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#71
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There isn't enough incentive to actually PvP on this PvP server. A higher population would help but, ultimately, most people would rather spend their time in PvE until level 50 and then start with the PvP. There needs to be greater reward for actually killing players. A ranking board is necessary, to start with. I really wanted a Good-Neutral-Evil PvP server as well, there are a lot of interesting dynamics it could bring to the game, but unfortunately that's not what this server is.
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#72
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I'm certainly willing to fight people at my level (even though I typically get my ass kicked because I'm wearing hobo armor made out of a trashbag and a +1 magic resist ring out of a gumball machine). Teams wouldn't really change much. It'd just be big ass guild on one side (Nihilum) versus a few normal-sized guilds on other side (Holo, FF, etc). The casual experience would be similar. I've beaten this to death already but global channels would have the single biggest impact on the server. With the server pop being low, we need it badly. This should have been in from the start. Forum trading sucks and takes away from any sense of in-game economy. New/casual players need to know that other players exist. Higher level players need to talk trash and provide easy incentive for PvP. There is little sense of community as it is disjointed among various guilds doing their own thing and clashing once in a while. | |||
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#73
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Also the pop HAS been fairly stable - 160'ish concurrent during weeknights.
At the very least I think we could convert a few more blue players than we have right now. There are some strong selling points for this server -- the PvP aspect, actually fighting for raid targets instead of doing the carebear rotation bullshit, better EXP curve, more ripe server economy, etc. If you play and post here then you need to look at this as the better of the two servers regardless of the difference in population, because it is better, and potential players damn well need to recognize that. We're not selling a sinking ship here. If you played on the old Zek servers, you already know that they are playing the stripped down dull version of Everquest on the blue servers. And that EQ's world PvP is better than the instance minigame crap in WoW and Star Wars. | ||
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Last edited by SearyxTZ; 03-07-2012 at 05:41 AM..
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#74
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Use irc if you want global.
The lfg tool is on. All cryfests for global ooc negated. | ||
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#75
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A steady 150 population is still the highest we've seen for an emulated PvP server. There aren't that many more people out there looking to play classic Everquest PvP in 2012. Using (Blue99 Population / EQ Blue Servers Population) as a reflection of EQ PvE and comparing it to (Red99 Population / EQ Red Servers Population), we're probably doing better than we should.
Not that it matters as the server has already launched, but the only way to poach a significant amount of people from Blue was teams (obviously, with the major issues of teams fixed). This has been beaten to death and if you care to read about, go to the back pages of these forums circa April 2011. I haven't seen this brought up, but I think there is an issue with raid content not being scaled to population. When it takes 30 people (20-25% of the population online) to kill a raid mob, and guilds have to fend off enemies while doing so, it leads to over recruiting and the death of raid PvP. I'm not really sure if it is a good idea to scale raid content to the population, but the effects of having classic (well, P99 encounters are noticeably harder than classic ever was) encounters on a server with a small population are definitely observable. | ||
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#76
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Red 99 is what it is. The server will never see a "healthy" population like blue because it does not draw enough new players to it like blue has. Without new players coming to the server consistently, the server will gradually decrease in population (makes sense).
The real question is, why don't more people want to come to Red vs Blue? Go back to '99/'00. The same issue arose here. There were only what 2 or 3 pvp servers compared to 15 or so blue servers? This tells you that the average person would prefer to play EQ PVE vs EQ PVP. It's not really the dev's fault here the population is as low as it is. Sure, the fact Red 99 does not see as much attention as blue, hurts the population but it's not the real issue. Like I said earlier, for the server to not fail it needs to create more players, it's not doing that now. There are things you can do to help, mainly just helping out any new players you see. If they have a pleasant experience they will tell others about it (word of mouth travels fast). | ||
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#77
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Last edited by Harrison; 03-07-2012 at 10:24 AM..
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#78
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__________________
Jakkt - Human Monk
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#79
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__________________
Jakkt - Human Monk
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#80
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I have had a chance to read a few of the threads on the forum. Sullon zek had the same issues in EQ cause the rule set was so defined. Not saying that that is the issue here since i havent played but i do know that how you treat new players will either make or break any server or game. The thought proccess that its a pvp server so the weak will just be made to submit is something that every player will learn in time. so far my experience has been a positive one since i had questions and people have helped a lot with answers and advice and i havent even started playing yet.
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