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#71
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That was so 4 months ago.
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#72
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#74
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I wouldnt say so.... We addressed Recharging (about a 15page thread with the consensus saying its WAY OP for PVP) in "Several Threads" before server launch... One shown here.. http://www.project1999.org/forums/sh...light=Recharge It wasnt until 1 week AFTER server launch did Red Wands get hit, and others just recently hit with it... I dont think people quite grasp the strength and or ridiculousness of "recharging" on a Pvp server... Especially with the current price set.... Golem Wands, Redwood Wands, Conflags have supposedly been addressed (cannot confirm, Conflag and or any other planar as that is not available to us yet).... There is a plethora of other rechargeables that far outweigh the cost efficiency for what they provide and or "gamebreaking" if you will pvp wise... Again Uth, I think the problem here has been just simply the "lack of communication"... No one knows whats being fixed, whats been fixed or whats even being looked at..... Still in "News" is Novemember "patch notes" to be added".... You dont owe us any of this I know, but it would most certainly allieviate the retardation threads posted every couple of minutes.... With obsurd amounts of redundancy.
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#75
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Oh hey its also a bug they fixed asap in live when it went widespread. Timeline or not shit was broken, discovered earlier = fixed earlier. It's broken in the game there's no patch note that says "well after some time and consideration we felt it was no longer appropriate and removed it". | |||
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#76
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I've been thinking about the recharging issue, and I'm seeing new items added to the list of things to be disabled as they're discovered. So how about considering this from the opposite perspective: instead of having things impact negatively until they're made known and fixed, is there any positive benefit from any items that can be recharged on the pvp server? Maybe it would be best (both for impact and amount of work) to disable it completely, and enable those few on a selective basis. | |||
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#77
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I would start with ALL planar Wands (before put in, this maybe addressed already unsure) EG: Wand of Souls - http://everquest.allakhazam.com/db/item.html?item=11798 Wand of Darkness - http://everquest.allakhazam.com/db/item.html?item=65994 Conflag Wand - http://everquest.allakhazam.com/db/item.html?item=3672 Wand of Swords -http://everquest.allakhazam.com/db/item.html?item=2362 Live and Active - unsure if its rechargeable but would like confirmation Wand of Ice http://everquest.allakhazam.com/db/item.html?item=30 And the most ridiculous - 10 charge Potion of Calimony http://everquest.allakhazam.com/db/item.html?item=65117 (alchemy pots maybe need to be looked at as a whole... Make recharging them if left in expensive)
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#78
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Don't see any reason to keep recharging in at all.... Whats the argument against this stance??
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#79
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The only recharging I want to see is plane of air items + mana battery.
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#80
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p much
WTB 100x Golem metal wands 100x Ivandyr's Hoop - Fully charged 100x CT Gate potions 4x Earring of Magic Reflection http://www.project1999.org/forums/sh...ad.php?t=57642
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