+xp bonus(es)+ ZEMs

Would also like to add to controcersial: Item Loot
May I suggest running a beta were item loot is allowed, and then have all who played on beta VOTE to let item loot in and such. It would work like how it worked on RZ basically. and too keep the bluebs here maybe limit item loot to say 1-3 items depending on lvl range?

Also to Controversial: No drops being tradeable
Now this i KNOW is not classic and doesn't sound like any sense; but they had it on VZ/TZ and it kinda changed the economy abit; since lvl 1s could wear planar loot and therefore it drove prices of OTHER gears that were pricey if the said planar/no trade items were tradeable plummet and allow lowbies who are poor (like myself) to better gear themselves without having to be a raiding guild/person

AND would liek to add to Secondary: Hot Zones
Hot Zones would make this game=
easier to level with groups/friends
encourage PVP in zones
make unpopulated zones populated for a short time
in the 3rd point sense i would say change hot points bi weekly-monthly maybe even weekly?
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  #80  
Old 09-13-2012, 07:33 PM
SearyxTZ SearyxTZ is offline
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More: translocators instead of boats. Soulbinders for melee. Consider books or just leaving the firepots open permanently.

Traveling between 120 zones is just as big of a problem as being spread across 120 zones. It takes hours to get anywhere if you're a melee, and finding a bind is a lot more challenging than it was on the active live servers where every city had a bunch of casters hanging around.


This is the root cause of basically everything people complain about: we don't have 400+ people playing here.

This server is nearly perfect for a normal population, but we only have a low population to work with.

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Last edited by SearyxTZ; 09-13-2012 at 09:17 PM..
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