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#71
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Remember when I posted this same thread and got trolled to shit? Ya.
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I am Reiker.
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#73
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Except Reika's thread was crying about his cronies getting owned by our group of lvl 42s because they couldn't resist our spells. Then, Lethdar posted the logs showing Reika resisting like 7 mezzes in a row so he had no reason for he, Troriste, and Jibekn getting owned.
It's kinda funny, you figure Troriste one of the biggest exploiters / know alls of everquest and his pal Reika still hadn't heard of this strange, confounding item called "A Crimson Potion".
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#74
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also, channeling is way more fucked than resists imo. fix that bullshit first.
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Last edited by Brokabb; 01-17-2012 at 12:08 PM..
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#75
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channeling is god. with good timing you can jump in the air before your cast and get it off. with good timing on a spell thats like 2.5sec if you wait around 2.1sec and start running it still will nuke. I think channeling is broken towards the end and not the beginning. cause if you barely move or start casting the instance you stop running the spell will be interrupted. but if your on the tail end of the spell good luck interupting it. I've been nuked by wizards and thrown off hills while casting heal. Regain concentration Heal gets off np.
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#76
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Need to know when Null gets back... until then spend some time researching and compile your list and test datas.
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#77
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on live clerics would start casting a complete heal in a corner, run around in circles and get back to the corner before the spell fjnished and it would go off, channeling appears fine to me.
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#78
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Quote:
channeling code is only triggered if you slightly offset the first loc where the spell casting begun. if you run around and back to the exact same spot, there will not be a channeling message, cause everquest only checks begin cast, and end cast, so to the server you could just as well been standing still. i think channeling is fine though, i had no issues gating from 5 melees on live, channeling on vztz however was a huge joke and broken as fuk
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#79
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Quote:
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#80
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you guys are talking about running around and getting to the same spot. What i am saying is i could cast a spell and before the spell finishes i could already be running. Also if a spell has knock back imo it should stop you from getting the spell off. Whats the point in my meming Dizzying wind if i am going to do 18dmg and knock the person back but whoopee they gated.
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