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  #71  
Old 05-17-2012, 11:48 PM
Wolfgang Wolfgang is offline
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Yo Null, gotta be the most down to Earf dev. can u hack my girlfriends hotmail?
  #72  
Old 05-17-2012, 11:54 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The pvp resists here are not intended to be classic.
That, I have a problem with.

The way pvp worked in classic EQ was perfectly fine as it was. I played casters and melees, my main being a monk and was content with the way things were. To this day, I've never played a pvp game I enjoyed more. Its certainly not nearly as good on r99 as it was on live so.... If somethings not broken, why fix it?
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  #73  
Old 05-18-2012, 12:00 AM
Wolfgang Wolfgang is offline
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i always thought vanilla wow had best pvp. massive open world faction based pvp. too bad blizzard trashed it. one thing i hate about eq pvp that can/will never change is zones. zones allow people to escape pvp, makes most engagements meaningless. i hate fighting near zonelines cuz you know loser gonna plug unless they legit like me.
  #74  
Old 05-18-2012, 12:12 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Wolfgang [You must be logged in to view images. Log in or Register.]
i always thought vanilla wow had best pvp. massive open world faction based pvp. too bad blizzard trashed it. one thing i hate about eq pvp that can/will never change is zones. zones allow people to escape pvp, makes most engagements meaningless. i hate fighting near zonelines cuz you know loser gonna plug unless they legit like me.
Except there was nothing worthwhile to fight over, the world was fragmented between places you could and could not fight, and the biggest objectives and accomplishments could be completed entirely uncontested. While the pvp was great, at the end of the day it meant nothing. There was no measure of success, no true victory, no lasting impact made on the world itself (or its inhabitants) by your actions. Basically what you did from day to day all existed temporarily, and could be practically achieved by anyone... just like everything in WoW.
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  #75  
Old 05-18-2012, 12:13 AM
Wolfgang Wolfgang is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Except there was nothing worthwhile to fight over, the world was fragmented between places you could and could not fight, and the biggest objectives and accomplishments could be completed entirely uncontested. While the pvp was great, at the end of the day it meant nothing. There was no measure of success, no true victory, no lasting impact made on the world itself (or its inhabitants) by your actions. Basically what you did from day to day all existed temporarily, and could be basically achieved by anyone... just like everything in WoW.
true i guess its just pvp to pvp but isnt that the same shit here? srs pvp here doesnt impact world. not sure where you goin with this.
Last edited by Wolfgang; 05-18-2012 at 12:22 AM..
  #76  
Old 05-18-2012, 01:24 AM
azo313 azo313 is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The pvp resists here are not intended to be classic.
Then why do you advertise this as "classic everquest." You try to make everything as close as possible to classic, yet you completely fail on the most important aspect of PvP. I suggest removing the words "classic everquset" from the P99 logo.
  #77  
Old 05-18-2012, 10:21 AM
Null Null is offline
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Quote:
Originally Posted by azo313 [You must be logged in to view images. Log in or Register.]
You try to make everything as close as possible to classic, yet you completely fail on the most important aspect of PvP.
I am looking back at your post history and it seems your main issue is roots, have you played in the last few weeks?
  #78  
Old 05-18-2012, 04:14 PM
kprobe kprobe is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You're doing something wrong then. You'll get partials at 200 FR against Naggy just fine, but keep in mind it won't happen often because Naggy is level 55 and the max level is 50. You don't need pets at all to kill Naggy, he can be done with less than 3 groups even if you don't dodge the ae's (and if you wall the ae's then it's even easier - just time it so that your melees go behind the wall before he casts lava breath and you'll only need to focus your heals on the main tank).
I'm talking from personal experience, I have yet to seen a partial on a Vox/Naggy here on red that makes it worth stacking resists instead of hp or worth sending in melee (without wall hoppin). Fear seems to also have a decent chance to stick even at 330MR, again you have to peel instead of resist, not as it used to be in live.

The resists on the raid encounter do not match classic, and more importantly encourage the use of pets due to easier charming here than classic. I mean its fine if this is the intended effect, but somehow I think the resist values are encouraging non-classic approaches to raid mobs. Is this what we want? or do we want dragons to be raided with the right numbers with resists, instead of the now encouraged 4x rooted pets brought up from the backdoor?

I think you've been playing p99 too long and have forgotten what live used to be like. There are differences, and they encourage certain types of approaches.


On Pvp resists, I think they are fine as they are now, but fix the mage bolt and reintroduce dual line of sight requirement for casting.
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  #79  
Old 05-18-2012, 04:19 PM
bamzal bamzal is offline
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Quote:
Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I second this.

The only other thing I think should be looked at is dragon AoE, no partials at 150-200cr/fr for duration of fight makes the resistances futile, and strategies then rely on dps bursting and lots of pets, each typically doing 90% of PC raid dps; none of which is particularly classic.

Back on live having resists in the 150ish region on dragons would bring down the aoe from 500 to about 270 average (personal experience), making melee useful not a liability.
This is just a drop in the bucket as to how game-breaking/altering the spell resist mechanics are. This is suppose to be a classic server, but this single non-classic mechanic is affecting entirely all other aspects of the server, giving the overall experience a feel of a custom server (with shitty pvp).

Anyone remember a pvp tactic called jousting??? Obvously Null DID NOT.
Last edited by bamzal; 05-18-2012 at 04:23 PM..
  #80  
Old 05-18-2012, 04:22 PM
bamzal bamzal is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
resists and spells are atm is just not like it was on classic though the last patch made it closer.
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