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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #1  
Old 09-04-2012, 11:45 PM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
After luclin.

Everything changed after velious.

As someone who played thru velious, I know that prior to debuff changes, you never needed more than 120mr.

To get my mr just to 140, I sacrifice over 50 str, and over 250 HP on my melee. My average dps is much much lower. Even at 60, my hp isn't even over 1500 in pvp gear...
being able to resist 9/10 roots at 120 mr seems fair enough. in a 1v1 situation that sounds hella good for you. by the time a caster gets a root off youll have already backstabbed him twice. also in a 1v1 against a caster, 0 channeling shouldnt matter. ive had melees pumice thru my melee attacks, without slam/bash you are good to go. whats the problem with these numbers? yes you sacrifice gear but being almost immune to CC > 50 str.
Last edited by SamwiseBanned; 09-04-2012 at 11:47 PM..
  #2  
Old 09-05-2012, 12:28 AM
Dullah Dullah is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
being able to resist 9/10 roots at 120 mr seems fair enough. in a 1v1 situation that sounds hella good for you. by the time a caster gets a root off youll have already backstabbed him twice. also in a 1v1 against a caster, 0 channeling shouldnt matter. ive had melees pumice thru my melee attacks, without slam/bash you are good to go. whats the problem with these numbers? yes you sacrifice gear but being almost immune to CC > 50 str.
9 out of 10 is hypothetical. In actual pvp, I've never resisted more then 3 or 4 in a row before root/snare with 120+ mr. I check every log, esp when im rooted. In a few tests, it did average out to 1 root out of 6 or 7 but that doesn't include that magical first root that lands so often upon zoning in.

Not acceptable. Its pretty much unanimous. Those in favor of the present UNCLASSIC resists include one person that plays a few days every other month. One thats anonymous...
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  #3  
Old 09-05-2012, 01:13 AM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
9 out of 10 is hypothetical. In actual pvp, I've never resisted more then 3 or 4 in a row before root/snare with 120+ mr. I check every log, esp when im rooted. In a few tests, it did average out to 1 root out of 6 or 7 but that doesn't include that magical first root that lands so often upon zoning in.

Not acceptable. Its pretty much unanimous. Those in favor of the present UNCLASSIC resists include one person that plays a few days every other month. One thats anonymous...
Who is to say classic resists werent fucked up to begin with? I remember fear and charm working at some point, obv shit was screwed up and it was changed. I do not see the disadvantage of the current system if it affects everyone. I see that Null is trying to fine tune the resist system for real balance. Let's face it, eq devs didnt care about balance (pvp) hence why things like manaburn and shit existed. lol what a joke to run around and insta kill people. also Fast forward to now, 13 years later when everyone knows what to do, what to wear, where to get it, blah blah blah. getting 120+ mr is easily obtainable now a days. it's not like back in the day when people didnt share info, wikis werent available, ect. So Null makes it more challenging to be invincible, sounds like a good thing. Having to shave off 50 str in order to dodge 85% of the roots thrown at you sounds like a fair trade off.
  #4  
Old 09-05-2012, 07:30 PM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
Why would this guy say 140 mr minimum. Hmmmm he must have played a diff eq than dullah during 60 cap
  #5  
Old 09-05-2012, 07:45 PM
mostbitter mostbitter is offline
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I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
  #6  
Old 09-05-2012, 08:19 PM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
exactly, your memory is shit. please provide evidence to support your claim. thanks.
  #7  
Old 09-06-2012, 10:39 AM
bamzal bamzal is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
exactly, your memory is shit. please provide evidence to support your claim. thanks.
There is enough proof around and enough classic players to know you didnt get rooted or snared in high level classic pvp.
Null knows this. He just wants a custom system. For some stupid ass reason
  #8  
Old 09-05-2012, 11:33 PM
heartbrand heartbrand is offline
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Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
LOL'ed really hard @ this
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  #9  
Old 09-04-2012, 10:35 PM
Yukahwa Yukahwa is offline
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Pretty good post there. It does seem like MR should be more effective against CC spells. On live during kunark and velious, I remember 100 being considered pretty much fine and dandy for good pvp action at low levels, and the above for higher levels.
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  #10  
Old 09-04-2012, 10:50 PM
Kevynne Kevynne is offline
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Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Pretty good post there. It does seem like MR should be more effective against CC spells. On live during kunark and velious, I remember 100 being considered pretty much fine and dandy for good pvp action at low levels, and the above for higher levels.
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